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 The violin music

 
nabnabnabn  
Posted: Thursday, Aug 16 2012, 15:52
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Hi everyone, smile.gif

could someone please tell me what's the sound ID for the violin music? the one that hear in the interior from the LC map (cafe)?
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ZAZ  
Posted: Thursday, Aug 16 2012, 16:25
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file AMBIENCE, Track_009: SaintMark's(Violin).ogg
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nabnabnabn  
Posted: Thursday, Aug 16 2012, 18:23
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QUOTE (ZAZ @ Thursday, Aug 16 2012, 16:25)
file AMBIENCE, Track_009: SaintMark's(Violin).ogg

Thanks a lot zaz! biggrin.gif but is there a way to play that from main.scm? smile.gif
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ZAZ  
Posted: Thursday, Aug 16 2012, 20:42
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QUOTE (nabnabnabn @ Thursday, Aug 16 2012, 19:23)
QUOTE (ZAZ @ Thursday, Aug 16 2012, 16:25)
file AMBIENCE, Track_009: SaintMark's(Violin).ogg

Thanks a lot zaz! biggrin.gif but is there a way to play that from main.scm? smile.gif

Music of GTASA\AUDIO\Streams\BEAT and AMBIENCE can be played with opcodes

CODE

0953: get_soundtrack_status_to 17@
if
0039:   17@ ==  0;; integer values
004D: jump_if_false @
//
0952: load_soundtrack 12
//
0954: start_playing_loaded_soundtrack
//
0955: end_playing_loaded_soundtrack


//use following track numbers: 1, 2, 3, 4, 8, 9, 10, 12, 13
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nabnabnabn  
Posted: Thursday, Aug 16 2012, 22:43
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I tried that and I couldn't find that violin music in the numbers u posted (1, 2, 3, 4, 8, 9, 10, 12, 13)
and when I tried 14 the game crashed, is it ok to keep going? notify.gif
(gonna keep going anyways)
and thanks again zaz smile.gif


This post has been edited by nabnabnabn on Thursday, Aug 16 2012, 22:47
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nabnabnabn  
Posted: Saturday, Aug 18 2012, 02:18
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bump

anyone know what's the number for that violin music??
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SilentPL  
Posted: Saturday, Aug 18 2012, 12:26
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AFAIK most AMBIENCE sounds can be only played by audiozones. Thus no way to play it 2d, I'm afraid.
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nabnabnabn  
Posted: Saturday, Aug 18 2012, 23:49
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darn confused.gif well that scks, thanks man tounge.gif
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ZAZ  
Posted: Sunday, Aug 19 2012, 08:58
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strange audiotrack
i tried a lot but the only chance to hear the violin music was to put player at marcos bitro coords
CODE
00A1: put_actor $PLAYER_ACTOR at -787.0782 501.1791 1371.742
04D7: set_actor $PLAYER_ACTOR locked 1

or put the camera there
CODE
015F: set_camera_position -787.0782 501.1791 1371.742  0.0  0.0  0.0
0160: point_camera -788.0782 501.1791 1371.742  2


modified audio zone wasn't successfull
Audiozon.ipl plays Pleasuredome music in Grovestreet, works fine
CODE
auzo
grove, 34, 1, 2223.56, -1757.55, 11.5, 2539.78, -1626.37, 37.5
end


Audiozon.ipl plays St Mark's violin music in Grovestreet, can't hear anything
CODE
auzo
grove, 4, 1, 2223.56, -1757.55, 11.5, 2539.78, -1626.37, 37.5
end

also not by running mission inside of main.scm by switching into interior 1

and for opcode 0954: start_playing_loaded_soundtrack didn't got the track
i tested tracknumbers from 0 to 21, it crashed then with 22
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SilentPL  
Posted: Sunday, Aug 19 2012, 11:25
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0954 is only for BEATS tracks.
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nabnabnabn  
Posted: Monday, Aug 20 2012, 17:05
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hmmm, in that case that might be saticfying enough, cause I wan't to make a car previewing script and include that music (music playing while viewing the car), I'll just put the actor in the coords that Zaz posted and keep the cam on car, I'll try that later and inform you guys if it works or not, thanks a lot everyone icon14.gif
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