Mark Chump

Group: Members
Joined: May 29, 2012


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i was thinking about ways in which the hand to hand combat system could be improved from GTA IV to GTA V.
notes: - controls are based on the Xbox 360 controller. - the combat style is based on an older (40+) "out of shape" protagonist, and involves no acrobatics. - you must hold down the LT to go into hand to hand mode. - this IS NOT a wishlist thread, it's objective is to get constructive feedback on my ideas.
status effects:
- dazed: dazed opponents are vulnerable to powerfull attacks. - stunned: when stunned an NPC will be vulnerable to the most powerfull attacks, and grapples. - downed: a downed NPC is vulnerable to grapples and "coups de grāce".
wounds:
- bleeding: NPC constantly loses HP untill they collapse and die, cannot run. - broken arm: melee damage and attack speed -30%, shooting accuracy -20%, reload speed - 40%. (for each arm) - broken leg: cannot kick or run, - 45% movement and attack speed. 2 broken legs causes instant K.O. - broken skull: NPC is disoriented and will eventually collapse, cannot run. - broken ribs: melee damage taken + 80%, cannot run.
note: firearms can also cause wounds, the chance of them doing so is based on their power (penetration) level (low = 20%, med = 40%, high = 70%, very high = 100%, maximal = 100%). _______________________________________________________________
BASE CONTROLS:
Y: grab an opponent/ grapple a stunned or downed opponent/ tackle an opponent while running.
B: punch/attack.
X: kick.
A: evade/block attacks.
unarmed techniques:
B: punch.
B, B: punch, punch.
B,B,B: punch, punch, punch.
B,B (hold): punch, heavy punch. (small chance to daze the opponent).
B (against a dazed or stunned opponent): heavy punch.
X: kick.
X (against a dazed opponent): upwards groin kick. (knocks the opponent down).
X (against a stunned opponent): leg sweep. (knocks the opponent down).
B, X: punch, knee strike. (pushes the opponent back).
Y,B: grab, headbutt. (dazes the opponent).
Y,X: grab, knee strike. (small chance to stun the opponent).
Y (against an armed opponent),Y: disarm and take the weapon. (leaves the player vulnerable, replaces the weapon of that type you're already in posession of)
Y (against an armed opponent),B: disarm and throw the weapon away. (leaves the player vulnerable).
unarmed grapples: grapples must immediately be followed by an attack, once you stop attacking, the grapple breaks. trying to tackle an enemy in combat will result in your tackle being countered.
Y (against a stunned or downed opponent),B: grapple, punch. (ends grapple).
Y (against a stunned or downed opponent),B,B: grapple, punch, punch. (ends grapple).
Y (against a stunned or downed opponent),B,B,B: grapple, punch, punch, headbutt. (ends grapple).
Y (against a stunned or downed opponent),X: grapple, knee strike. (ends grapple and has a chance of putting the opponent on the floor).
Y (against a stunned or downed opponent),B,X: grapple, punch, knee strike. (ends grapple and has a chance of putting the opponent on the floor).
Y (against a stunned or downed opponent),B,B,X: grapple, punch, punch, leg sweep. (ends grapple and puts the opponent on the ground).
Y (against a stunned or downed opponent),B (hold): grapple, arm break. (instant K.O. but leaves the player vulnerable).
Y (against a stunned or downed opponent),Y: grapple, throw. (throws the opponent away).
Y (against a stunned or downed opponent),Y (near an enviromental hazard): grapple, enviromental attack. (instant K.O./kill).
Y (while running towards an unaware or stunned opponent): tackle.
unarmed counters: like grapples, counters end when you stop attacking.
A (against an armed opponent),Y: evasion, disarm and take the weapon. disarm and take the weapon. (replaces the weapon of that type you're already in posession of).
A (against an armed opponent),B: evasion, disarm and throw the weapon away.
A (before an attack impacts),B: evasion, heavy punch. (dazes the opponent).
A (before an attack impacts),X: evasion, leg sweep. (knocks the opponent down).
A (before an attack impacts),Y,Y: evasion, grab, throw the opponent to the ground.
A (before an attack impacts),Y,B (hold): evasion, grab, arm break. (instant K.O. but leaves the player vulnerable).
A (before an attack impacts),Y,X (hold): evasion, grab, leg break. (instant K.O. but leaves the player vulnerable).
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knife techniques: techniques used when equipped with any kind of knife.
B: slash.
