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GTA: Vice City
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This sub-forum forbids discussion of or relating to the use of modifications. Creating a topic relating to modifications in the general VC sub-forum is often frowned upon, and more than likely will result in a locked topic. This link has been kindly provided, so adhere to it! Rules and pointers in full detail.
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Exact beta model of BlistaC in Manhunt Check this out!
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lzw3  |
Posted: Saturday, Sep 1 2012, 11:52
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16 5 5™

Group: Members
Joined: Aug 19, 2011


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I like the one they have in it more.
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Mr. Jago  |
Posted: Saturday, Sep 1 2012, 16:51
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,,,,,chameleon

Group: Members
Joined: May 10, 2011

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To be honest I doubt there's even a real difference in geometry, it could probably work just as well as a texture mod or UV map edit of the original model. It IS a little bigger than the final model, though I don't know if it really was a bigger car originally or if that's just Manhunt's scale.
EDIT: Wait nevermind, that wouldn't work, body's shaped differently.
This post has been edited by Mr. Jago on Saturday, Sep 1 2012, 17:03
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ITBTD  |
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I'm quite aware; my screen name SUCKS...

Group: Members
Joined: Dec 28, 2005


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Andreaz1  |
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Hmm?

Group: Members
Joined: Dec 26, 2010


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Andreaz1  |
Posted: Wednesday, Sep 5 2012, 17:36
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Hmm?

Group: Members
Joined: Dec 26, 2010


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The low poly model of the original Blista looks like that. However, this model didn't. This one however was rotated 180 degrees, hence why it drove around backwards at first. I rotated it manually 180 degrees to correct that, but the dummies can't be rotated so I had to reposition those manually. Also, the hi poly model of this beta Blista is enlarged, however the damaged parts are not, meaning that the damaged parts don't quite fit on the main body of the car. I fixed that by shrinking the model to 91% of it's original size. All the damaged parts fit properly and it is also coincidentally the same size as the finished Blista in the original Vice City. However, none of this can still make those body panels spawn where they are supposed to be.  ... yeah. It's complicated.
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