I got problem with my script.
In my script, that will spawn monster truck.
When CJ drive the car and press L, it will launch missile, but if LCTRL is press, it will launch mechine gun.
Here's my script :
{$CLEO .cs}
//----------MAIN----------
thread 'DARKTOOTH'
:DARKTOOTH_DEFINED
wait 0
if
Player.Defined($Player_char)
else_jump @DARKTOOTH_DEFINED
if
$ONMISSION == 0
else_jump @DARKTOOTH_DEFINED
if
00FE: actor $Player_actor sphere 0 in_sphere -2873.478 80.2714 5.593277 radius 80.5 80.5 50.5
else_jump @DARKTOOTH_DEFINED
Model.Load(#Monster)
038B: load_request_models
:DARKTOOTH_CHECK
wait 0
if
Model.Available(#Monster)
jf @DARKTOOTH_CHECK
$monster = Car.Create(#Monster, -2873.478, 80.27142, 5.593277)
Car.Angle($monster) = 249.3
Car.Health($monster) = 100000
$qcar = Marker.Createabovecar($monster)
Marker.Setcolor($monster, 0)
Car.Setmaxspeed($monster, 1000)
01EC: make_car $monster very_heavy 1
014B: $parked_monster = init parked car generator #Monster -1 -1 1 alarm 0 door lock 0 0 10000 at -2873.478 80.2714 5.593277 angle 249.3
014C: set_parked_car_generator $parked_monster cars_to_generate_to 101
053F: set_car $monster tires_vulnerability 1
:DARKTOOTH_WEAPON
wait 0
if and
00DB: actnr $Player_actor in_car $monster
0AB0: key_pressed 17
else_jump @DARKTOOTH_WEAPON
0407: store_choords_to 1@ 2@ 3@ from_car $monster with_offset 0.5 10.0 0.0
0407: store_choords_to 4@ 5@ 6@ from_car $monster with_offset 0.5 100.0 0.0
06BC: create_M4_shoot_from 1@ 2@ 3@ target 4@ 5@ 6@ energy 1E24
:DARKTOOTH_GUN
wait 0
if and
00DB: actor $Player_in_car $monster
0AB0: key_pressed 76
else_jump @DARKTOOTH_GUN
0407: store_choords_to 1@ 2@ 3@ from_car $monster with_offset 0.5 10.0 0.0
0407: store_choords_to 4@ 5@ 6@ from_car $monster with_offset 0.5 100.0 0.0
020C: create_explosion_of_type 6 at 4@ 5@ 6@
:DARKTOOTH_UNLOAD
Marker.Disable($qcar)
Model.Destroy(#Monster)
0249: release_model $monster
end_thread
But, it crash my game..

Can anyone help to fix my problem?
I want to make likes twisted metal game.
Pleasse..,