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 GTA IV Major Taxi + Texture Problem

 Looking for Help to solve a disaster...
 
ace_topspeed  
Posted: Friday, Sep 7 2012, 19:12
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Ace & Shayan
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As you all know after modding all of our Vehicles.img files will be enlarged at least 3 times more than the old size(87 mb) and mostly they are about 350-300 MB + our added cars that is counted within.

Some car packs around 210 MB seemed not to have major taxi problems or even at all!
this shows that the game engine cannot handle this much of memory(that will put on the ram and sometimes you see 2.5/3.5 GB of ram is used!)

After that we had help from Script Writers that made Fixes that nearly all of them made another bug called, texture missing problem:(What does that mean?)

It means that after a while and after loading cars into game, the buildings, trees, walls and objects and textures all disappear one after another which makes the game AWKWARD and UNPLAYABLE!
but there are good scripts like Traffic Control System which works fine on Good GPUs

I had been searching a long time, asking people, script writers and none of them gave me a good answer for reducing the File sizes of files such as IMG files and WFT files!

If anyone knows a way to compress IMG files even WFT or WTD file sizes that removes the stupid everyday crap from us, contact me at my e-mail and with the release of this fix, the ones who help us fix this Problem will be DIRECTLY CREDITED in the modding pages as an author and OBVIOUSLY on the homepage of our free website, on the topest part as the fixer of this disaster!

E-mail:ace_reddragon@yahoo.com
Website:gtaivunlimited.webs.com

Maybe a plugin from zmodeler can help us decrease file sizes even 25% if possible, because that makes 350mb to 262mb!

The main texture problem directly comes from you .net scripthook (how?):

Count of the scripts you have
Script size
Scrpit Fonts & Textures that are applied to the game
.
.
.
and the texture bug happens when using a Heavy Taxi Fix based on your Graphic Card but it seems that when this had happened on a high-end Graphic card such as Geforce GTX 580, so the main cannot be the fault of your Graphics Card!

so with managing the scripts you need and you dont need you can solve this problem
for example a carsell scipt by derdoga which only works on win XP SP3 with 1.0.4.0:

when its in your scripts folder the scripthook will load it on your system memory and will be available until whenever you would like to sell your car, but think wiser, you do not need this script while playing missions, so remove it while playing missions, and in your free time to sell cars, ALT-Tab out and put it back in and load your last save, the scrpit loads!
sell your car, save the game, ALT-Tab and then remove it untill your next sale.

you can do this with the awesome car shop mode by endosam too and almost any script which is not necessary during the play

tested car aliases mod(search Google)that causes a massive texture bug even without taxi fixes!

and also use a commandline, chikamrus real traffic mod worked without problems for many people, but not everyone and the commandline file works excellent

MSCVR100D.dll: seemed to have caused a little interval between games texture loads, but on low-end GPUs mostly

Parking mod:Based on the number of parked cars, missing textures will increase, and even with no parked cars, may cause a very little problem

So maybe .net scripthook has an option to enable/disable the scripts ingame for this problem and let us choose the needed scripts for our progress

I even tried using the cacheboost, but it only helped me play+5 minutes before Dissapearings, then the bug is back!!!

WHAT WE MOSTLY NEED IS TO LOWER THESE FILE SIZES, IMG, WFT & WTD, IF ITS POSSIBLE WITH ANY PROGRAM , CONTACT ME

The recommended hardware for such a modded GTA IV are:

CPU: Intel Core i3 or higher/AMD Quad core or higher
4.0GB of ram
Nvidia Geforce GTX 560 2GB GDDR5/ATI Radeon HD6790 2GB GDDR5

This post has been edited by ace_topspeed on Saturday, Sep 8 2012, 19:44
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Starship Ghost  
Posted: Thursday, Sep 13 2012, 19:33
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I have the same PC as you except I have 8GB of DDR3 Ram and a EVGA GTX 550 Ti 2GB GPU. Do you know how to fix textures flickering when you install high-rez textures? Just thought I would ask you. I don't have any car mods, only 3 that replaced 3 vanilla vehicles. I do use scripts but not a tone of them. I really only play EFLC Gay Tony Free Mode.
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PacketOVerload_x64Bit  
Posted: Thursday, Sep 13 2012, 19:53
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Download cromchen's mods. They are stock vehicles modified to look a bit different. Change to a lower-poly after market taxi, one lower-poly police car (bxbugs/mr. bolleck?)

Change the carcols, change the textures for the city, peds, roads, trees etc. and you'll have your taxi fix. Unfortuntely, I don't think this engine was built to handle 5-8+MB converted cars.

