I've been reading lots of tutorials for car conversion to SA in 3ds Max, even Puma's one
, but never found a complete material section, my doubt is following:
How can i assign to my converted car the damaged materials? So when i break the doors/windscreen and crash the car, the broken/grated textures appear.
I know these textures come from "vehicle.txd", my question is how to assign them to the car.
I already have an "_ok" and a "_dam" part for every breakable object.Here you got an example-
This is how it should appear:
This is how it gets in my car (Ignore the transparent door):
Also if you could send me a link to a good full car material explanation it would be great!
Thanks for your help!