Lone Survivor
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lee_atsugai  |
Posted: Thursday, Aug 23 2012, 04:25
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Embrace Your Dreams

Group: Members
Joined: Feb 2, 2012


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Alright, played the missions. The surprises, puzzles, both visible and invisible checkpoints, it was just awesome  . The only part that I don't get it, is in the first mission. At first I thought that the player fall into the hole, because the next part, you teleport the player there. And, I thought that I need to defeat the enemy. You could use a cutscene for that. And, at the first mission, in the ending, I was surprised when I look deeply in the black screen, and suddenly a man showed up in the screen. Well, you got me there  . The second mission, the way you use the animation for the infected in the hall, it was very good  . But, you know, why you don't use the meat object, so it will looks more realistic  . I found some grammar mistakes, but, you know, that's not a major problems. Anyway, you did a good job in designing the missions, and for average, I give it 8.2/10. Keep it up!
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xGhostx  |
Posted: Thursday, Aug 23 2012, 06:43
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...

Group: Members
Joined: Apr 3, 2012


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| QUOTE (lee_atsugai @ Thursday, Aug 23 2012, 11:25) | Alright, played the missions. The surprises, puzzles, both visible and invisible checkpoints, it was just awesome . |
Thank you. | QUOTE (lee_atsugai @ Thursday, Aug 23 2012, 11:25) | | The only part that I don't get it, is in the first mission. At first I thought that the player fall into the hole, because the next part, you teleport the player there. And, I thought that I need to defeat the enemy. You could use a cutscene for that. |
It's not real man. What's the cutscene for, you saw a monster, you have to run to the door, right? This is not like other mission pack, it's more realistic I guess, you can fight a zombie. | QUOTE (lee_atsugai @ Thursday, Aug 23 2012, 11:25) | And, at the first mission, in the ending, I was surprised when I look deeply in the black screen, and suddenly a man showed up in the screen. Well, you got me there . |
Yeah it's ok I guess, just wanted to make it more mysterious I guess. | QUOTE (lee_atsugai @ Thursday, Aug 23 2012, 11:25) | The second mission, the way you use the animation for the infected in the hall, it was very good . But, you know, why you don't use the meat object, so it will looks more realistic  |
I think the meat object is just too big you know. | QUOTE (lee_atsugai @ Thursday, Aug 23 2012, 11:25) | | . I found some grammar mistakes, but, you know, that's not a major problems. |
Which one? | QUOTE (lee_atsugai @ Thursday, Aug 23 2012, 11:25) | Anyway, you did a good job in designing the missions, and for average, I give it 8.2/10. Keep it up!  |
Thanks for the high rating man, glad you like it.
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xGhostx  |
Posted: Thursday, Aug 23 2012, 12:25
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...

Group: Members
Joined: Apr 3, 2012


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Mission update:
PARTY WITH MONSTERS
\/ \/ \/
Download
/\ /\ /\
I added a new feature to this one!
Enjoy! And don't forget to give feedback!
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DestaliusDark  |
Posted: Saturday, Aug 25 2012, 21:18
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Not Gonna Happen.

Group: Members
Joined: Oct 31, 2011


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Well played the third mission. It's a good but short one. Would have been better if it din't randomly end in the house. Anyway i found some strange things. when i was walking in the hallway, random peds appeared, so place a ped behavior objective next time When talking to the black guy eating in the house, he says something. But instead of his name it says (You) , so watch out with that. Again some spelling errors, but thats ok. I liked the part where i had to choose between a answer. This is why i think they should add a multiplae objective in DYOM, like different paths. Take right and you will have another objective if you take left. Let's hope they implement it  Anyway, good mission, waiting for the next one
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IXMJXI  |
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DEADPOOL

Group: Members
Joined: Jan 31, 2011


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Well, time to return the favor!
1st Mission: • It kinda focus on what's going on and what's happening around the main protagonist. Cutscenes are well focused and used, though at some timeout objective there are grammar mistake though not a problem. Well, it kinda remind me of Silent Hill. The atmosphere and environment is very spooky and creepy, nice choice of interiors. I like the finding stuff and interactions, it's not one of those mission which is "Go here", "Go There", "Shoot This" stuff, it's very very mind testing and patience is very important. The flashlight scene scared the crap out of me! Seriously, I was shocked, but I didn't shout or anything else. Well, this mission is good as I can say so far.
RATING: 3.5 Star
2nd Mission: • Well, you're quite good with "usage of objects" perspective. I like the things you put to make the stadium hall look like an apartment hall. Well, what can I just say is I like your theme, supernatural, but at the same time R.E type. I like the scene where you will put the pizza on the floor to attract the zombie, nice job on that one. On the three mission, this one is the most that I liked, very good job there.
RATING: 4 Star
3rd Mission: • This part, is kinda "mysterious" and "weird". There are some parts which I don't understand or I just didn't focused well. The party people, not sure if they are dead or survivors. Well, not much to say here, not bad, but not that great.
RATING: 3.5 Star
OVERALL: • I was caught after playing the first mission and kept playing the 3 of them. And yes, I saw the real Lone Survivor game, but I haven't played it, so I don't know if you made it similar to the story or just made an inspiration on it. Nonetheless, the missions are very good and nicely done, mostly the interiors and objects. Seriously dude, this missions are spooky, after the flashlight scene, I always check the sorroundings for some surprise attack. Keep this up and I will keep my eyes on this M.P. Best of luck Ghost.
WHOLE RATING: 4.3
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xGhostx  |
Posted: Tuesday, Aug 28 2012, 01:49
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...

