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Most Wanted! - We are recruiting - 69.5 To do! We need you - We need your help.
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X-Seti  |
Posted: Thursday, Mar 1 2012, 14:26
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Ahhi!!

Group: Members
Joined: Jun 28, 2005



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Should you have a question for a certain part of the mod, try and direct your question to the person who is Head of the Department on which your question is regarding.[/i][/b] Job List- Bugs carried over from the old bug tracker (dev.gtasolonline.com - feedback form)Here are the issues others found in order on them posted, Take an issue by it's ID number and say you are working on this. Job-0001: fixed by solom. LS Bush and Fence culling bugs Description| QUOTE | The fence and bushes by at the side of this building are only visible on one side. there is also a piece of graffiti in which you can perceive the game world through at a certain opacity. These bugs are located in Eastern Los Santos. |
Images http://dev.gtasolonline.com/public/feedbac...14%20-%201.jpeghttp://dev.gtasolonline.com/public/feedbac...14%20-%202.jpeghttp://dev.gtasolonline.com/public/feedbac...14%20-%203.jpegJob-0002: Fixed by X-Seti Object misplaced & Texture Stretched Description| QUOTE | Problem: phone booth placed at 170 meters above ground level, Northeast Vice city, at [952.7 1511.2 165.9] and in LC, the idustral island the grass texture is stretched too much. Also the pavement next to it has some ugly stretched textures. |
Images: http://dev.gtasolonline.com/public/feedbac...22-07-34-98.bmpJob-0003:Object misplaced Description| QUOTE | | very slight misplaced objects, San andreas tunnel, near golden gate bridge, at [-8059.6 2597.2 60.6] |
Images http://dev.gtasolonline.com/public/feedbac...12-25_00016.jpghttp://dev.gtasolonline.com/public/feedbac...12-25_00017.jpgJob-0004:Object misplaced Description| QUOTE | | Sligh map allignation, Las Venturas road, San Andreas; at [-7390.02 2270.5 60.9] |
Images http://dev.gtasolonline.com/public/feedbac...12-25_00024.jpghttp://dev.gtasolonline.com/public/feedbac...12-25_00025.jpg Job-0005:Textures become transparent at certain angle Description| QUOTE | | Textures become transparent at certain angle, some textures become shiny or transparent when seen from some distance, Verdant Meadows Aircraft Graveyard, Las Venturas, San Andreas; at [-5617.8 2536.2 22.5] |
Images http://dev.gtasolonline.com/public/feedbac...12-25_00027.jpgJob-0006: Fixed by Mark01 Military fuel base fence model doesnt show their textures Description| QUOTE | | Military fuel base fence model doesnt show their textures from a face,K.A.C.C. Military Fuels, Las Venturas, San Andreas; at [-3321.6 2722.6 16.8] |
Images http://dev.gtasolonline.com/public/feedbac...12-25_00037.jpgJob-0007: Fixed by Mark01 Stairs texture missing face Description| QUOTE | | Stairs texture missing face, K.A.C.C. facility stairs bars doesnt show textures from a face, K.A.C.C. Military Fuels, Las Venturas, San Andreas; at [-3349.9 2784.4 17.3] |
Images http://dev.gtasolonline.com/public/feedbac...12-25_00045.jpgJob-0008: Fixed by Mark01 K.A.C.C. Hangar upper platforms not showing textures Description| QUOTE | | K.A.C.C. Hangar upper platforms not showing textures from a face, K.A.C.C. Military Fuels, Las Venturas, San Andreas |
Images http://dev.gtasolonline.com/public/feedbac...12-25_00046.jpghttp://dev.gtasolonline.com/public/feedbac...-25_00046_2.jpgJob-0009: fixed by Mark01 K.A.C.C. Container loader model not showing textures Description| QUOTE | K.A.C.C. Container loader model not showing textures from several faces, K.A.C.C. Military Fuels, Las Venturas, San Andreas; at [-3469.2 2825.1 16.8] (Container Loader), [-3497.01 2689.1 16.8] (outside facility ladder) |
