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 GTA III Special Edition

 
OmeXr  
Posted: Thursday, Aug 9 2012, 17:46
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instead making enb less brighter, im going to turn white levels to grey and it will be all normal. the reason i dont want to adjust enb is that, the game is really really dark and i have to get rid of it. i know we all like gamma but, gta3 has too much of it..
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OmeXr  
Posted: Sunday, Aug 12 2012, 09:51
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If you dont want to wait for the first release of this mod, you can download my enb color correction tweak from "ColorMod III" topic in "Other" section.

This post has been edited by OmeXr on Sunday, Sep 2 2012, 13:44
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ItsAllAboutGTA  
Posted: Sunday, Aug 12 2012, 11:16
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Will you retextured the map with HD textures ??
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OmeXr  
Posted: Saturday, Aug 18 2012, 20:50
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* zoomed camera angle
* new enb settings
* new car colors and timecycle editing..


I hope you like the new design.

This post has been edited by OmeXr on Sunday, Sep 2 2012, 13:46
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erorcun  
Posted: Saturday, Aug 18 2012, 23:14
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Car reflections are too much.

And try brown color correction.
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ItsAllAboutGTA  
Posted: Sunday, Aug 19 2012, 02:37
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Overbloom :p
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OmeXr  
Posted: Wednesday, Aug 22 2012, 17:27
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UPDATES:




(WIP)


* TripleAs is working on "Luigi's Club" interior

(FINAL)


* Dimzet13 give permission for his "Snow Mod" models, which means like 15 new interiors and some new materials such as;



"Saint Mark's Bistro" interior and backyard from SA,

"Greasy Joe's" bar interior

"Mainland tunnels and part of the mainland"

"New trees" converted from SA

"Collision files for fire escapes around portland" (Which is really useful thing for getting to the rooftop of the buildings)




You can see DimZet13's work in here : http://dimzet13.3dn.ru/




New updates will be here really soon, and btw, Billboards converted from VC to help Portland match the other more detailed islands..

This post has been edited by OmeXr on Sunday, Sep 2 2012, 13:44
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IvoryX  
Posted: Wednesday, Aug 22 2012, 21:35
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Interior for Luigi's Club is something I was waiting for very long time. It would be nice to have at least Mickey and some visitors with hookers inside (with CLEO script maybe moto_whistle.gif )
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OmeXr  
Posted: Wednesday, Aug 22 2012, 21:41
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well as i stated before, mickey will be guarding the front door, and people will go inside or out in the night time..
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OmeXr  
Posted: Monday, Aug 27 2012, 09:36
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UPDATE

* phone booths and mail boxes are converted from manhunt

* all of the lights have lens flare now

* lcpd logo is now fixed and color corrected

* billboards are converted from vc


This post has been edited by OmeXr on Sunday, Sep 2 2012, 13:45
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FunGt  
Posted: Monday, Aug 27 2012, 09:52
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LOL
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I think you can also notice that there is too much bloom... the sky is white.
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ItsAllAboutGTA  
Posted: Monday, Aug 27 2012, 11:41
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I suggest you use HD textures,this kinda awesome icon14.gif icon14.gif

This post has been edited by ItsAllAboutGTA on Tuesday, Aug 28 2012, 06:13
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OmeXr  
Posted: Monday, Aug 27 2012, 11:54
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okay bloom will be reduced and hd textures on the road.

but please dont quote any posts with images. so please edit your post and remove quoted pictures..
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OmeXr  
Posted: Thursday, Aug 30 2012, 11:38
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okay here is the updates:

* i will stop using enb for awhile. because it filters the graphics and you cant see whats new or old.

* interiors started to attach to the game (15 new interiors and people in them, also you can see that people going in or out) (FINAL)

* hd versions of original gta3 textures founded in VC/SA texture archives by me. so, all the textures are in atleast 2x more resolution right now..

* 8 new cars are added (not replaced, new car slots added)

* rooftops have collision now and every single one of them has a rooftop texture now (like sa and vc) (some objects have it too.)

screens will be here soon.

This post has been edited by OmeXr on Thursday, Aug 30 2012, 11:42
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OmeXr  
Posted: Sunday, Sep 2 2012, 14:34
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PUNK NOODLES INTERIOR

http://media.gtanet.com/gtagarage/files/image_48994.jpg

GREASY JOE'S BAR INTERIOR

http://media.gtanet.com/gtagarage/files/image_48995.jpg

This post has been edited by OmeXr on Monday, Sep 3 2012, 17:50
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badboy_zay  
Posted: Sunday, Sep 2 2012, 14:49
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:)
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AMAZING icon14.gif
would be great if you could write a script allow Claude to buy foods to restore his health
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OmeXr  
Posted: Monday, Sep 3 2012, 18:05
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<!--SF-->Marco's Bistro interior:

The kitchen
user posted image
The Wc
user posted image
Main floor
user posted image
Also, there is an back entrance to Marco's Bistro's backyard:
user posted image


Bitch'n Dog Foods factory interior by me:

user posted image
user posted image

Mr Wong's laundry interior is now accessible:
user posted image
Also there is a rooftop of the same building now:
user posted image

There is an extra path that leads to a backalley through ammu'nation shop's back

user posted image
user posted image




This post has been edited by OmeXr on Sunday, Sep 9 2012, 10:43
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ufide24  
Posted: Tuesday, Sep 4 2012, 06:55
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very good icon14.gif icon14.gif icon14.gif icon14.gif icon14.gif icon14.gif
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ItsAllAboutGTA  
Posted: Tuesday, Sep 4 2012, 12:21
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Nice,i see that the Marco Bistro interior is from SA eh ? anyway nice,cant for its release biggrin.gif
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OmeXr  
Posted: Thursday, Sep 6 2012, 12:34
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vehicles re-designed and re-colored with vcs style..

user posted image

user posted image






This post has been edited by OmeXr on Sunday, Sep 9 2012, 10:42
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