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GTA Modification Forums
New Member needs Help! Cars keep flipping over - Spark IV
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Venom1836  |
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Player Hater

Group: Members
Joined: Aug 12, 2012

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| QUOTE (What!? @ Sunday, Aug 12 2012, 21:27) | | QUOTE (Venom1836 @ Sunday, Aug 12 2012, 16:09) | | QUOTE (ZBNYNC @ Sunday, Aug 12 2012, 20:55) | | To stop your cars from flipping over, you must put in the data lines supplied to you in the readme that came with the mod. |
Thanks for getting back to me so quick, how do I put in these lines using Spark IV?
Thanks! -Venom |
You don't. Just use a text editor. Notepad works great and it comes with your standard Windows OS.
In the archive you downloaded that contained your vehicle files, there should also be a file marked README! (or something similar). This file usually has handling and vehicle.ide data you need to copy and paste into handling.dat and vehicles.ide. Both files are located in | CODE | | Grand Theft Auto IV\common\data |
Look for the line in the file that you want to replace and then just copy/paste over the existing information. For example say the readme contains this line...
| CODE | | 3500.0 8.0 85 0.0 0.0 -0.89 0.4 4 0.16 1.0 135.0 0.2 0.65 0.7 35.0 1.10 0.70 17.0 0.15 0.5 1.35 0.9 1.1 0.17 -0.16 0.02 0.43 1.0 1.0 0.8 1.3 0.0 70000 240000 0 0 |
Locate handling.dat and select the vehicle you want to replace. Below is a small section of that file for reference.
| CODE | SCHAFTER 1700.0 5.5 85 0.0 0.0 -0.09 0.0 5 0.17 1.0 141.0 0.27 0.65 0.7 35.0 1.25 0.95 13.5 0.14 0.47 1.6 1.3 1.3 0.12 -0.16 0.0 0.5 1.0 1.0 0.8 1.5 0.0 25000 440010 0 0 SENTINEL 1600.0 6.5 85 0.0 0.1 -0.26 0.0 5 0.20 1.0 150.0 0.26 0.65 0.7 35.0 1.45 1.15 13.5 0.13 0.47 2.0 1.3 1.3 0.09 -0.13 0.02 0.5 0.8 1.0 0.8 1.5 0.0 25000 440000 0 0 SOLAIR 1762.0 0.15 85 0.0 0.0 -0.48 0.0 6 0.280 1.0 220.0 0.32 0.570 0.37 37.0 1.6 1.65 15.0 0.12 0.48 2.6 2.5 3.0 0.10 -0.10 0.0 0.5 0.8 0.5 0.8 1.2 0.0 110000 440010 1 1 SPEEDO 2500.0 5.0 80 0.0 0.0 -0.10 0.0 5 0.13 1.0 125.0 0.2 0.66 0.7 35.0 1.05 0.80 15.0 0.15 0.48 2.0 1.0 1.0 0.20 -0.15 0.0 0.45 1.0 1.0 0.8 1.5 0.0 20000 444008 0 2 STALLION 1600.0 7.5 85 0.0 0.0 0.0 0.0 5 0.20 1.0 140.0 0.4 0.65 0.7 35.0 1.25 0.95 13.0 0.15 0.48 1.2 0.7 0.7 0.15 -0.21 0.0 0.5 1.0 1.0 0.8 1.5 0.0 22000 440000 0 0 |
Lets say you replaced the Stallion. Then all you need to do is replace all the various numbers with the line you took from your README! file. You can apply the same practice to your vehicles.ide file. As I said there should be separate information for those entries in the readme as well.
If the vehicle still flips we can go into detail over what some of the various numbers mean in each part of the handling line, sometimes they need to be refined a bit. | Thank you! When I open the handling and vehicle files, I cant seem to edit them? Also, what if I wanted to replace the Comet with the Ford Raptor, can I do that? The only reason I would like it there is so I can spawn it at any time. Thanks! -Venom
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What!?  |
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13

Group: The Connection
Joined: Aug 23, 2002


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| QUOTE (Venom1836 @ Sunday, Aug 12 2012, 16:48) | Thank you!
When I open the handling and vehicle files, I cant seem to edit them?
Also, what if I wanted to replace the Comet with the Ford Raptor, can I do that?
The only reason I would like it there is so I can spawn it at any time.
Thanks! -Venom | Right click on the files and un-check the box marked "read only". Yes you can replace the Comet with the Ford Raptor, just make sure you edit the vehicle.ide file with the correct information. That file controls how the vehicles suspension, exhaust, and player position within the vehicle all behave when the vehicle is spawned. It also controls what engine sound the vehicle has. Whatever you do make sure the first three entries remain as "comet". | CODE | | comet, comet, car, COMET, | Anything beyond that point just use the information that came in the readme for vehicle.ide
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Venom1836  |
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Player Hater

Group: Members
Joined: Aug 12, 2012

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| QUOTE (What!? @ Sunday, Aug 12 2012, 22:00) | | QUOTE (Venom1836 @ Sunday, Aug 12 2012, 16:48) | Thank you!
When I open the handling and vehicle files, I cant seem to edit them?
Also, what if I wanted to replace the Comet with the Ford Raptor, can I do that?
The only reason I would like it there is so I can spawn it at any time.
Thanks! -Venom |
Right click on the files and un-check the box marked "read only".
Yes you can replace the Comet with the Ford Raptor, just make sure you edit the vehicle.ide file with the correct information. That file controls how the vehicles suspension, exhaust, and player position within the vehicle all behave when the vehicle is spawned. It also controls what engine sound the vehicle has. Whatever you do make sure the first three entries remain as "comet".
| CODE | | comet, comet, car, COMET, |
Anything beyond that point just use the information that came in the readme for vehicle.ide | Sorry, but I have yet another problem! I do not see this read only check box on Spark IV. Thanks for being so kind and helpful to a noob like me! -Venom
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Venom1836  |
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Player Hater

Group: Members
Joined: Aug 12, 2012

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| QUOTE (What!? @ Sunday, Aug 12 2012, 22:48) | Actually it might. Steam versions of games are notoriously hard to mod. Unless they are Valve games...
I have no knowledge of Steams file structure for GTA IV. (if it is in fact changed). You might want to google a tutorial for modding the steam version. | Thanks you guys!!!!!!! I figured it out with all of you guy's help! Thanks! -Venom P.S. How I got it was I extracted files from Spark IV, edited them in notepad, and put them back into Spark IV. Now all I need is to figure out how to add maps, but ill ask that in another post in the proper section of this forum. For now I am happy with just modding cars. Thanks again!!!
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