Images http://dev.gtasolonline.com/public/feedbac...12-25_00047.jpghttp://dev.gtasolonline.com/public/feedbac...12-25_00048.jpghttp://dev.gtasolonline.com/public/feedbac...12-25_00049.jpghttp://dev.gtasolonline.com/public/feedbac...12-25_00050.jpgJob-0010:Very slight alignement issue Description| QUOTE | | Very slight alignement issue, ground model misplaced, Las Venturas, San Andreas; at [-3252.3 2501.5 16.8] |
Images http://dev.gtasolonline.com/public/feedbac...12-25_00053.jpghttp://dev.gtasolonline.com/public/feedbac...12-25_00054.jpgJob-0011:Vice City Docks crane is missing Description| QUOTE | | Vice City Docks crane is missing his upper part. Vice City Docks, Vice City; at [-877.08 -1448.39 82.6] |
Images http://dev.gtasolonline.com/public/feedbac...12-25_00071.jpgJob-0012:Various misplacements Description| QUOTE | | several objects which base is placed underground, Around Pay N Spray, near sunshine autos, Vice City; at [-1017.6 -811.8 12.9] | http://dev.gtasolonline.com/public/feedbac...12-25_00075.jpghttp://dev.gtasolonline.com/public/feedbac...12-25_00077.jpgJob-0013:Object misplacement Description| QUOTE | | a container is misplaced inside a paint'n spray, Pay N Spray, near sunshine autos, Vice City; at [-1081.2 -785.8 11.9] |
Images http://dev.gtasolonline.com/public/feedbac...12-25_00073.jpghttp://dev.gtasolonline.com/public/feedbac...12-25_00074.jpgJob-0014:Object vanishes at certain points Description| QUOTE | | both halves of the towers dissapear, if they are seen at a certain close range, and if the center of the models are not seen, Gant Bridge, Las Venturas, San Andreas; at [-8642.5 1604.05 425.8] (first tower), [-8677.4 1880.3 219.9] (second tower) |
Images http://dev.gtasolonline.com/public/feedbac...12-25_00005.jpghttp://dev.gtasolonline.com/public/feedbac...12-25_00006.jpghttp://dev.gtasolonline.com/public/feedbac...12-25_00010.jpghttp://dev.gtasolonline.com/public/feedbac...12-25_00011.jpgJob-0015:Structure Missing Collision from a face Description| QUOTE | | on the back of the VC Downtown hospital a face of the structure doesnt collide. Downtown Hospital, Vice City; at [-840.5 1113.4 12.4] |
Images http://dev.gtasolonline.com/public/feedbac...12-25_00078.jpghttp://dev.gtasolonline.com/public/feedbac...12-25_00079.jpgJob-0016:VC Airport Flickering Texture Description| QUOTE | | This door texture on the building adjacent to the northern exit of the Escobar Airport in Vice City flickers and fluctuates in visibility at certain angles. Left Island, Vice City |
Images http://dev.gtasolonline.com/public/feedbac...g%20Texture.jpgJob-0017:VC Military Base Texture Bug Description| QUOTE | | The grass texture to the right of the military base changes in brightness at different angles. Left Island, Vice City |
Note: The LOD issues will be fixed later on so this bug isnt important right now Images http://dev.gtasolonline.com/public/feedbac...e%20Bug%201.jpghttp://dev.gtasolonline.com/public/feedbac...e%20Bug%202.jpgJob-0018:Lightin issues in Malibu Description| QUOTE | | Some lights reflect on the stairs and cause low fps, plus it looks like the 'light texture' would collide with other stuff. Odd issue. |
Images http://i.imgur.com/DvSa0.jpgJob-0019:Vice City Headlight Texture won't castDescription| QUOTE | | At the Vice City Airport it can be perceived that the headlight texture will not cast on this texture, Left Island, Vice City |
Images http://dev.gtasolonline.com/public/feedbac...39;t%20Cast.jpg Job-0020:Road not connected Description| QUOTE | | As visible on the screenshot the road is not connected to a crossroad or anything. |
Images http://dev.gtasolonline.com/public/feedbac...086%20-%201.bmp This post has been edited by X-Seti on Wednesday, Jan 30 2013, 11:04
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X-Seti  |
Posted: Thursday, Mar 1 2012, 16:27
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Ahhi!!

