Hy guys, here is the part of my script that makes my game crash:
| CODE |
:START wait 10 ms 00A0: store_actor $PLAYER_ACTOR position_to 1@ 2@ 3@ 0AE1: 4@ = random_actor_near_point 1@ 2@ 3@ in_radius 3.0 find_next 1 pass_deads 1 //IF and SET :Check_1 wait 0 ms if or 02F2: actor 4@ model == #WMYDRUG 02F2: actor 4@ model == #BMYDRUG jf @START 0ACE: show_formatted_text_box "Yee" 0x0ACE jump @START |
So what's wrong ?