IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules 

Design Your Own Mission

Pages: (4) 1 [2] 3 4   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Lone Survivor

 
DestaliusDark  
Posted: Wednesday, Aug 22 2012, 11:02
Quote Post


Not Gonna Happen.
Group Icon
Group: Members
Joined: Oct 31, 2011

be.gif

XXXXX



Nice addition ;D
Though , sadly we can't just leave/enter the mirror without an objective ;/
PM
  Top
 

 
xGhostx  
Posted: Wednesday, Aug 22 2012, 11:06
Quote Post


...
Group Icon
Group: Members
Joined: Apr 3, 2012

jolly-roger.gif

XXXXX



Yeah...blame Gta:Sa or DYOM.
Users WebsitePMYahoo
  Top
 

 
lee_atsugai  
Posted: Thursday, Aug 23 2012, 04:25
Quote Post


Embrace Your Dreams
Group Icon
Group: Members
Joined: Feb 2, 2012

jolly-roger.gif

XXXXX



Alright, played the missions. The surprises, puzzles, both visible and invisible checkpoints, it was just awesome icon14.gif . The only part that I don't get it, is in the first mission. At first I thought that the player fall into the hole, because the next part, you teleport the player there. And, I thought that I need to defeat the enemy. You could use a cutscene for that. And, at the first mission, in the ending, I was surprised when I look deeply in the black screen, and suddenly a man showed up in the screen. Well, you got me there tounge2.gif . The second mission, the way you use the animation for the infected in the hall, it was very good icon14.gif . But, you know, why you don't use the meat object, so it will looks more realistic wink.gif . I found some grammar mistakes, but, you know, that's not a major problems. Anyway, you did a good job in designing the missions, and for average, I give it 8.2/10. Keep it up! biggrin.gif icon14.gif
Users WebsitePM
  Top
 

 
xGhostx  
Posted: Thursday, Aug 23 2012, 06:43
Quote Post


...
Group Icon
Group: Members
Joined: Apr 3, 2012

jolly-roger.gif

XXXXX



QUOTE (lee_atsugai @ Thursday, Aug 23 2012, 11:25)
Alright, played the missions. The surprises, puzzles, both visible and invisible checkpoints, it was just awesome icon14.gif .


Thank you. smile.gif

QUOTE (lee_atsugai @ Thursday, Aug 23 2012, 11:25)
The only part that I don't get it, is in the first mission. At first I thought that the player fall into the hole, because the next part, you teleport the player there. And, I thought that I need to defeat the enemy. You could use a cutscene for that.


It's not real man. What's the cutscene for, you saw a monster, you have to run to the door, right? This is not like other mission pack, it's more realistic I guess, you can fight a zombie.

QUOTE (lee_atsugai @ Thursday, Aug 23 2012, 11:25)
And, at the first mission, in the ending, I was surprised when I look deeply in the black screen, and suddenly a man showed up in the screen. Well, you got me there tounge2.gif .


Yeah it's ok I guess, just wanted to make it more mysterious I guess. sly.gif

QUOTE (lee_atsugai @ Thursday, Aug 23 2012, 11:25)
The second mission, the way you use the animation for the infected in the hall, it was very good icon14.gif . But, you know, why you don't use the meat object, so it will looks more realistic wink.gif


I think the meat object is just too big you know.

QUOTE (lee_atsugai @ Thursday, Aug 23 2012, 11:25)
. I found some grammar mistakes, but, you know, that's not a major problems.


Which one?

QUOTE (lee_atsugai @ Thursday, Aug 23 2012, 11:25)
Anyway, you did a good job in designing the missions, and for average, I give it 8.2/10. Keep it up! biggrin.gif  icon14.gif


Thanks for the high rating man, glad you like it. biggrin.gif
Users WebsitePMYahoo
  Top
 

 
xGhostx  
Posted: Thursday, Aug 23 2012, 12:25
Quote Post


...
Group Icon
Group: Members
Joined: Apr 3, 2012

jolly-roger.gif

XXXXX




Mission update:

PARTY WITH MONSTERS

\/ \/ \/

Download

/\ /\ /\

I added a new feature to this one!



