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 New Member needs Help!

 Cars keep flipping over - Spark IV
 
Venom1836  
Posted: Sunday, Aug 12 2012, 20:52
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Hello,

I am new here and new to modding GTA, and have a few problems and questions for you guys.

My first problem is sometimes when I change textures in Spark IV the car tend to flip over very easy, I find this strange because I do NOT do handling and speed mods yet, I currently am only concerned with making the cars looks different.

I so far have only had this problem with 2 cars, but I only have maybe done a total of 5 or 6.

This first happend with the Ford Fiesta Ken Block Car. I took it and replaced the Sultan RS with this car. Before modding the sultan drove fine and never flipped, now I can barely make a slow turn without going on two wheels or flipping over.

Next I tried the Ford Raptor. I read the instructions in the Read Me file and replaced the Contender with the Raptor. With the new Raptor the suspension in the back lowers a LOT when accelerating and the front goes down a LOT when braking. Also the car flips over very easily.

I can't wait to join the modding community and thanks in advance fo your help!

-Venom
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ZBNYNC  
Posted: Sunday, Aug 12 2012, 20:55
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To stop your cars from flipping over, you must put in the data lines supplied to you in the readme that came with the mod.
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Venom1836  
Posted: Sunday, Aug 12 2012, 21:09
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QUOTE (ZBNYNC @ Sunday, Aug 12 2012, 20:55)
To stop your cars from flipping over, you must put in the data lines supplied to you in the readme that came with the mod.

Thanks for getting back to me so quick, how do I put in these lines using Spark IV?

Thanks!
-Venom
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What!?  
Posted: Sunday, Aug 12 2012, 21:27
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QUOTE (Venom1836 @ Sunday, Aug 12 2012, 16:09)
QUOTE (ZBNYNC @ Sunday, Aug 12 2012, 20:55)
To stop your cars from flipping over, you must put in the data lines supplied to you in the readme that came with the mod.

Thanks for getting back to me so quick, how do I put in these lines using Spark IV?

Thanks!
-Venom

You don't. Just use a text editor. Notepad works great and it comes with your standard Windows OS.

In the archive you downloaded that contained your vehicle files, there should also be a file marked README! (or something similar). This file usually has handling and vehicle.ide data you need to copy and paste into handling.dat and vehicles.ide. Both files are located in
CODE
Grand Theft Auto IV\common\data


Look for the line in the file that you want to replace and then just copy/paste over the existing information. For example say the readme contains this line...

CODE
3500.0  8.0   85  0.0 0.0 -0.89   0.4  4  0.16  1.0 135.0 0.2  0.65 0.7  35.0  1.10 0.70 17.0 0.15 0.5   1.35  0.9  1.1  0.17 -0.16 0.02 0.43    1.0 1.0 0.8 1.3   0.0  70000    240000  0     0


Locate handling.dat and select the vehicle you want to replace. Below is a small section of that file for reference.
CODE
SCHAFTER     1700.0  5.5   85 0.0 0.0 -0.09    0.0  5  0.17  1.0 141.0 0.27 0.65 0.7  35.0  1.25 0.95 13.5 0.14 0.47  1.6  1.3  1.3  0.12 -0.16 0.0  0.5    1.0 1.0 0.8 1.5  0.0  25000   440010  0    0
SENTINEL     1600.0  6.5   85 0.0 0.1 -0.26   0.0  5  0.20  1.0 150.0 0.26 0.65 0.7  35.0  1.45 1.15 13.5 0.13 0.47  2.0  1.3  1.3  0.09 -0.13 0.02 0.5    0.8 1.0 0.8 1.5  0.0  25000   440000  0    0
SOLAIR       1762.0  0.15  85 0.0 0.0 -0.48  0.0  6  0.280 1.0 220.0 0.32 0.570 0.37 37.0  1.6  1.65 15.0 0.12 0.48   2.6  2.5  3.0  0.10 -0.10 0.0  0.5    0.8 0.5 0.8 1.2  0.0  110000  440010  1    1
SPEEDO       2500.0  5.0   80 0.0 0.0 -0.10    0.0  5  0.13  1.0 125.0 0.2  0.66 0.7  35.0  1.05 0.80 15.0 0.15 0.48  2.0  1.0  1.0  0.20 -0.15 0.0  0.45    1.0 1.0 0.8 1.5  0.0  20000   444008  0    2
STALLION  1600.0  7.5   85 0.0 0.0  0.0    0.0  5  0.20  1.0 140.0 0.4  0.65 0.7  35.0  1.25 0.95 13.0 0.15 0.48  1.2  0.7  0.7  0.15 -0.21 0.0  0.5    1.0 1.0 0.8 1.5  0.0  22000   440000  0    0


