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 Traffic Load is killing GTA...

 
MoDuL  
Posted: Saturday, Aug 18 2012, 08:04
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I'm have GTA IV v1.0.7, Ultimate HD Car Pack 2012 v1.2a Optimal Version, gtaivscripthook_0.5.1 & ASI LOADER 1.0.2.0b
After a little research about it (compatibility, etc) what i get from ScriptHook.log is this:
CODE
Log start: Sat Aug 18 10:45:40 2012
-----------------------------------------------
[INFO] GTA IV Script Hook 0.5.1 - (C) 2009, Aru - Initialized
[INFO] Process base address: 0x70000
[INFO] Auto detecting game version
[INFO] Using game version 1.0.7
[INFO] [DXHook] Thread started
[INFO] [TrafficLoad] Thread started
[INFO] [SpeedometerIV][DXSpeedo] -> Init Skin 'Radar'...
[INFO] [SpeedometerIV][DXSpeedo] -> Skin 'Radar' Exist...
[INFO] [SpeedometerIV][DXSpeedo] -> Searching for '.\SpeedoIV\Radar\Bck.png'...
[INFO] [SpeedometerIV][DXSpeedo] -> '.\SpeedoIV\Radar\Bck.png' found!
[INFO] [SpeedometerIV][DXSpeedo] -> Searching for '.\SpeedoIV\Radar\Pin.png'...
[INFO] [SpeedometerIV][DXSpeedo] -> '.\SpeedoIV\Radar\Pin.png' found!
[INFO] [SpeedometerIV][DXSpeedo] -> Load Skin ini '.\SpeedoIV\Radar\Config.ini'...
[WARN] [TrafficLoad] Thread instance is being deleted while still hooked
[INFO] [TrafficLoad] Thread killed
[WARN] [DXHook] Thread instance is being deleted while still hooked
[INFO] [DXHook] Thread killed
[INFO] Script Hook - Shutdown


the TrafficLoad.ini has these settings:
CODE

[Options]    //Multipliers in percentages
CustomDensity=0    //0 is false 1 is true
PedDensityMultiplier=100  //100 is default, 50 is half, 200 is double, etc. Value has no effect when CustomDensity is 0
CarDensityMultiplier=100  //100 is default, 50 is half, 200 is double, etc. Value has no effect when CustomDensity is 0
CarsPerCycle=20    //20 is default, best performance/quantity. Lower than 15 is not recommended.

[AddedCars]    //Set EnableCarx to 1 if you want to use a certain custom car, otherwise leave it at 0.
    //For Carx, put in the filename of your car. Example: volkswagen.wft/wtd, it becomes: Car1=volkswagen
EnableCar1=1    
Car1=chavos

EnableCar2=1
Car2=infernus

EnableCar3=1
Car3=comet

EnableCar4=1
Car4=sultanrs

EnableCar5=1
Car5=marbella

EnableCar6=1
Car6=willard

I don't see here any reason that this happens.. Any help/hint?

Thank you in advance.

This post has been edited by MoDuL on Saturday, Aug 18 2012, 08:07
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jpm1  
Posted: Saturday, Aug 18 2012, 14:46
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TL is a nice mod but very ressource demanding . so don't expect miracles . with your HD pack i'm surprised your PC isn't on fire yet biggrin.gif
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MoDuL  
Posted: Saturday, Aug 18 2012, 16:46
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Hard to be on fire... smile.gif
The cooler of gfx card is working on less than 50% smile.gif
user posted image user posted image
p.s. the 2nd image shows the max attributes my card got so far... so i think i'm safe smile.gif

This post has been edited by MoDuL on Saturday, Aug 18 2012, 16:48
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jpm1  
Posted: Sunday, Aug 19 2012, 22:11
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it's not a question of hardware man it's game structure related smile.gif . by default IV has only 5 or 6 different types of cars at the same time
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ZBNYNC  
Posted: Sunday, Aug 19 2012, 22:24
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Unless you get TrafficLoad to work properly, than it loads a lot more than 5 or 6 cars at a time.
Do you have any other mods in the game other than TrafficLoad and Ultimate HD Car Pack?
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MoDuL  
Posted: Monday, Aug 20 2012, 04:00
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Nope just those two. I reduced the number of cars in TrafficLoad and it stopped from crashing maybe a car from ultimate car pack was not working properly..
I recently added radar-speedo... but nothing to do with TL
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