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GTA Modification Forums
SketchUp Pro texture crash
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Jakab_Tamas  |
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Player Hater

Group: Members
Joined: May 26, 2009


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I've modelled some house for GTA SA with Google SketchUp. I converted it with 3ds Max 2009, and placed it in the city with MEd. The firtst time it worked, I saw the house in the game, but the second time, and the third time and so... when I added the .txd in MEd, it crashed, and the game so. I did everything the same way, but it didn't work
In SketchUp I resized the textures, because they were too big for such a little house, and I tried with my own textures. I made a test model with basic textures without resizing, but it crashes the MEd too.
I used TXD workshop to create TXD files and I put the files into GTA3.IMG with IMG tool. Now I rebuit the GTA3.IMG, and put in my first model, and it works fine.
What can be the problem?
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fireguy109  |
Posted: Tuesday, Aug 14 2012, 01:34
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Chronic post editor.

Group: Leone Family Mafia
Joined: Aug 30, 2010


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You can resize the house in either program, it's easy in both. But more importantly, before you export you need to make sure that:
1. Your building has 3d walls, if enterable. You can't have only one plane making the wall, you need a box for your walls. The exception is if the house is a completely closed box. 2. Before you texture them, you need to make sure every face/plane is white and not that off-blue. You can right-click and do reverse faces to do this. Otherwise, you'll get big problems. 3. Make sure your textures aren't too elaborate, and try replacing the building but not the txd in the img file. If you get a white building in-game, the problem is with the textures and not the model - if it crashes, it's a model problem. 4. Check for errors and explode your components when you export, then merge them all into one big instance in 3DS Max (when you first import,you'll probably get a dozen or so little bits - these need to be merged). 5. TXD images are supposed to be png's, tga's, or bmp's. JPEG won't work as a file format. 6. You can right click a textured surface, go to Texture->Position, and then use the green pin to scale your textures on the model in Sketchup.
Good luck.
This post has been edited by fireguy109 on Tuesday, Aug 14 2012, 01:38
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