Lets say you replaced the Stallion. Then all you need to do is replace all the various numbers with the line you took from your README! file. You can apply the same practice to your vehicles.ide file. As I said there should be separate information for those entries in the readme as well.


If the vehicle still flips we can go into detail over what some of the various numbers mean in each part of the handling line, sometimes they need to be refined a bit.
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Venom1836  
Posted: Sunday, Aug 12 2012, 21:48
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QUOTE (What!? @ Sunday, Aug 12 2012, 21:27)
QUOTE (Venom1836 @ Sunday, Aug 12 2012, 16:09)
QUOTE (ZBNYNC @ Sunday, Aug 12 2012, 20:55)
To stop your cars from flipping over, you must put in the data lines supplied to you in the readme that came with the mod.

Thanks for getting back to me so quick, how do I put in these lines using Spark IV?

Thanks!
-Venom

You don't. Just use a text editor. Notepad works great and it comes with your standard Windows OS.

In the archive you downloaded that contained your vehicle files, there should also be a file marked README! (or something similar). This file usually has handling and vehicle.ide data you need to copy and paste into handling.dat and vehicles.ide. Both files are located in
CODE
Grand Theft Auto IV\common\data


Look for the line in the file that you want to replace and then just copy/paste over the existing information. For example say the readme contains this line...

CODE
3500.0  8.0   85  0.0 0.0 -0.89   0.4  4  0.16  1.0 135.0 0.2  0.65 0.7  35.0  1.10 0.70 17.0 0.15 0.5   1.35  0.9  1.1  0.17 -0.16 0.02 0.43    1.0 1.0 0.8 1.3   0.0  70000    240000  0     0


Locate handling.dat and select the vehicle you want to replace. Below is a small section of that file for reference.
CODE
SCHAFTER     1700.0  5.5   85 0.0 0.0 -0.09    0.0  5  0.17  1.0 141.0 0.27 0.65 0.7  35.0  1.25 0.95 13.5 0.14 0.47  1.6  1.3  1.3  0.12 -0.16 0.0  0.5    1.0 1.0 0.8 1.5  0.0  25000   440010  0    0
SENTINEL     1600.0  6.5   85 0.0 0.1 -0.26   0.0  5  0.20  1.0 150.0 0.26 0.65 0.7  35.0  1.45 1.15 13.5 0.13 0.47  2.0  1.3  1.3  0.09 -0.13 0.02 0.5    0.8 1.0 0.8 1.5  0.0  25000   440000  0    0
SOLAIR       1762.0  0.15  85 0.0 0.0 -0.48  0.0  6  0.280 1.0 220.0 0.32 0.570 0.37 37.0  1.6  1.65 15.0 0.12 0.48   2.6  2.5  3.0  0.10 -0.10 0.0  0.5    0.8 0.5 0.8 1.2  0.0  110000  440010  1    1
SPEEDO       2500.0  5.0   80 0.0 0.0 -0.10    0.0  5  0.13  1.0 125.0 0.2  0.66 0.7  35.0  1.05 0.80 15.0 0.15 0.48  2.0  1.0  1.0  0.20 -0.15 0.0  0.45    1.0 1.0 0.8 1.5  0.0  20000   444008  0    2
STALLION  1600.0  7.5   85 0.0 0.0  0.0    0.0  5  0.20  1.0 140.0 0.4  0.65 0.7  35.0  1.25 0.95 13.0 0.15 0.48  1.2  0.7  0.7  0.15 -0.21 0.0  0.5    1.0 1.0 0.8 1.5  0.0  22000   440000  0    0


Lets say you replaced the Stallion. Then all you need to do is replace all the various numbers with the line you took from your README! file. You can apply the same practice to your vehicles.ide file. As I said there should be separate information for those entries in the readme as well.