Group: Members
Joined: Jun 28, 2005



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 Job List 2- Bugs carried over from the old bug tracker (dev.gtasolonline.com - feedback form)Here are the issues others found in order on them posted, Take an issue by it's ID number and say you are working on this. Job-0021:Fence Sidwalk Visibility Bug Description| QUOTE | | From the view shown in the picture the sidewalk behind this fence is invisible. This bug is located in Western Los Santos. |
Images http://dev.gtasolonline.com/public/feedback_images/aa1.pngJob-0022: fixed by Mark01 LS House Interior Wall VisibilityDescription| QUOTE | | The interior walls of this house with windows on them (both on the front and back) when viewed from the inside have no wall. (this is problematic because you can jump through the non existant windows) This bug is located in Eastern Los Santos. |
Images: http://dev.gtasolonline.com/public/feedbac...15%20-%201.jpegJob-0023: fixed by Mark01 VC Roof Fan Collision Bug Description| QUOTE | | This bug was an elusive catch, when falling into the area of this fan blade "thing" (I honestly lack a better name for it) on top of this building you can walk through the middle area of these two fans, exposing the interior of this object. This bug is located north of Sunshine Auto's in Vice City. |
Images http://dev.gtasolonline.com/public/feedbac...22%20-%201.jpeghttp://dev.gtasolonline.com/public/feedbac...22%20-%202.jpegJob-0024: fixed by Almost610 VC Road Gap Description| QUOTE | The Western road leading away from Vice City has a gap at the beginning of it. This bug is located near the Army Base in Vice City. |
Images http://dev.gtasolonline.com/public/feedbac...09%20-%201.jpegJob-0025:SA Pyramid Texture & SA Pyramid Top Description| QUOTE | | The pyramid appears brighter from one angle and darker at another angle, This bug is located in San Fiero. |
And | QUOTE | | The top of this pyramid in San Andreas has no collision and at an earlier time of day I believe it it completely invisible, This bug is located in San Fiero |
. Images http://dev.gtasolonline.com/public/feedbac...11%20-%202.jpeghttp://dev.gtasolonline.com/public/feedbac...11%20-%201.jpeghttp://dev.gtasolonline.com/public/feedbac...08%20-%201.jpegJob-0026:Invisible Wall Description| QUOTE | | I have no idea where this is????? |
Images http://dev.gtasolonline.com/public/feedbac...113%20-%202.bmphttp://dev.gtasolonline.com/public/feedbac...113%20-%201.bmpJob-0027:Sand Grass Outline and Collision Description| QUOTE | | The grass on this sand in Los Santos has an outline depicting the game world background as well as the object has collision when it shouldn't, as previously stated this bug is located in Los Santos. |
Images http://dev.gtasolonline.com/public/feedbac...06%20-%201.jpegJob-0028:Multiple Railway Bugs (VC) Description| QUOTE | On the Main Road from South To North in West.VC are multiple bugs. Leaves going through the track and Supports that keep the track high are sticking through the rails. Rails are also not aligning on the Vertical Axis. |
Images http://dev.gtasolonline.com/public/feedbac...105%20-%202.bmphttp://dev.gtasolonline.com/public/feedbac...105%20-%203.bmphttp://dev.gtasolonline.com/public/feedbac...105%20-%205.bmphttp://dev.gtasolonline.com/public/feedbac...105%20-%206.bmphttp://dev.gtasolonline.com/public/feedbac...105%20-%205.bmphttp://dev.gtasolonline.com/public/feedbac...105%20-%201.bmphttp://dev.gtasolonline.com/public/feedbac...105%20-%207.bmpJob-0029: fixed by Solom Escobar Int Airport Sign not Always Appearing Description| QUOTE | | As you can see with a certain rotation of the camera it is visible, but rotate more and it disappears |
Images http://dev.gtasolonline.com/public/feedbac...102%20-%201.bmphttp://dev.gtasolonline.com/public/feedbac...102%20-%202.bmpJob-0030:Misplaced Fence Description| QUOTE | | This fence appears to be misplaced hence how it occupies space above the drive way but I'm not exactly sure if it's a bug. This bug is located North of Los Santos. |
Images http://dev.gtasolonline.com/public/feedbac...97%20-%201.jpegJob-0031:Long Distance Rendering Description| QUOTE | As you can see tehre are some long distance rendering problems in VC. The building site is half visible and hotels behind it are fully visible. You can also see a sign saying HOTEL but there is no building right there at longer distance. |
Images http://dev.gtasolonline.com/public/feedbac...096%20-%201.bmpNote: I am reworking the LOD system so this bug will be fixed Job-0032:Floating Objects near Hyman Stadium & LED Message Board through wall Description| QUOTE | | There are some floating objects near the stadium in VC and You can read the LED Message Board through the walls |
