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Project IV staff Group: Members
Joined: Aug 18, 2011
QUOTE (oksa8 @ Thursday, Sep 13 2012, 20:15)
QUOTE (NikoST @ Thursday, Sep 13 2012, 22:19)
Other Beta Testers i would like to ask you if the game crashes for you too ? For me at second loading screen it crashes and i can't find solution but when i remove lines from gta.dat that load brook_n.IPL and brook_n.IDE it works fine. HELP?
Same here. Tried some small adjusting but no luck, only way seems now to remove those two lines...
And, Hellya2011, could you define the update a bit more? What's new etc.?
I even tried installing it on new SA but it crashes when loading IDE i really dunno why
Awesome! Btw, will you able to choose between CJ and Niko when installing?
Cj will be the player (since i have no player model to use) but you can always put miclin's niko mod if you want after gtapl's installed.
QUOTE
Nice pic,but the 3rd one(Bullet GT pic) is too dark
Since im using dk22pac's new advanced light mod, when the sun starts to go down, the game get's darker, it was around sunset in the game when i took that picture
QUOTE
Hellya,can you send me your ENB via PM ??
Im using vans123's enb & timecyc which i included in the latest private release, but you need dk22pac's new advanced light mod (test 5 i believe with the sun.lm) to make it look like the screenshots.... it's very nice looking. Reminds me of realty iv 1.6 ;D
QUOTE
Other Beta Testers i would like to ask you if the game crashes for you too ? For me at second loading screen it crashes and i can't find solution but when i remove lines from gta.dat that load brook_n.IPL and brook_n.IDE it works fine. HELP?
I was pretty sure i included all the new files, but i must have left one out that was in the gta3.img.... ill upload it in a little bit
QUOTE
And, Hellya2011, could you define the update a bit more? What's new etc.?
I think i included a chaneglog file, but if not, basically brook_n basic conversion has been done, with all the trees placed, and i added a few props to the brook_s section.... I release antoher private one probably this Friday or saturday with queens_w2 and some of the brook_s docks a bit more done
QUOTE
Some new progress? I'll this mod so much to complete. At LEAST ONE f*ckING IV Conversion Mod should be finished
plan on finsihing it ;D i don't like leaving my work un-completed
SMALL UPDATE:
Queens_w2 is only a few models short of being completed (basic conversion) then i'll place the trees and make another private beta tester release. Probably will be friday before i can upload that. I'll also upload some more screenshots Only 1 more part to go until the entire 1st island has been converted
Nice progress with queens_w2 but dependant update is crashing again, gta3.img didn't help. I told you it was IDE problem
IT IS NOT A EAST.IDE PROBLEM OR IPL OR IMG
I'm in the process of seeing why it's acting up. One game install (the one i work on) it's acting fine, but then my second one it's acting up... no f*&king idea why
AH HA! I FOUND THE FIX! I added a tree model in the last update, but forgot to give you the new vegetation.ide (contains the info for the new tree) Simply add this line to your vegetation.ide
CODE
8121, l_p_sap_ingame_2, ag_tree2, 150, 0
This post has been edited by hellya2011 on Wednesday, Sep 19 2012, 10:25
Just call me Oksu Group: Members
Joined: Sep 30, 2010
Great update and works fine! Though, when in airport I get a random crash when I go on the area where planes take off, kinda sure it's not my scripts or anything. Can you check it if it happens to others?
And, another thing. You know how in map.zon you can define three cities and any area outside of those is counted as countryside? And it also affects how timecyc is used? Maybe, change the countryside to ocean or similar and make the other three zones for the three main islands. Bad idea? Or not?
Project IV staff Group: Members
Joined: Aug 18, 2011
QUOTE (oksa8 @ Friday, Sep 21 2012, 11:41)
Great update and works fine! Though, when in airport I get a random crash when I go on the area where planes take off, kinda sure it's not my scripts or anything. Can you check it if it happens to others?
For me when i stop on "Welcome to Liberty City" it crashes it's model bus i guess
Just call me Oksu Group: Members
Joined: Sep 30, 2010
I think we should point out exact locations of crash... Just grab IV map somewhere and mark any area where it crashes, helps a lot when trying to fix things.
Great update and works fine! Though, when in airport I get a random crash when I go on the area where planes take off, kinda sure it's not my scripts or anything. Can you check it if it happens to others?
yeah, i noticed that when i first got it converted, might be a bug within the model itself, not positive, but before the official release, i'm going to re-convert it
QUOTE
For me when i stop on "Welcome to Liberty City" it crashes it's model bus i guess
Haven't had a crash there yet, but i'll still look into it
New Video With Official Release Date Of V0.2
This post has been edited by hellya2011 on Friday, Sep 21 2012, 20:56
Nice video but 2 things 1-You should fix and check roads/general stuff's collision models becouse materials seem to be fcked up The game is showing grass procedural materials on the middle of road, same stuff on some building's roofs
2-This is just a suggestion, Before starting anythig else after finishing first island, you should start doing lods for it and then move to algoquin
Nice video but 2 things 1-You should fix and check roads/general stuff's collision models becouse materials seem to be fcked up The game is showing grass procedural materials on the middle of road, same stuff on some building's roofs
2-This is just a suggestion, Before starting anythig else after finishing first island, you should start doing lods for it and then move to algoquin
With the grass and stuff, yeah, i know. I use deniska's script to export the col as .cst and stevem's collision editor to merge them together, and the col editor likes to choose what the collision type is for me After the video i fixed the collision, just wanted to make the video first
I plan on doing the lods as soon as i get the last part queens_w finished. The trailer was just kind of a way to get the release date out to everyone. I plan to have the lods, interiors, and majority of props done for v0.2
I didn't get time to put this info on my other post, but i figured i would give a more detailed list of information on the progress.
-Queens_w conversion is underway -Queens_w2 basic conversion done - Actual car nodes from gtaiv has been converted, and now adding pedestrian nodes by hand (on converted areas) - Working a very awesome shadow mesh is going to be added to many models (special thanks to vans123 for the help) The cranes at the broker dock, and the w_birch tree has shadow and lots more to come. - I edited the main.scm to have you to spawn at the broker docks in roman's taxi just like in gtaiv - i got the parachute working in game now also