Enjoy! And don't forget to give feedback!
smile.gif
Users WebsitePMYahoo
  Top
 

 
Kratos2000  
Posted: Thursday, Aug 23 2012, 20:27
Quote Post


^1,000,000 DOLLARS A$$
Group Icon
Group: Members
Joined: Jul 14, 2009

XXXXX



Pshh. Maps.
Awesome, I haven't played Lone Survivor though. I hope it won't screw my experience, I'll give you feedback once I'm finished wink.gif
PMPlayStation Network
  Top
 

 
xGhostx  
Posted: Friday, Aug 24 2012, 01:51
Quote Post


...
Group Icon
Group: Members
Joined: Apr 3, 2012

jolly-roger.gif

XXXXX



Hey thanks man. I'm waiting for your feedback. biggrin.gif
Users WebsitePMYahoo
  Top
 

 
Zizo008  
Posted: Friday, Aug 24 2012, 18:15
Quote Post


DYOM Designer
Group Icon
Group: Members
Joined: Aug 11, 2012

jolly-roger.gif

XXXXX



When the next mission are out?
Users WebsitePM
  Top
 

 
xGhostx  
Posted: Saturday, Aug 25 2012, 01:41
Quote Post


...
Group Icon
Group: Members
Joined: Apr 3, 2012

jolly-roger.gif

XXXXX



I don't know, maybe today or tomorrow. Give me feedback while waiting please. smile.gif
Users WebsitePMYahoo
  Top
 

 
DestaliusDark  
Posted: Saturday, Aug 25 2012, 21:18
Quote Post


Not Gonna Happen.
Group Icon
Group: Members
Joined: Oct 31, 2011

be.gif

XXXXX



Well played the third mission.
It's a good but short one.
Would have been better if it din't randomly end in the house.
Anyway i found some strange things.

when i was walking in the hallway, random peds appeared, so place a ped behavior objective next time wink.gif
When talking to the black guy eating in the house, he says something.
But instead of his name it says (You) , so watch out with that.
Again some spelling errors, but thats ok.

I liked the part where i had to choose between a answer.
This is why i think they should add a multiplae objective in DYOM, like different paths.

Take right and you will have another objective if you take left.
Let's hope they implement it wink.gif

Anyway, good mission, waiting for the next one smile.gif
PM
  Top
 

 
xGhostx  
Posted: Sunday, Aug 26 2012, 05:17
Quote Post


...
Group Icon
Group: Members
Joined: Apr 3, 2012

jolly-roger.gif

XXXXX



Hey thanks man. Awesome feedback as always. smile.gif

Anyway, I'll use the ''no ped'' objective next time.

And glad you like the new feature, man. I'll try to make uses of it more.
Users WebsitePMYahoo
  Top
 

 
Secronom President  
Posted: Sunday, Aug 26 2012, 21:01
Quote Post


Oblivion is the fate of all things.
Group Icon
Group: Members
Joined: Sep 23, 2010

cd.gif

Member Award




I played your three missions last night.

I see that you are using alot of interiors, plus some objects which makes them more interesting. I believe it's the first time I see someone using mirors to teleport the player somewhere else or that big black hole in the abbatoire to fall somewhere deeper. It was nice to use that wall object when you had to sneak past one of these zombies: put the meat on the ground; go behind the wall; wait for it to be attracted by it; then sneak to the door. More about the objects: I liked it when you had to make the choice to tell the hobo guy that it was dangerous out there to be partying (let's call that place: the character's intellectual something tounge.gif .) One thing about the mirrors though: aren't they dangerous? I mean: if they can teleport the player, can't they teleport the zombies too? Nice use of invisible checkpoints when we need to search objects or find an unlocked door and the like. The missions can be short (when you know exactly what to do and where to go) and there was this SCI (speaking character indentifying) mistake in the last mission (you instead of Benzirdo <- Or whatever is the name of that guy tounge.gif .) Unlike DestaliusDark, I didn't notice any random peds appearing. Well, I can't think of anything else to say.
Users WebsitePMPlayStation Network
  Top
 

 
xGhostx  
Posted: Monday, Aug 27 2012, 02:08
Quote Post


...
Group Icon
Group: Members
Joined: Apr 3, 2012

jolly-roger.gif

XXXXX



I would like to thank you for the feedback.