B, B: slash, slash.
B,B,B: slash, slash, quick stab.
B,B (hold): slash, quick stab. (dazes and repels the opponent).
B (against a dazed or stunned opponent): stab (opponent may bleed to death).
B (hold): quick stab.
X: kick.
X (against a dazed opponent): upwards groin kick. (knocks the opponent down).
X (against a stunned opponent): leg sweep. (knocks the opponent down).
Y,B: grab, side stab. (repels the opponent, small chance to stun the opponent, oppoent may bleed to death).
Y,X: grab, knee strike. (small chance to stun the opponent).
Y (against an armed opponent),B: disarm and throw the weapon away. (leaves the player vulnerable).
knife grapples: grapples must immediately be followed by an attack, once you stop attacking, the grapple breaks. trying to tackle an enemy in combat will result in your tackle being countered.
Y (against a stunned or downed opponent),B: grapple, stab. (ends grapple, opponent may bleed to death).
Y (against a stunned or downed opponent),B,B: grapple, stab, stab. (ends grapple, opponent may bleed to death).
Y (against a stunned or downed opponent),B,B,B: grapple, stab, stab, stab. (ends grapple, opponent my bleed to death).
Y (against a stunned or downed opponent),X: grapple, knee strike. (ends grapple and has a chance of putting the opponent on the floor).
Y (against a stunned or downed opponent),B,X: grapple, stab, leg sweep. (ends grapple and has a chance of putting the opponent on the floor, opponent may bleed to death).
Y (against a stunned or downed opponent),B (hold): grapple, throat stab. (instant kill but leaves the player vulnerable).
Y (against a stunned or downed opponent),Y: grapple, throw. (throws the opponent away).
Y (against a stunned or downed opponent),Y (near an enviromental hazard): grapple, enviromental attack. (instant K.O./kill).
Y (while running towards an unaware or stunned opponent): tackle.
knife counters: like grapples, counters end when you stop attacking.
A (against an armed opponent),B: evasion, disarm and throw the weapon away.
A (before an attack impacts),B: evasion, quick stab. (dazes the opponent).
A (before an attack impacts),X: evasion, leg sweep. (knocks the opponent down).
A (before an attack impacts),Y,Y: evasion, grab, throw the opponent to the ground.
A (before an attack impacts),Y,B (hold): evasion, grab, throat stab. (instant kill but leaves the player vulnerable).
A (before an attack impacts),Y,X (hold): evasion, grab, leg break. (instant K.O. but leaves the player vulnerable).
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one-handed cudgel techniques: techniques used when equipped with any kind of one-handed blunt weapon.
B: swing.
B, B: swing, swing.
B,B,B: swing, swing, downwards swing. (dazes the opponent)
B,B (hold): swing, power swing. (dazes and repels the opponent).
B (against a dazed or stunned opponent): downwards power swing. (knocks the opponent down)
B (hold): power swing. (dazes and repels the opponent)
X: kick.
X (against a dazed opponent): upwards groin kick. (knocks the opponent down).
X (against a stunned opponent): leg sweep. (knocks the opponent down).
Y,B: grab, pommel strike. (small chance to stun the opponent).
Y,X: grab, knee strike. (small chance to stun the opponent).
Y (against an armed opponent),B: disarm and throw the weapon away. (leaves the player vulnerable).
one-handed cudgel grapples: grapples must immediately be followed by an attack, once you stop attacking, the grapple breaks. trying to tackle an enemy in combat will result in your tackle being countered.
Y (against a stunned or downed opponent),B: grapple, pommel strike. (ends grapple).
Y (against a stunned or downed opponent),B,B: grapple, pommel strike, pommel strike. (ends grapple).
Y (against a stunned or downed opponent),B,B,B: grapple, pommel strike, pommel strike, pommel strike. (ends grapple).
Y (against a stunned or downed opponent),X: grapple, knee strike. (ends grapple and has a chance of putting the opponent on the floor).
Y (against a stunned or downed opponent),B,X: grapple, pommel strike, leg sweep. (ends the grapple and puts the opponent on the floor).
Y (against a stunned or downed opponent),B (hold): grapple, swing to the head. (instant K.O. but leaves the player vulnerable).
Y (against a stunned or downed opponent),Y: grapple, throw. (throws the opponent away).
Y (against a stunned or downed opponent),Y (near an enviromental hazard): grapple, enviromental attack. (instant K.O./kill).