I also noticed with some graphics mods, just the ENB / iCENHANCER version alone almost causes a taxi bug because of the performance drop. I think someone will need to either:
A. Augment / Change the values hard coded into the game for memory handling and vehicles.
B. Use a lower-poly method of creating cars (converted cars are just as bad)


The textures flickering issue can be caused by a few things. Depends on the type of flickering and when it does it, I guess. I've had flickering textures - caused by DOF / ADOF / DDOF / FXAA + SMAA etc. and general lack of performance from my CPU / GPU / RAM.

I have also found that you can mod many textures in the game, Real Shop Textures, Peds, Signs, Roads, Trees without much performance loss. However, I also noticed that with some textures, like some HD(Really HD) Roads completely kill performance. Same with some trees. IDKY. Also, I put in some HD textures for signs a while back and performance totally went in the can...

Usually cars is the worst performance hog though. Cromchen's / NaidRaida's Stock modified vehicles are a good option though.
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Starship Ghost  
Posted: Thursday, Sep 13 2012, 23:04
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the texture flickering is on some buildings from a distance but usually goes away as you drive up close to the structure or item that has a high res texture on it. It's not completely bad, just bothers me... it could be worse though. Still I need to fix it or ill just remove the high-res textures. I have ENB but its very limited settings, no DOF or anything special I dont think.
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PacketOVerload_x64Bit  
Posted: Sunday, Sep 16 2012, 11:36
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QUOTE (Starship Ghost @ Thursday, Sep 13 2012, 16:04)
the texture flickering is on some buildings from a distance but usually goes away as you drive up close to the structure or item that has a high res texture on it. It's not completely bad, just bothers me... it could be worse though. Still I need to fix it or ill just remove the high-res textures. I have ENB but its very limited settings, no DOF or anything special I dont think.

That sounds like DOF problems. Try setting DOF settings in .fx (iceshader.fx / enbeffect.fx) to 0. There's alot of style of DOF but mostly it can be turned off. I am running with no DOF and it looks gloriously good edge-wise.

I used to use ADOF, DDOF and static DOF at different times and all but the static DOF caused edge / texture flickering. Drop by and search through the ENB Screenshot and Artwork Thread for DOF information.

I would be that's your problem. Shifty41s_beerhatsmilie2.gif smile.gif
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ace_topspeed  
Posted: Thursday, Sep 27 2012, 18:48
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Sorry for the late reply...the texture flickering problem comes from various scripts mostly the .net scripts, like car aliases mod which allows you to create custom car names for any car but generates a huge texture problem.a Geforce 550ti should handle the game more smooth than mine its around 6790 or 6870 or 6950s performance with higher memory bandwidth.

RAGE engine is a powerful engine that can handle a lot of mass at the same time than the other games, e.g. mafia 2 has much less cars and much smaller city even though its smooth without any texture problems.the texture bugs appear on low end graphic cars like 7100 gs which i mean a non modded IV! and the most effective part are cars.using high res textures will exaggerate this problem of course 2048*2048 if you have, the game s designed normally for 512*512 which is at least 1/4 of the size.

can you tell me which scripts do you use?
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jpm1  
Posted: Monday, Oct 1 2012, 11:19
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when you mod you should keep in mind that GTA IV devs used ultra high end GC , so if you see no more than 4 , 5 or maybe 6 different cars in default traffic at once , you shouldn't except for more . it's up to you to mod inteligently then . i have only 2 (light) scripts installed , pedro2555 asked me to test a third outstanding script he made (which i'll keep secret as it's his script , sry smile.gif) and whatever fantastic the script is , i test again and again and if i see a fps drop i won't keep it . that's how it is some scripts are awesome but GTA at high fps is even cooler . for now pedro script doesn't seem to affect fps , hope it'll continue that way

This post has been edited by jpm1 on Monday, Oct 1 2012, 17:51
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ace_topspeed  
Posted: Thursday, Oct 4 2012, 07:42
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jpm1, I'm currently working on a car pack which is currently about 288mb, but planning to lower the size to 260mb if its possible to remove all paintjobs on cars or for example a car which many authors have made the same model, I'll use the lowest sized one with the highest quality.
Even this current one works fine and even many missions are playable but the texture bug still annoys when a bulding next to you disappears for 10 seconds then it appears, it happens a lot and its really annoying.the secret script you are talking about or even on another script, can you edit the asi file for Chikamru's real traffic to make it capable of changing the density of cars in .ini to make them spawn less and get rid of that problem?

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jpm1  
Posted: Thursday, Oct 4 2012, 14:00
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if you want to release or make a descent car pack i suggest you to forget about traffic fixes . unless you can make your pack to be as low as 200 Mo but i don't think it is possible if you plan to mod all the cars . traffic fixes are known to cause texture disappearing bug
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ace_topspeed  
Posted: Sunday, Nov 4 2012, 17:07
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Now I have made a new car pack, everything much more realistic and I spent 3 months for this thing however it still disappoints me!

