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 [WIP] GTA III RAGE Classic

 Grand Theft Auto III on GTAIV/EFLC
 
Garju67  
Posted: Friday, Aug 17 2012, 17:46
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QUOTE (Sebianoti @ Friday, Aug 17 2012, 19:46)
Closed beta? awww

Yes, closed, like all RAGE mods.
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Sebianoti  
Posted: Friday, Aug 17 2012, 17:48
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QUOTE (Garju67 @ Friday, Aug 17 2012, 17:46)
QUOTE (Sebianoti @ Friday, Aug 17 2012, 19:46)
Closed beta? awww

Yes, closed, like all RAGE mods.

Well what can i say... hope your beta testers help improve the mod and maybe do some vids and pics like i do for Clockwork Mount.
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Garju67  
Posted: Friday, Aug 17 2012, 17:48
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QUOTE (Sebianoti @ Friday, Aug 17 2012, 19:48)
QUOTE (Garju67 @ Friday, Aug 17 2012, 17:46)
QUOTE (Sebianoti @ Friday, Aug 17 2012, 19:46)
Closed beta? awww

Yes, closed, like all RAGE mods.

Well what can i say... hope your beta testers help improve the mod and maybe do some vids and pics like i do for Clockwork Mount.

Yep i hope so. I allowed pics and vids, so i guess some people will post them.
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Ash_735  
Posted: Friday, Aug 17 2012, 17:50
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QUOTE (Garju67 @ Friday, Aug 17 2012, 17:25)
QUOTE (Ash_735 @ Friday, Aug 17 2012, 16:37)
QUOTE (Garju67 @ Friday, Aug 17 2012, 14:07)
@Ash : For now i didn't edited. It's the same than demo. But could you explain exactly what is the problem with radios ? Size ? I'm confused ... biggrin.gif

The ones in the Demo have been converted down to MP3 80kbos and forced frequency changed to 44.1Khz, which degrades quality. If you want to save space then you might as well use the 10th Anniversary Radio (96kbps MP3 32Khz) or better yet, the Xbox Radio (128kbps WMA 44.1Khz), that way you don't have to convert anything at all, you do not need to mess with the files, you can use the ones provided by Rockstar in their better quality without too much of an impact on size and both work with the current plug in just fine.

Ok thx. Just checked but, Xbox format is wma. wma isn't readable by the script. Also, strangely, in audio folder (Xbox version) there is only few radio stations. Some radios are missing confused.gif

WMA isn't compatible anymore? Odd, in which case go for the 10th Anniversary ones. As for the missing files, I can only assume you got a cut down version, they're all here on the files I have. tounge.gif If you need them I'll send them over PM.
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Frank.s  
Posted: Friday, Aug 17 2012, 17:51
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QUOTE (flitskikker @ Friday, Aug 17 2012, 17:40)
QUOTE (Squirlkiller @ Friday, Aug 17 2012, 17:17)
Since it'll just be a video in .bik format (IV's video format), its only going to be RW cutscenes, not rage cutscenes.

Using the original sources from III, someone with a lot of spare time can recreate it using SCO, which I did for the demo.
However, the coords are off and not all natives are the same.

Certainly, however the problem doesn't lie with the mission scripting, the problem is with the IV animations. That's why i suggested simply playing a recording of III's cutscenes.
Re-creating the mission gameplay using sco like you said would work fine and look+play as well as GTAIII does and i support doing that. However re-creating the cutscenes by playing IV's original animations instead of III's cutscene animations would look so different from the original game that it would spoil it imho.

This post has been edited by Frank.s on Friday, Aug 17 2012, 17:53
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Sebianoti  
Posted: Friday, Aug 17 2012, 17:55
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QUOTE (Frank.s @ Friday, Aug 17 2012, 17:51)
QUOTE (flitskikker @ Friday, Aug 17 2012, 17:40)
QUOTE (Squirlkiller @ Friday, Aug 17 2012, 17:17)
Since it'll just be a video in .bik format (IV's video format), its only going to be RW cutscenes, not rage cutscenes.

Using the original sources from III, someone with a lot of spare time can recreate it using SCO, which I did for the demo.
However, the coords are off and not all natives are the same.

Certainly, however the problem doesn't lie with the mission scripting, the problem is with the IV animations. That's why i suggested simply playing a recording of III's cutscenes.
Re-creating the mission gameplay using sco like you said would work fine and look+play as well as GTAIII does. However re-creating the cutscenes by playing IV's original animations instead of III's cutscene animations would look so different from the original game that it would spoil it imho.