Y (while running towards an unaware or stunned opponent): tackle.
one-handed cudgel counters: like grapples, counters end when you stop attacking.
A (against an armed opponent),B: evasion, disarm and throw the weapon away.
A (before an attack impacts),B: evasion, high swing. (dazes the opponent).
A (before an attack impacts),X: evasion, leg sweep. (knocks the opponent down).
A (before an attack impacts),Y,Y: evasion, grab, throw the opponent to the ground.
A (before an attack impacts),Y,B (hold): evasion, grab, power swing to the kneecap. (instant K.O. but leaves the player vulnerable).
A (before an attack impacts),Y,X (hold): evasion, grab, leg break. (instant K.O. but leaves the player vulnerable).
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one-handed heavy blade techniques: techniques used when equipped with any kind of one-handed blade other than a knife.
B: slash.
B, B: slash, downwards slash. (dazes the opponent)
B,B,B: slash, downwards slash, power stab. (dazes and repels the opponen, opponent my bleed to death)
B,B (hold): slash, power stab. (dazes and repels the opponent, opponent may bleed to death).
B (against a dazed opponent): power swing. (puts the opponent on the ground)
B (against a stunned opponent): power swing to the neck. (instant kill by decapitation or partial decapitation)
B (hold): hooked power stab. (puts the opponent on the ground, does massive damage, opponent will most likely bleed to death)
X: kick.
X (against a dazed opponent): upwards groin kick. (knocks the opponent down).
X (against a stunned opponent): leg sweep. (knocks the opponent down).
Y,B: grab, pommel strike. (dazes and repels the opponent).
Y,X: grab, knee strike. (small chance to stun the opponent).
Y (against an armed opponent),B: disarm and throw the weapon away. (leaves the player vulnerable).
one-handed heavy blade grapples: grapples must immediately be followed by an attack, once you stop attacking, the grapple breaks. trying to tackle an enemy in combat will result in your tackle being countered.
Y (against a stunned or downed opponent),B: grapple, pommel strike. (ends grapple, dazes the opponent).
Y (against a stunned or downed opponent),B,B: grapple, pommel strike, hooked stab. (ends grapple, puts the opponent on the ground, opponent may bleed to death).
Y (against a stunned or downed opponent),X: grapple, knee strike. (ends grapple and has a chance of putting the opponent on the floor).
Y (against a stunned or downed opponent),B,X: grapple, pommel strike, leg sweep. (ends grapple and has a chance of putting the opponent on the floor).
Y (against a stunned or downed opponent),Y: grapple, throw. (throws the opponent away).
Y (against a stunned or downed opponent),Y (near an enviromental hazard): grapple, enviromental attack. (instant K.O./kill).
Y (while running towards an unaware or stunned opponent): tackle.
one-handed heavy blade counters: like grapples, counters end when you stop attacking.
A (against an armed opponent),B: evasion, disarm and throw the weapon away.
A (before an attack impacts),B: evasion, high power swing. (dazes the opponent, small chance to kill instantly).
A (before an attack impacts),X: evasion, leg sweep. (knocks the opponent down).
A (before an attack impacts),Y,Y: evasion, grab, throw the opponent to the ground.
A (before an attack impacts),Y,B (hold): evasion, grab, slash to the back of the head. (instant kill, leaves the player vulnerable).
A (before an attack impacts),Y,X (hold): evasion, grab, leg break. (instant K.O. but leaves the player vulnerable).
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two-handed blunt techniques: techniques used when equipped with any kind of two-handed blunt weapon (i.e: baseball bat).
B: swing.
B, B: swing, swing. (chance to daze the opponent by breaking thier skull)
B,B (hold): swing, low power swing. (high chance to break legs).
B (against a dazed or stunned opponent): downwards power swing. (breaks the skull, instant kill).
B (hold): high power swing. (stuns and repels the opponent, chance to break the skull, slow)
X: kick.
X (against a dazed opponent): upwards groin kick. (knocks the opponent down).
X (against a stunned opponent): leg sweep. (knocks the opponent down).
Y,B: grab, punch. (repels the opponent, chance to stun).
Y,X: grab, knee strike. (small chance to stun the opponent).
Y (against an armed opponent),B: disarm and throw the weapon away. (leaves the player vulnerable).
two-handed blunt grapples: grapples must immediately be followed by an attack, once you stop attacking, the grapple breaks. trying to tackle an enemy in combat will result in your tackle being countered.