Images http://dev.gtasolonline.com/public/feedbac...094%20-%201.bmphttp://dev.gtasolonline.com/public/feedbac...093%20-%201.bmpJob-0033:Different Lighting at Grassfield Description| QUOTE | | Different Lightning shades on one big grassfield. |
Images http://dev.gtasolonline.com/public/feedbac...092%20-%201.bmpJob-0034:Small Gaps in Landscape (2x) Description| QUOTE | | I found 2 gaps in the landscape in SA |
Images http://dev.gtasolonline.com/public/feedbac...090%20-%201.bmphttp://dev.gtasolonline.com/public/feedbac...090%20-%202.bmpJob-0035:Building Stairs Culling Description| QUOTE | | The rail on these stairs on the backside of this building only is visible from one side. This bug is in the small rural area north of Los Santos. |
Images Job-0036:Traffic Light Stuck in ground Description| QUOTE | These traffic lights are a bit under the ground which makes them fall down on a strage way. This is located somewherei n SA (Dont know the areas there) |
Images http://dev.gtasolonline.com/public/feedbac...087%20-%201.bmphttp://dev.gtasolonline.com/public/feedbac...087%20-%202.bmpJob-0037:Fence Visibility Fence Visibility & gate only visible from 1 side Description| QUOTE | | This fence has an odd outline develop around it when looking at it at a certain angle and the gate in the 2 other pictures only shows when the camera is looking at it from 1 end |
Images http://dev.gtasolonline.com/public/feedbac...70%20-%201.jpeghttp://dev.gtasolonline.com/public/feedbac...70%20-%202.jpegAnd http://dev.gtasolonline.com/public/feedbac...059%20-%201.pnghttp://dev.gtasolonline.com/public/feedbac...059%20-%202.pngJob-0038: fixed by solom Vice City Garage Wall Description| QUOTE | This is a classic Vice City bug thats worth mentioning, from both sides of this garage on the interior you drive into a wall but can see a wall on the opposite side when it would seem neither wall should exist, a rather odd modeling decision on R*'s part, The garage is located north of Sunshine Auto's in Vice City. |
Images http://dev.gtasolonline.com/public/feedbac...80%20-%202.jpeghttp://dev.gtasolonline.com/public/feedbac...80%20-%201.jpegJob-0039:Area 69 Disappearing Texture and Area 69 Invisible Rail Description| QUOTE | | Floor texture in Area 69 Base appears until a certain area in the facility has been reached in which it disappears at the sea surface texture appears in it's place. |
| QUOTE | | In Pictures 2, A rail is visible from one side yet not visible from the other. |
Images 1. http://dev.gtasolonline.com/public/feedbac...50%20-%202.jpeg1. http://dev.gtasolonline.com/public/feedbac...50%20-%201.jpeg2. http://dev.gtasolonline.com/public/feedbac...49%20-%201.jpeg2. http://dev.gtasolonline.com/public/feedbac...49%20-%202.jpegJob-0040:Small invisible wall Description| QUOTE | | A small invisible wall, sort of hard to find it, but in the image you can see me running into it . |
Images http://dev.gtasolonline.com/public/feedbac...045%20-%201.pngJob-0041:Small invisible wall Description| QUOTE | | One Sided Guard Rail in SA. |
Images http://dev.gtasolonline.com/public/feedbac...75%20-%201.jpegJob-0042:Invisible Wall in SA Description| QUOTE | | Theres a invisible wall covering the whole diameter of this street in SA. |
Images http://dev.gtasolonline.com/public/feedbac...74%20-%201.jpegJob-0043:Invisible Street Light Top Description| QUOTE | | The high portion of these street lights is invisible from one side. (clump model LOD issue?) |
Images http://dev.gtasolonline.com/public/feedbac...73%20-%201.jpegJob-0043:flashing grass Description| QUOTE | | No details, just the image. |
Image http://dev.gtasolonline.com/public/feedbac...068%20-%201.pngJob-0044:invisible building/wall with hole Description| QUOTE | | an invisible building or wall with a hole next to it. |
Images http://dev.gtasolonline.com/public/feedbac...064%20-%201.pngJob-0045:gate/wall only visible from 1 side Description| QUOTE | | the wall is only visible from 1 end, it's the one right next to the top of the escalator |
Images http://dev.gtasolonline.com/public/feedbac...060%20-%201.pngJob-0046:gap under building Description| QUOTE | | a gap under the building |
Images http://dev.gtasolonline.com/public/feedbac...058%20-%201.pngJob-0047:Grass Outline Description| QUOTE | | You can perceive the outline of this grass from a certain angle whilst the inverse is true at different angles. |
Images http://dev.gtasolonline.com/public/feedbac...55%20-%201.jpeghttp://dev.gtasolonline.com/public/feedbac...55%20-%202.jpegJob-0048:Darker to Lighter in VC near Carshop Description| QUOTE | | The road suddenly turns darker | http://dev.gtasolonline.com/public/feedbac...024%20-%201.bmp This post has been edited by X-Seti on Thursday, Apr 12 2012, 02:19
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solom  |
Posted: Thursday, Mar 1 2012, 17:43
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^_^

