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Pages: (58) 1 [2] 3 4 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 GTA: Project Liberty

 A Total Conversion For San Andreas
 
hellya2011  
Posted: Saturday, Aug 18 2012, 07:42
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Hellya2011
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QUOTE (vans123 @ Saturday, Aug 18 2012, 07:39)
Im from my stupid phone, cant check some stuff i wanted to ask
confused.gif

well i can assure you, i didn't and wouldn't steal your models vans smile.gif
if i was going to use them, i would at least ask first
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ItsAllAboutGTA  
Posted: Saturday, Aug 18 2012, 08:38
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Project IV Staff
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QUOTE (vans123 @ Saturday, Aug 18 2012, 07:39)
Im from my stupid phone, cant check some stuff i wanted to ask
confused.gif

Vans,i got some question,in your IV to SA map mod,you make some building shadows example like the train track in 1st island near Niko house.theres a shadow appear when the time is gettind darker.now,would it be possible to convert IV map to SA with all shadows ?
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oksa8  
Posted: Saturday, Aug 18 2012, 11:17
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Just call me Oksu
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QUOTE (ItsAllAboutGTA @ Saturday, Aug 18 2012, 11:38)
QUOTE (vans123 @ Saturday, Aug 18 2012, 07:39)
Im from my stupid phone, cant check some stuff i wanted to ask
confused.gif

Vans,i got some question,in your IV to SA map mod,you make some building shadows example like the train track in 1st island near Niko house.theres a shadow appear when the time is gettind darker.now,would it be possible to convert IV map to SA with all shadows ?

I asked Hellya2011 about it, and no. SA has limits on shadow-mesh, and it would require some limits to be hacked.

EDIT: Just for the heck of it, here's my small preview-video:


This post has been edited by oksa8 on Saturday, Aug 18 2012, 13:33
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BfSoldier25  
Posted: Saturday, Aug 18 2012, 14:41
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Player Hater
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Hellya I love your mod have downloaded it and had fun have you already done in beta 1 more than some other modders

Check my new video from Hellya2011 Mod
GTA Project Liberty Tbogt Edition
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xXaerooff2Xx  
Posted: Saturday, Aug 18 2012, 14:46
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Tronco
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For a while the topic gonna be closed.

Anyway we aren't dead with IV Render-Ware. Soon I'm planing to give out demo of:

-bronx_w
-bronx_w2
-bronx_e
-bronx_e2

and than BETA version, which gonna contain two first islands completed. We are working on brook_s now, all other parts of those isalnds are done.

PS: In end of summer I will get Algonquin. LIPTON finishing last fixes.

This post has been edited by xXaerooff2Xx on Saturday, Aug 18 2012, 14:50
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oksa8  
Posted: Saturday, Aug 18 2012, 14:50
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@xXaerooff2Xx

You part of the team? Or what the heck you talking about?
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xXaerooff2Xx  
Posted: Saturday, Aug 18 2012, 14:50
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Tronco
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No, we have single project, older than this one..
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ivars  
Posted: Saturday, Aug 18 2012, 15:46
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Proud member of L3git Tactics!
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QUOTE (xXaerooff2Xx @ Saturday, Aug 18 2012, 14:46)
For a while the topic gonna be closed.

Anyway we aren't dead with IV Render-Ware. Soon I'm planing to give out demo of:

-bronx_w
-bronx_w2
-bronx_e
-bronx_e2

and than BETA version, which gonna contain two first islands completed. We are working on brook_s now, all other parts of those isalnds are done.

PS: In end of summer I will get Algonquin. LIPTON finishing last fixes.

I can't wait! Im waiting this mod for months!


@Hellya: How you created ped/car paths?
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Frank.s  
Posted: Saturday, Aug 18 2012, 15:53
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IV Scripter, Modeler.
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QUOTE (ivars @ Saturday, Aug 18 2012, 15:46)
How you created ped/car paths?

Deniska's SA path scripts.
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vans123  
Posted: Saturday, Aug 18 2012, 16:12
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Thompson 1928
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shadowmesh has no limits, the limits for shadowmesh come from the self engine
by this i mean, SA is too old to support stencil shadows from every single object

SA uses shadow mesh only for;
-Vehicles
-bridges
-Lamposts
-vegetation

Now, IV meshes are alot more complex, which require a more complex shadow mesh...i tried making every single building and stuff shadow mesh
but the game was running on 1-5 fps, its impossible for SA engine to load such amount of shadow meshes
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GTARandom  
Posted: Saturday, Aug 18 2012, 16:54
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GTA player since 2001
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I thought backporting wasn't allowed, but what the heck, let it be
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ManDog  
Posted: Saturday, Aug 18 2012, 16:57
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As long as it isn't released on this site. It's a'ight.
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Slaya101  
Posted: Saturday, Aug 18 2012, 17:13
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Basic Mapper
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QUOTE (ManDog @ Saturday, Aug 18 2012, 16:57)
As long as it isn't released on this site. It's a'ight.