The main Vehicles.img is about 290mb, + 98 mb of added cars however I planned them not to appear in the traffic but they make the texture problem worse

On hd6670 2gb GDDR3

I can play the first missions well, then becomes worse every mission you pass and it reaches a level which nothing loads and some places load after a long while...but when I pause and then resume game they disappear again!

Banshee-Dodge Viper SRT-10
Coquette-Chevrolet Corvette Z06
Feltzer-Mercedes Benz SL65 AMG
Super GT-Aston Martin DB9
Turismo-Ferrari F430
Comet-Porsche Carrera GT
Infernus-Lamborghini Murcielago LP640
Sultan RS-Ken Bloack Ford Fiesta
Buccaneer-Honda Civic
Sabre-Nissan 200SX
Blista Compact-Honda CRX
Fortune-Mazda RX-7 old
Futo-Ford Focus ST
Uranus-Nissan 240SX
Ingot-Mazda Miata MX-5
Hakumai-Volkswagen Golf MKII
Feroci-BMW 135i
Faction-Ford Fiesta
Chavos-Lexus IS300
Premier-Chevrolet Cobalt SS
Bobcat-Honda Civic Type R Mugen
Dukes-Dodge Charger R/T
Manana-Chevrolet Corvette StingRay
Peyote-Pontiac GTO
Ruiner-Pontiac Trans AM
Stallion-Shelby GT500
Vigero-Chevrolet Camaro SS
Willard-Pontiac Firebird
Emperor-Dodge Monaco
Emperor2-Cadillac Deville
Esperanto-Chevrolet Malibu
Virgo-BMW 3.0 CSL
Voodoo-Buick Roadmaster Sedan
Primo-Lincoln Town Car old
Marbelle-Ford Crown Victoria
Roman's Taxi-Chevrolet Malibu Tunning
Sabre GT-Ford Mustang GT
Sentinel-BMW M3 E46
Admiral-Mercedes Benz C63 AMG
DF8-90-BMW M5 E39
Dilettante-Toyota Supra
Laundromat-Volkswagen Scirroco
Intruder-Infinity G35
Pinnacle-Honda Accord
PMP 600-Chrysler 300C SRT8
Presidente-Cadillac CTS-V
Schafter-Mazda RX-8
Solair-Mazda RX-7
Stratum-Audi TT
Sultan-Subaru Impreza WRX STi
Vincent-Dodge Charger SRT8
Cavalcade FXT-Ford Mondeo
Minivan-Mazda Speed 3 MPS
Rebla-Alfa Romeo Brera Italia Independent
FlyUS Feroci-BMW 750i old
Mr Tasty-Cadillac DTS
Securicar-BMW M5 E34
Pony-Lotus Elise
Cognoscenti-Mercedes Benz CLS 63 AMG
Moonbeam-Audi A8
Perennial-Audi A6
Oracle-BMW 760li
Cavalcade-Cadillac Escalade
Contender-Dodge Ram SRT10
Habanero-Mercedes Benz ML63 AMG
Huntley Sport-Range Rover
Landstalker-Audi Q7
Lokus-Volkswagen Touareg
Patriot-Hummer H2
FlyUS Perennial-Chevrolet Suburban 08
Steed-Dodge Grand Caravan 08
Burrito
Speedo
Boxville
Merit-Ford Taurus SHO
Stretch-LTC Stretch
Washington-LTC
Rancher-Rancher Blazer
Benson-Jeep Wrangler
Airtug
Biff
Flatbed
Forklift
Mule
Packer
Phantom
Ripley
Tug Boat
Yankee-Schoolbus

ADDS:

BMW M5 E60
Chevrolet Camaro SS
Ferrari Enzo
Porsche 911GT2
lp560-4
reventon
bmw m6
lancer evo viii
slr722
boxster
cayenne
veyron
ccx
e65 amg
mclaren f1
evora
audi s5
gt500kr
m3e92
s7tt
mp4-12c
cinque
r8v10
gtr
dbs
z4 drive s
zr1

Uses: Chikamru's Real Traffic
FAILURE with Trafficload at first
other scripts as Traffic Control System do not improve the traffic well

And my Using .net scripts:

Arrest Warant
Weapon Weight
Carshop mod
Self Created Weapons Stashes(for the 20 new added weapons)[two big Scripts]
EPM
RIV
Fighting Techniques
Neck dart
Super kick


ASI mods:

Speedometer
Gestures mod
First Person Mod
Real Traffic.asi -------->chikamru
Nitro Mod
Prison Mod
Self-Configured Unusable simple native trainer for the added weapon sounds


As you guessed right, yes the bug is still present and making us really suffer and my settings are all on high + Anitostropic x16 (1024*768) + All bars except for traffic density at half and i have about 31 fps in average

is the problem my graphics card?Or I should get a Nvidia Geforce 570 or something like that?
I'll try to use as less scripts as I can....

This post has been edited by ace_topspeed on Wednesday, Mar 13 2013, 05:36
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