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 SAN FIERRO CUSTOMS [WIP]

 Chop shop for GTA SA!
 
Osiris.  
Posted: Wednesday, Aug 8 2012, 19:45
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aka LucidVisions
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Hi Guys!
I'm working on a map mod in San Fierro at the crackfactory.It has new textures and cleo scripts.The map is almost finished like the textures.But I've got some problems with cleo because I would like to have a savepoint, maybe a save garage and a tuning garage.So it would be really cool if someone wants to help me.I used a script from ZAZ for the gates but I'll ask him for the permission before the release.
I hope I can release it in 1-2 Weeks.



UPDATE:

I experimented with cleo and with teleport scripts.Now I can make Interiors possible with that.At the moment they look not so good, but they will be retextured. wink.gif



Maybe the underground car park would be possible as savegarage.If anyone can help me, send me a pm.

This post has been edited by Osiris. on Saturday, Aug 11 2012, 05:03
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ZAZ  
Posted: Saturday, Aug 11 2012, 04:42
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Kernlochbohrer
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Looks good smile.gif keep it up
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Osiris.  
Posted: Saturday, Aug 11 2012, 04:59
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aka LucidVisions
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Thank you very much ZAZ! smile.gif
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methodunderg  
Posted: Saturday, Aug 11 2012, 05:23
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Grandpa
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The mod itself is a good idea; but the teleporting sort've ruins it. I hope you can open all the doors, instead of teleporting to interiors.

There is also a problem with the shadows of your Sabre in your 2nd video.
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Osiris.  
Posted: Saturday, Aug 11 2012, 05:52
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aka LucidVisions
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I know that the teleporting is not the best solution, but to open all the doors i'd have to change the 3d models, but I can't do that.

I've noticed the shadow problem..but I really don't know what was going on there.I've tested the same location a few seconds ago and there was no problem with the shadows.
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gilbertoreach  
Posted: Monday, May 13 2013, 01:57
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QUOTE (ZAZ @ Saturday, Aug 11 2012, 04:42)
Looks good smile.gif keep it up

confused.gif como lo descargo diganme
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