If the vehicle still flips we can go into detail over what some of the various numbers mean in each part of the handling line, sometimes they need to be refined a bit.

Thank you!

When I open the handling and vehicle files, I cant seem to edit them?

Also, what if I wanted to replace the Comet with the Ford Raptor, can I do that?

The only reason I would like it there is so I can spawn it at any time.

Thanks!
-Venom
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What!?  
Posted: Sunday, Aug 12 2012, 22:00
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QUOTE (Venom1836 @ Sunday, Aug 12 2012, 16:48)
Thank you!

When I open the handling and vehicle files, I cant seem to edit them?

Also, what if I wanted to replace the Comet with the Ford Raptor, can I do that?

The only reason I would like it there is so I can spawn it at any time.

Thanks!
-Venom

Right click on the files and un-check the box marked "read only".

Yes you can replace the Comet with the Ford Raptor, just make sure you edit the vehicle.ide file with the correct information. That file controls how the vehicles suspension, exhaust, and player position within the vehicle all behave when the vehicle is spawned. It also controls what engine sound the vehicle has. Whatever you do make sure the first three entries remain as "comet".

CODE
comet, comet, car, COMET,


Anything beyond that point just use the information that came in the readme for vehicle.ide

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Venom1836  
Posted: Sunday, Aug 12 2012, 22:05
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QUOTE (What!? @ Sunday, Aug 12 2012, 22:00)
QUOTE (Venom1836 @ Sunday, Aug 12 2012, 16:48)
Thank you!

When I open the handling and vehicle files, I cant seem to edit them?

Also, what if I wanted to replace the Comet with the Ford Raptor, can I do that?

The only reason I would like it there is so I can spawn it at any time.

Thanks!
-Venom

Right click on the files and un-check the box marked "read only".

Yes you can replace the Comet with the Ford Raptor, just make sure you edit the vehicle.ide file with the correct information. That file controls how the vehicles suspension, exhaust, and player position within the vehicle all behave when the vehicle is spawned. It also controls what engine sound the vehicle has. Whatever you do make sure the first three entries remain as "comet".

CODE
comet, comet, car, COMET,


Anything beyond that point just use the information that came in the readme for vehicle.ide

Sorry, but I have yet another problem!

I do not see this read only check box on Spark IV.

Thanks for being so kind and helpful to a noob like me!

-Venom
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ZBNYNC  
Posted: Sunday, Aug 12 2012, 22:23
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Go to common/data in your GTA IV main folder and search for carcols.dat, handling.dat, and vehicles.ide, that's where you can right click on them and un-check the boxes.
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Venom1836  
Posted: Sunday, Aug 12 2012, 22:26
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QUOTE (ZBNYNC @ Sunday, Aug 12 2012, 22:23)
Go to common/data in your GTA IV main folder and search for carcols.dat, handling.dat, and vehicles.ide, that's where you can right click on them and un-check the boxes.

In my GTA IV main folder all I have is user music and videos.

I downloaded my GTA IV through Steam, if that matters.

Thanks!
-Venom
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ZBNYNC  
Posted: Sunday, Aug 12 2012, 22:34
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I don't think the Steam version should change the locations of any thing. Go to C:\Program Files(x86)\Rockstar Games\Grand Theft Auto IV\ and then go to common/data
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What!?  
Posted: Sunday, Aug 12 2012, 22:48
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Actually it might. Steam versions of games are notoriously hard to mod. Unless they are Valve games...

I have no knowledge of Steams file structure for GTA IV. (if it is in fact changed). You might want to google a tutorial for modding the steam version.
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Venom1836  
Posted: Sunday, Aug 12 2012, 23:20
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QUOTE (What!? @ Sunday, Aug 12 2012, 22:48)
Actually it might. Steam versions of games are notoriously hard to mod. Unless they are Valve games...

I have no knowledge of Steams file structure for GTA IV. (if it is in fact changed). You might want to google a tutorial for modding the steam version.

Thanks you guys!!!!!!!

I figured it out with all of you guy's help!

Thanks!
-Venom

P.S. How I got it was I extracted files from Spark IV, edited them in notepad, and put them back into Spark IV.

Now all I need is to figure out how to add maps, but ill ask that in another post in the proper section of this forum.
For now I am happy with just modding cars.

Thanks again!!!
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