Group: Members
Joined: Aug 20, 2009


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Job-0001 - Graffity was fixed.
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solom  |
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^_^

Group: Members
Joined: Aug 20, 2009


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| QUOTE (X-Seti @ Thursday, Mar 1 2012, 17:44) | | Very well done, did you change any of the IDE lines, if so could you post them here | data\ked\gta.ide 1530, tag_vagos, tags_LAvagos, 1, 50, 4
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Swoorup  |
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innovator

Group: Members
Joined: Oct 28, 2008


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Are the radar grid ok? Or are they still smaller? SOL seems to cover 35,000 units wide whereas the radar is adjusted only for 18,000 width. That might need adjusting but I did not have any problems with it For the radar bug, Delete the SOLhacks.flt from mss directory and place it somewhere first And Use this tool, SOLhacksdev.flt and place it in mss directory http://www.mediafire.com/?4bbbl06mubfl56eIt just states the current radar row and column. Like this  To find out the current TXD name of the radar, use this formula: RadarXPos + RadarYPos*36 This post has been edited by Swoorup on Monday, Mar 5 2012, 03:40
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Mark01  |
Posted: Tuesday, Mar 13 2012, 01:50
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STUPENDOUS!!

Group: Members
Joined: Sep 21, 2009


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| QUOTE | Job-0006:
Job-0007:
Job-0008: | FIXED
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X-Seti  |
Posted: Wednesday, Mar 14 2012, 11:01
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Ahhi!!

Group: Members
Joined: Jun 28, 2005



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| QUOTE (Mark01 @ Wednesday, Mar 14 2012, 00:13) |
are now FIXED!
btw I'm having a hard time editing gta3.col it open fast but once I finish my thing and save it takes a loooooong time, freeze or crash and gets corrupted.
I'm using colleditor 2
Gonna upload the files and go to bed, 'night. | The Col editor has to sort through memory so it will appear to freeze so just leave it be, so trying to close this will corrupt the file. But we have everything in one file for 2 reasons, game speed and to make sure there are no clone files that can make the engine crash in game, I also check col against IDE. Your notice the img file is sorted the same way, this is so everything is indexed in memory before and after the game is loaded. Somehow I'd like to make new tools
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