Ok, I needed this opcode because I wanted to edit Ryosuke's heliarm.cs script so, when activated, it hide five models. I tried to put the opcode line under the Load Requested Models opcode line but the game crashes. After i tried to put the opcode under the Object Create opcode line but also this time the game crashes. Now I don't know where can I put this line so if you can help me I would be very happy. Before making bad comment, be advised: I tried by myself but I wasn't able to make it works. Thanks for the attention =) If you would like to help me,THAT's the Pastebin link with the decompiled code.
I think that this code cannot be decompiled, just like most of Ryosuke's scripts.
He meant that the script would be damaged when recompiled.
You were wrong because you said that if you edit Ryosuke's scripts you'll get a non-functional script (damaged). That's the proof it's not true. I replaced the line where the script loads minigun, rocket launcher and heatseeker with ...a bat!
As you can see the script WORKS but it shoots bats. So, now we know that the script can be edited without damage it, could you edit it so it hides the models near the helicopter (These 6 Bat, that are 4 rocketlauncher and 2 miniguns)?? Thanks hope i get some help!!
Actually YOU misunderstood him. He means that the script will still work when you change the model, because you don't change offsets (file size). Adding 0750 will make the file bigger, thus changing offsets.