Group: Members
Joined: Apr 3, 2012


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| QUOTE (IXMJXI @ Monday, Aug 27 2012, 19:03) | Well, time to return the favor!
1st Mission: • It kinda focus on what's going on and what's happening around the main protagonist. Cutscenes are well focused and used, though at some timeout objective there are grammar mistake though not a problem. Well, it kinda remind me of Silent Hill. The atmosphere and environment is very spooky and creepy, nice choice of interiors. I like the finding stuff and interactions, it's not one of those mission which is "Go here", "Go There", "Shoot This" stuff, it's very very mind testing and patience is very important. The flashlight scene scared the crap out of me! Seriously, I was shocked, but I didn't shout or anything else. Well, this mission is good as I can say so far.
RATING: 3.5 Star
2nd Mission: • Well, you're quite good with "usage of objects" perspective. I like the things you put to make the stadium hall look like an apartment hall. Well, what can I just say is I like your theme, supernatural, but at the same time R.E type. I like the scene where you will put the pizza on the floor to attract the zombie, nice job on that one. On the three mission, this one is the most that I liked, very good job there.
RATING: 4 Star
3rd Mission: • This part, is kinda "mysterious" and "weird". There are some parts which I don't understand or I just didn't focused well. The party people, not sure if they are dead or survivors. Well, not much to say here, not bad, but not that great.
RATING: 3.5 Star
OVERALL: • I was caught after playing the first mission and kept playing the 3 of them. And yes, I saw the real Lone Survivor game, but I haven't played it, so I don't know if you made it similar to the story or just made an inspiration on it. Nonetheless, the missions are very good and nicely done, mostly the interiors and objects. Seriously dude, this missions are spooky, after the flashlight scene, I always check the sorroundings for some surprise attack. Keep this up and I will keep my eyes on this M.P. Best of luck Ghost.
WHOLE RATING: 4.3 |
Yes some of the part remind you of Silent Hill because Lone Survivor is like Silent Hill in 2D, that explain the spooky and creepy atmosphere. Well about the flashlight part, I didn't know that it can shock people you know. @_@ Just tried to make it looks like the game, but dyom don't have flashlight so...=.=' To the second mission, I thought of using the stadium as an apartment, but then I just changed it to a stadium. @_@ But which part didn't you understand in the third mission? And the party people are survivor but they just don't have any idea what's going on. @____@ And yeah I'm gonna make it look like the game, also inspired by it, too. I also hate designing mission in interior, especial in the closet, I f*cking hate it! But I have to so... Anyway, thanks for playing and for the feedback man. I really appreciate it.
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Zizo008  |
Posted: Tuesday, Aug 28 2012, 17:20
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DYOM Designer

Group: Members
Joined: Aug 11, 2012


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1- I played the game, and you made this mission exactly like it in the beginning, nice cutscenes, especially the scary one, although it seemed to me like a "go here, go there, get back" at some point. Overall, for an introduction mission, it's good. 2- This mission was better than the first one, and it had some kind of "stealth" and mistery at the end, you should've had used the small meat object for the zombie. As long new features are coming, it's good. 3- You kept the same gameplay style, and the end wasn't good, but the "choices" feature is very nice, can you tell me how to do it? Well all i can say is that the series is going good. It plays similarly to the original game at some points.
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Csabi98  |
Posted: Tuesday, Aug 28 2012, 19:06
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Knight

Group: Members
Joined: Jun 9, 2012


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| QUOTE (Zizo008 @ Tuesday, Aug 28 2012, 19:20) | 1- I played the game, and you made this mission exactly like it in the beginning, nice cutscenes, especially the scary one, although it seemed to me like a "go here, go there, get back" at some point. Overall, for an introduction mission, it's good. 2- This mission was better than the first one, and it had some kind of "stealth" and mistery at the end, you should've had used the small meat object for the zombie. As long new features are coming, it's good. 3- You kept the same gameplay style, and the end wasn't good, but the "choices" feature is very nice, can you tell me how to do it? Well all i can say is that the series is going good. It plays similarly to the original game at some points. | Thats pretty easy, just put that area he did ( |_|_| ) and put a big checkpoint so it covers both of the rooms. When the player enters the checkpoint (Either room one or two), place walls so he can't get out and in one of the room spawn an actor. If he entered the room with the actor, he dies, if not he lives and mission passed. Oh, and to leave him time to die or live, put a Timeout objective. Basically, that was just a little thinking, nothing too hard.Great idea for choice making by the way.
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xGhostx  |
Posted: Wednesday, Aug 29 2012, 02:13
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...

Group: Members
Joined: Apr 3, 2012


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| QUOTE (Zizo008 @ Wednesday, Aug 29 2012, 00:20) | 1- I played the game, and you made this mission exactly like it in the beginning, nice cutscenes, especially the scary one, although it seemed to me like a "go here, go there, get back" at some point. Overall, for an introduction mission, it's good. 2- This mission was better than the first one, and it had some kind of "stealth" and mistery at the end, you should've had used the small meat object for the zombie. As long new features are coming, it's good. 3- You kept the same gameplay style, and the end wasn't good, but the "choices" feature is very nice, can you tell me how to do it? Well all i can say is that the series is going good. It plays similarly to the original game at some points. |
1/ Thanks man, the go here go there stuff is because I haven't used the invisible checkpoint.  2/ Thanks but, why shouldn't I use the small meat object for the zombie? 3/ Well, if you wanna know how to make choices, look at Csabi's post (thanks man). And just try to make it. Thanks for the feedback man, really appreciate it. 999th post!!!
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