Y (against a stunned or downed opponent),B: grapple, pommel strike. (ends grapple).
Y (against a stunned or downed opponent),B,B: grapple, pommel strike, pommel strike. (ends grapple).
Y (against a stunned or downed opponent),B,B,B: grapple, pommel strike, pommel strike, high swing. (ends grapple, can break the skull).
Y (against a stunned or downed opponent),X: grapple, knee strike. (ends grapple and has a chance of putting the opponent on the floor).
Y (against a stunned or downed opponent),B,X: grapple, pommel strike, leg sweep. (ends the grapple and puts the opponent on the floor).
Y (against a stunned or downed opponent),B (hold): grapple, swing to the head. (instant kill but leaves the player vulnerable).
Y (against a stunned or downed opponent),Y: grapple, throw. (throws the opponent away).
Y (against a stunned or downed opponent),Y (near an enviromental hazard): grapple, enviromental attack. (instant K.O./kill).
Y (while running towards an unaware or stunned opponent): tackle.
two-handed blunt counters: like grapples, counters end when you stop attacking.
A (against an armed opponent),B: evasion, disarm and throw the weapon away.
A (before an attack impacts),B: evasion, low swing. (puts the opponent on the ground).
A (before an attack impacts),X: evasion, leg sweep. (knocks the opponent down).
A (before an attack impacts),Y,Y: evasion, grab, throw the opponent to the ground.
A (before an attack impacts),Y,B (hold): evasion, grab, power swing to the legs. (instant K.O. but leaves the player vulnerable).
A (before an attack impacts),Y,X (hold): evasion, grab, leg break. (instant K.O. but leaves the player vulnerable).
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two-handed blade techniques: techniques used when equipped with any kind of two-handed sharp weapon (i.e: katana).
B: swing.
B, B: swing, high swing. (chance to kill instantly).
B,B (hold): swing, thrust. (puts the opponent on the ground, oppoent may bleed to death).
B (against a dazed or stunned opponent): high power swing. (instant kill, potential decapitation).
B (hold): power swing. (high chance to dismember, slow)
X: kick.
X (against a dazed opponent): upwards groin kick. (knocks the opponent down).
X (against a stunned opponent): leg sweep. (knocks the opponent down).
Y,B: grab, pommel strike. (small chance to stun the opponent, repels the opponent).
Y,X: grab, knee strike. (small chance to stun the opponent).
Y (against an armed opponent),B: disarm and throw the weapon away. (leaves the player vulnerable).
two-handed blade grapples: grapples must immediately be followed by an attack, once you stop attacking, the grapple breaks. trying to tackle an enemy in combat will result in your tackle being countered.
Y (against a stunned or downed opponent),B: grapple, pommel strike. (ends grapple).
Y (against a stunned or downed opponent),B,B: grapple, pommel strike, pommel strike. (ends grapple).
Y (against a stunned or downed opponent),B,B,B: grapple, pommel strike, pommel strike, high swing. (ends grapple, small chance to kill instantly).
Y (against a stunned or downed opponent),X: grapple, knee strike. (ends grapple and has a chance of putting the opponent on the floor).
Y (against a stunned or downed opponent),B,X: grapple, pommel strike, leg sweep. (ends the grapple and puts the opponent on the floor).
Y (against a stunned or downed opponent),B (hold): grapple, swing to the head. (instant kill but leaves the player vulnerable, decapitation).
Y (against a stunned or downed opponent),Y: grapple, throw. (throws the opponent away).
Y (against a stunned or downed opponent),Y (near an enviromental hazard): grapple, enviromental attack. (instant K.O./kill).
Y (while running towards an unaware or stunned opponent): tackle.
two-handed blade counters: like grapples, counters end when you stop attacking.
A (against an armed opponent),B: evasion, disarm and throw the weapon away.
A (before an attack impacts),B: evasion, high swing. (puts the opponent on the ground, chance to kill instantly).
A (before an attack impacts),X: evasion, leg sweep. (knocks the opponent down).
A (before an attack impacts),Y,Y: evasion, grab, throw the opponent to the ground.
A (before an attack impacts),Y,B (hold): evasion, grab, impale. (instant kill, leaves the player vulnerable).
A (before an attack impacts),Y,X (hold): evasion, grab, leg break. (instant K.O. but leaves the player vulnerable).
This post has been edited by ultimatelizardman on Monday, Sep 24 2012, 10:51
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