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 Script Doesnt Work

 Why????
 
TLFdjobaw  
Posted: Saturday, Sep 8 2012, 07:47
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Un-skilled Collisions Modders
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Joined: Jan 20, 2012

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Hi... I was make new script.. but the script wont work.. why??
could anyone fixing my script???
CODE
//-------------MAIN---------------
thread 'DROP'
wait 0
04ED: load_animation "ROLL"

:DROP_24
wait 0
if and
  Player.Defined($PLAYER_CHAR)
04EE:   animation "ROLL" loaded
jf @DROP_24

:DROP_53
wait 0
if
 $7000 == 1
jf @DROP_260

:DROP_75
wait 0
if
 $7000 == 0
jf @DROP_75
0819: 1@ = actor $PLAYER_ACTOR distance_from_ground
if
  not 1@ >= 2.5
jf @DROP_53
if
8AB0:   not key_pressed 67
jf @DROP_186
0812: AS_actor $PLAYER_ACTOR perform_animation "ROLLING" IFP_file "ROLL" 10.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1 // versionB
jump @DROP_53

:DROP_186
wait 0
0812: AS_actor $PLAYER_ACTOR perform_animation "ROLLING" IFP_file "ROL" 10.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1 // versionB
wait 50
0393: actor $PLAYER_ACTOR perform_animation "ROLLING" at 1.5 times_normal_rate
jump @DROP_53

:DROP_260
wait 0
0819: 1@ = actor $PLAYER_ACTOR distance_from_ground
if and
  Actor.Animation($PLAYER_ACTOR) == "FALL_FALL"
  not 1@ > 15.0
jf @DROP_53

:DROP_309
wait 0
0819: 1@ = actor $PLAYER_ACTOR distance_from_ground
if
  not 1@ > 2.5
jf @DROP_309
if
8AB0:   not key_pressed 67
jf @DROP_186
0812: AS_actor $PLAYER_ACTOR perform_animation "ROLLING" IFP_file "ROLL" 10.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1 // versionB
jump @DROP_53
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ZAZ  
Posted: Saturday, Sep 8 2012, 09:07
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Joined: Jan 10, 2005

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Member Award




should it be a cleoscript or a thread of main.scm?
The animation file "ROLL" (roll.ifp) doesn't exist in the original game
does it exit in your game?
what's the exact name of this ifp file?.... because you wrote
perform_animation "ROLLING" IFP_file "ROLL"
as well as
perform_animation "ROLLING" IFP_file "ROL"

This post has been edited by ZAZ on Saturday, Sep 8 2012, 09:33
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TLFdjobaw  
Posted: Sunday, Sep 9 2012, 01:18
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Un-skilled Collisions Modders
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Joined: Jan 20, 2012

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I made roll ifp biggrin.gif and I import it to gta3.img
but it still doesnt work... sad.gif
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arijitsen  
Posted: Sunday, Sep 9 2012, 01:29
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It should have been added to PED.ifp I think ??
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TLFdjobaw  
Posted: Sunday, Sep 9 2012, 02:16
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Joined: Jan 20, 2012

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QUOTE (arijitsen @ Sunday, Sep 9 2012, 01:29)
It should have been added to PED.ifp I think ??

nop.. it not should added to ped.ifp..
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