But would be worth a shot recreating the first cut-scene after the car explodes on the bridge, not much in terms of movement there
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flitskikker  
Posted: Friday, Aug 17 2012, 18:05
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Agree with Frank on the animations. Without the proper ones, it's just not the real deal.

The first mission with the cut scene and the objective to drive to your home is recreatable by using the III script as directive.
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Squirlkiller  
Posted: Saturday, Aug 18 2012, 01:04
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Yes but what IF you use IVs mission animations? Like when they go to rob the bank theyre holding guns, maybe you could find a way to use part of the animation. Or at least script the cars driving and do a simple "person throws bomb" and it fades to black or white and 8balls voice is cued
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Sebianoti  
Posted: Saturday, Aug 18 2012, 18:12
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I was thinking, maybe you could add those fake boats from central park to this little lake?
http://i.imgur.com/6Y4Pf.jpg also in the park (won't upload that pic but it's in the bugs folder)


Thought i would record a vid of the construction lift


This post has been edited by Sebianoti on Saturday, Aug 18 2012, 20:04
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Garju67  
Posted: Saturday, Aug 18 2012, 20:29
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Nice video, also, i lol'd at the like/dislike xD
About boats, idk, i will see.
Btw, i recommand you to reduce brightness. It look strange. moto_whistle.gif
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Sebianoti  
Posted: Saturday, Aug 18 2012, 20:55
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QUOTE (Garju67 @ Saturday, Aug 18 2012, 20:29)
Nice video, also, i lol'd at the like/dislike xD
About boats, idk, i will see.
Btw, i recommand you to reduce brightness. It look strange. moto_whistle.gif

Brightness is fine, it's the time and super sunny weather lol, and haters will hate
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Garju67  
Posted: Saturday, Aug 18 2012, 21:01
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QUOTE (Sebianoti @ Saturday, Aug 18 2012, 22:55)
QUOTE (Garju67 @ Saturday, Aug 18 2012, 20:29)
Nice video, also, i lol'd at the like/dislike xD
About boats, idk, i will see.
Btw, i recommand you to reduce brightness. It look strange. moto_whistle.gif

Brightness is fine, it's the time and super sunny weather lol, and haters will hate

Ah ok lol. Btw "hater will hate" ? Always see that but what it mean exactly ? xD
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Sebianoti  
Posted: Saturday, Aug 18 2012, 21:09
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QUOTE (Garju67 @ Saturday, Aug 18 2012, 21:01)
QUOTE (Sebianoti @ Saturday, Aug 18 2012, 22:55)
QUOTE (Garju67 @ Saturday, Aug 18 2012, 20:29)
Nice video, also, i lol'd at the like/dislike xD
About boats, idk, i will see.
Btw, i recommand you to reduce brightness. It look strange. moto_whistle.gif

Brightness is fine, it's the time and super sunny weather lol, and haters will hate

Ah ok lol. Btw "hater will hate" ? Always see that but what it mean exactly ? xD

lol, Haters people who hate your videos, will always hate your videos rather than move on,
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Sebianoti  
Posted: Sunday, Aug 19 2012, 14:28
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Thought i'd take some screenshots
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Garju67  
Posted: Sunday, Aug 19 2012, 17:02
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Nice pics man :-)
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Wass  
Posted: Sunday, Aug 19 2012, 17:06
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I like your pics,but as Garju said:try to reduce the brightness tounge.gif
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MegaMario1500  
Posted: Sunday, Aug 19 2012, 17:09
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Sorry for bad quality, i messed up Fraps lol
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countergame  
Posted: Sunday, Aug 19 2012, 17:14
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Beta Testers :-)? Cool, I was a Beta Tester in IVSA but kicked out because i found to many bugs.. But I thought this was the duty for a tester and not just to mess around :-)
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Sebianoti  
Posted: Sunday, Aug 19 2012, 17:56
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QUOTE (Wass @ Sunday, Aug 19 2012, 17:06)
I like your pics,but as Garju said:try to reduce the brightness tounge.gif

I already have lol, i find it too dark

@Garju Thanks =)
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ryan67  
Posted: Sunday, Aug 19 2012, 18:35
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Gotta love IV mods :D
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Good luck with the closed beta biggrin.gif Screenshots and vids look great smile.gif
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