Really? I thought conversions from GTA IV from an old game wasn't aloud, But anywho good luck on the project, hopefully this topic doesn't close also don't you think the roller coaster will be abit buggy to convert?
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Garju67  
Posted: Saturday, Aug 18 2012, 17:16
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VCR Developer
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Everything is so tiny in renderware lol ! biggrin.gif
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oksa8  
Posted: Saturday, Aug 18 2012, 17:29
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Just call me Oksu
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QUOTE (GTARandom @ Aug 18 2012, 16:54)
I thought backporting wasn't allowed, but what the heck, let it be

QUOTE (ManDog @ Aug 18 2012, 16:57)
As long as it isn't released on this site. It's a'ight.

This. Also confirmed from STM. smile.gif

QUOTE (Garju67 @ Aug 18 2012, 17:16)
Everything is so tiny in renderware lol ! biggrin.gif

Yeah, well it's RenderWare.

QUOTE (Slaya101 @ Aug 18 2012, 17:13)
QUOTE (ManDog @ Saturday, Aug 18 2012, 16:57)
As long as it isn't released on this site. It's a'ight.

Really? I thought conversions from GTA IV from an old game wasn't aloud, But anywho good luck on the project, hopefully this topic doesn't close also don't you think the roller coaster will be abit buggy to convert?

I'm not familiar with IV but is roller-coaster fully functional?




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1aqswdefr  
Posted: Saturday, Aug 18 2012, 18:52
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Crackhead
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great mod keep it up
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MegaMario1500  
Posted: Saturday, Aug 18 2012, 19:04
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''In a few weeks or so''
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QUOTE (oksa8 @ Saturday, Aug 18 2012, 14:29)
QUOTE (Slaya101 @ Aug 18 2012, 17:13)
QUOTE (ManDog @ Saturday, Aug 18 2012, 16:57)
As long as it isn't released on this site. It's a'ight.

Really? I thought conversions from GTA IV from an old game wasn't aloud, But anywho good luck on the project, hopefully this topic doesn't close also don't you think the roller coaster will be abit buggy to convert?

I'm not familiar with IV but is roller-coaster fully functional?

Well, it's not, but if you get a car you can make like it's one lol tounge.gif
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Slaya101  
Posted: Saturday, Aug 18 2012, 22:10
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Basic Mapper
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QUOTE (oksa8 @ Saturday, Aug 18 2012, 17:29)
QUOTE (GTARandom @ Aug 18 2012, 16:54)
I thought backporting wasn't allowed, but what the heck, let it be

QUOTE (ManDog @ Aug 18 2012, 16:57)
As long as it isn't released on this site. It's a'ight.

This. Also confirmed from STM. smile.gif

QUOTE (Garju67 @ Aug 18 2012, 17:16)
Everything is so tiny in renderware lol ! biggrin.gif

Yeah, well it's RenderWare.

QUOTE (Slaya101 @ Aug 18 2012, 17:13)
QUOTE (ManDog @ Saturday, Aug 18 2012, 16:57)
As long as it isn't released on this site. It's a'ight.

Really? I thought conversions from GTA IV from an old game wasn't aloud, But anywho good luck on the project, hopefully this topic doesn't close also don't you think the roller coaster will be abit buggy to convert?

I'm not familiar with IV but is roller-coaster fully functional?

Not exactly, i've even attempted, but the colision was fine, it was just the model and texture itself, not very good.
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ha! ha! ha!  
Posted: Sunday, Aug 19 2012, 06:18
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Snitch
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thanks for creating such nice mod but, I still can't understand what you mean.
are you going to convert only liberty city map and some buildings?
I know SA can't follow 4 scale exactly same.
what's your final goal? only map and buildings?
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ItsAllAboutGTA  
Posted: Sunday, Aug 19 2012, 07:24
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Project IV Staff
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QUOTE (ha! ha! ha! @ Sunday, Aug 19 2012, 06:18)
thanks for creating such nice mod but, I still can't understand what you mean.
are you going to convert only liberty city map and some buildings?
I know SA can't follow 4 scale exactly same.
what's your final goal? only map and buildings?

the goal is convert the whole IV & EFLC map into SA with all interiors.and for the mission,maybe someone will create it using DYOM
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