I actually borrow the trick from an old mission pack by LnD. Sorry for the writing mistake, I type (You) for so many times =.=' And about the mirror, only you can telepo...you know what, let everything remain mysterious. wink.gif

Thanks again. I really appreciate your feedback. smile.gif

Users WebsitePMYahoo
  Top
 

 
IXMJXI  
Posted: Monday, Aug 27 2012, 12:03
Quote Post


DEADPOOL
Group Icon
Group: Members
Joined: Jan 31, 2011

ph.gif

XXXXX



Well, time to return the favor! cool.gif


1st Mission:
• It kinda focus on what's going on and what's happening around the main protagonist. Cutscenes are well focused and used, though at some timeout objective there are grammar mistake though not a problem. Well, it kinda remind me of Silent Hill. The atmosphere and environment is very spooky and creepy, nice choice of interiors. icon14.gif
I like the finding stuff and interactions, it's not one of those mission which is "Go here", "Go There", "Shoot This" stuff, it's very very mind testing and patience is very important. The flashlight scene scared the crap out of me! Seriously, I was shocked, but I didn't shout or anything else.
Well, this mission is good as I can say so far.

RATING:
3.5 Star

2nd Mission:
• Well, you're quite good with "usage of objects" perspective. I like the things you put to make the stadium hall look like an apartment hall. Well, what can I just say is I like your theme, supernatural, but at the same time R.E type. I like the scene where you will put the pizza on the floor to attract the zombie, nice job on that one. On the three mission, this one is the most that I liked, very good job there.

RATING:
4 Star

3rd Mission:
• This part, is kinda "mysterious" and "weird". There are some parts which I don't understand or I just didn't focused well. The party people, not sure if they are dead or survivors. Well, not much to say here, not bad, but not that great.

RATING:
3.5 Star

OVERALL:
• I was caught after playing the first mission and kept playing the 3 of them. And yes, I saw the real Lone Survivor game, but I haven't played it, so I don't know if you made it similar to the story or just made an inspiration on it. Nonetheless, the missions are very good and nicely done, mostly the interiors and objects. Seriously dude, this missions are spooky, after the flashlight scene, I always check the sorroundings for some surprise attack. Keep this up and I will keep my eyes on this M.P. Best of luck Ghost. icon14.gif icon14.gif

WHOLE RATING:
4.3
PM
  Top
 

 
xGhostx  
Posted: Tuesday, Aug 28 2012, 01:49
Quote Post


...
Group Icon
Group: Members
Joined: Apr 3, 2012

jolly-roger.gif

XXXXX



QUOTE (IXMJXI @ Monday, Aug 27 2012, 19:03)
Well, time to return the favor!  cool.gif


1st Mission:
• It kinda focus on what's going on and what's happening around the main protagonist. Cutscenes are well focused and used, though at some timeout objective there are grammar mistake though not a problem. Well, it kinda remind me of Silent Hill. The atmosphere and environment is very spooky and creepy, nice choice of interiors.  icon14.gif
I like the finding stuff and interactions, it's not one of those mission which is "Go here", "Go There", "Shoot This" stuff, it's very very mind testing and patience is very important. The flashlight scene scared the crap out of me! Seriously, I was shocked, but I didn't shout or anything else.
Well, this mission is good as I can say so far.

RATING:
3.5 Star

2nd Mission:
• Well, you're quite good with "usage of objects" perspective. I like the things you put to make the stadium hall look like an apartment hall. Well, what can I just say is I like your theme, supernatural, but at the same time R.E type. I like the scene where you will put the pizza on the floor to attract the zombie, nice job on that one. On the three mission, this one is the most that I liked, very good job there.

RATING:
4 Star

3rd Mission:
• This part, is kinda "mysterious" and "weird". There are some parts which I don't understand or I just didn't focused well. The party people, not sure if they are dead or survivors. Well, not much to say here, not bad, but not that great.

RATING:
3.5 Star

OVERALL:
• I was caught after playing the first mission and kept playing the 3 of them. And yes, I saw the real Lone Survivor game, but I haven't played it, so I don't know if you made it similar to the story or just made an inspiration on it. Nonetheless, the missions are very good and nicely done, mostly the interiors and objects. Seriously dude, this missions are spooky, after the flashlight scene, I always check the sorroundings for some surprise attack. Keep this up and I will keep my eyes on this M.P. Best of luck Ghost.  icon14.gif  icon14.gif

WHOLE RATING:
4.3 

Yes some of the part remind you of Silent Hill because Lone Survivor is like Silent Hill in 2D, that explain the spooky and creepy atmosphere. Well about the flashlight part, I didn't know that it can shock people you know. @_@ Just tried to make it looks like the game, but dyom don't have flashlight so...=.='

To the second mission, I thought of using the stadium as an apartment, but then I just changed it to a stadium. @_@

But which part didn't you understand in the third mission? And the party people are survivor but they just don't have any idea what's going on. @____@

And yeah I'm gonna make it look like the game, also inspired by it, too. smile.gif

I also hate designing mission in interior, especial in the closet, I f*cking hate it! But I have to so...

Anyway, thanks for playing and for the feedback man. I really appreciate it. smile.gif
Users WebsitePMYahoo
  Top
 

 
Zizo008  
Posted: Tuesday, Aug 28 2012, 17:20
Quote Post


DYOM Designer
Group Icon
Group: Members
Joined: Aug 11, 2012

jolly-roger.gif

XXXXX



1- I played the game, and you made this mission exactly like it in the beginning, nice cutscenes, especially the scary one, although it seemed to me like a "go here, go there, get back" at some point. Overall, for an introduction mission, it's good.
2- This mission was better than the first one, and it had some kind of "stealth" and mistery at the end, you should've had used the small meat object for the zombie. As long new features are coming, it's good.
3- You kept the same gameplay style, and the end wasn't good, but the "choices" feature is very nice, can you tell me how to do it?
Well all i can say is that the series is going good. It plays similarly to the original game at some points.
Users WebsitePM
  Top
 

 
Csabi98  
Posted: Tuesday, Aug 28 2012, 19:06
Quote Post


Knight
Group Icon
Group: Members
Joined: Jun 9, 2012

ro.gif

XXXXX



QUOTE (Zizo008 @ Tuesday, Aug 28 2012, 19:20)
1- I played the game, and you made this mission exactly like it in the beginning, nice cutscenes, especially the scary one, although it seemed to me like a "go here, go there, get back" at some point. Overall, for an introduction mission, it's good.
2- This mission was better than the first one, and it had some kind of "stealth" and mistery at the end, you should've had used the small meat object for the zombie. As long new features are coming, it's good.
3- You kept the same gameplay style, and the end wasn't good, but the "choices" feature is very nice, can you tell me how to do it?
Well all i can say is that the series is going good. It plays similarly to the original game at some points.

Thats pretty easy, just put that area he did ( |_|_| ) and put a big checkpoint so it covers both of the rooms. When the player enters the checkpoint (Either room one or two), place walls so he can't get out and in one of the room spawn an actor. If he entered the room with the actor, he dies, if not he lives and mission passed. Oh, and to leave him time to die or live, put a Timeout objective. Basically, that was just a little thinking, nothing too hard.Great idea for choice making by the way.
PM
  Top
 

 
xGhostx  
Posted: Wednesday, Aug 29 2012, 02:13
Quote Post


...
Group Icon
Group: Members
Joined: Apr 3, 2012

jolly-roger.gif

XXXXX



QUOTE (Zizo008 @ Wednesday, Aug 29 2012, 00:20)
1- I played the game, and you made this mission exactly like it in the beginning, nice cutscenes, especially the scary one, although it seemed to me like a "go here, go there, get back" at some point. Overall, for an introduction mission, it's good.
2- This mission was better than the first one, and it had some kind of "stealth" and mistery at the end, you should've had used the small meat object for the zombie. As long new features are coming, it's good.
3- You kept the same gameplay style, and the end wasn't good, but the "choices" feature is very nice, can you tell me how to do it?
Well all i can say is that the series is going good. It plays similarly to the original game at some points.

1/ Thanks man, the go here go there stuff is because I haven't used the invisible checkpoint. tounge.gif

2/ Thanks but, why shouldn't I use the small meat object for the zombie?

3/ Well, if you wanna know how to make choices, look at Csabi's post (thanks man). And just try to make it. smile.gif

Thanks for the feedback man, really appreciate it. smile.gif

999th post!!!
Users WebsitePMYahoo
  Top
 

 
Secronom President  
Posted: Wednesday, Aug 29 2012, 02:15
Quote Post


Oblivion is the fate of all things.
Group Icon
Group: Members
Joined: Sep 23, 2010

cd.gif

Member Award




He means: the note said meat and you picked up meat to distract that zombie, but you put a pizza instead. tounge.gif
Users WebsitePMPlayStation Network
  Top
 

 
xGhostx  
Posted: Wednesday, Aug 29 2012, 02:34
Quote Post


...
Group Icon
Group: Members
Joined: Apr 3, 2012

jolly-roger.gif

XXXXX



Finally done with my 1000th Milestone and now I'm free to keep on posting @___@

( http://www.gtaforums.com/index.php?showtopic=522925 ) inlove.gif

Well actually the meat object is just too big and I have to use the pizza instead. biggrin.gif
Users WebsitePMYahoo
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Pages: (4) 1 [2] 3 4 

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG