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 Should the protagonist be another errand boy?

 I'd like to be my own boss this time
 
Above  
Posted: Tuesday, Aug 7 2012, 09:59
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In almost every GTA game so far the player has taken control of some opportunist making a livelihood in the underworld. For once I'd like to be at the top of the pile from the start of the game and maybe take a fall to work my way back up. Imagine if the protagonist has a great job with an office in one of the downtown skyscrapers from which we can make some money through property development, real estate, business ownership among other things. Remember the "For Sale" sign in the trailer? I'm not suggesting that there has to be a daily job routine as the freedom has to remain intact. Afterall, these features aren't completely alien to the series as Vice City and San Andreas introduced properties and IV introduced computers.

It shouldn't be something which steals our focus, just another pass-time to provide another source of income for the player. Similar to the way we could earn extra cash as a taxi driver in GTA IV but only a little more inviting and deep. The first storyline mission could introduce this feature as a mission called "Another Day At The Office". Pure speculation...

Well, as this is a Grand Theft Auto game there has to be the usual storyline which involves the best of the worst. It would only be nice if it had that unsual twist of being a good company guy going corrupt in a time of recession. It would fit perfectly with the pursuit of the almighty dollar theme and work as a parody on the struggles within enterprise capitalism.

In GTA IV we always woke up in some dusty apartment only to find ourselves heading to do missions. This stuff has to remain but imagine to start the day in a Vinewood house, start the car, head to some downtown office and spend a day as a business gambler in front of the laptop. smile.gif
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redx165  
Posted: Tuesday, Aug 7 2012, 10:06
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QUOTE (Above @ Tuesday, Aug 7 2012, 09:59)
In almost every GTA game so far the player has taken control of some opportunist making a livelihood in the underworld. For once I'd like to be at the top of the pile from the start of the game and maybe take a fall to work my way back up. Imagine if the protagonist has a great job with an office in one of the downtown skyscrapers from which we can make some money through property development, real estate, business ownership among other things. Remember the "For Sale" sign in the trailer? I'm not suggesting that there has to be a daily job routine as the freedom has to remain intact. Afterall, these features aren't completely alien to the series as Vice City and San Andreas introduced properties and IV introduced computers.

It shouldn't be something which steals our focus, just another pass-time to provide another source of income for the player. Similar to the way we could earn extra cash as a taxi driver in GTA IV but only a little more inviting and deep. The first storyline mission could introduce this feature as a mission called "Another Day At The Office". Pure speculation...

Well, as this is a Grand Theft Auto game there has to be the usual storyline which involves the best of the worst. It would only be nice if it had that unsual twist of being a good company guy going corrupt in a time of recession. It would fit perfectly with the pursuit of the almighty dollar theme and work as a parody on the struggles within enterprise capitalism.

In GTA IV we always woke up in some dusty apartment only to find ourselves heading to do missions. This stuff has to remain but imagine to start the day in a Vinewood house, start the car, head to some downtown office and spend a day as a business gambler in front of the laptop. smile.gif

I'm hoping we are the boss from middle to end. Kinda like Vice City. Just have it from the start to middle hard and from middle to end alittle more easier and lay back. Cause you can get so much more and maybe hire people to help you.
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RockStarNiko  
Posted: Tuesday, Aug 7 2012, 16:38
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What about if for the first part of the game you start from the bottom and work your way up
Then once you made it big like a Scarface type you then take control of other characters who work for you
So you become the boss giving missions and for actual gameplay missions you play as different characters for each mission
This would turn into a kind of semi-multi-protag scenario

eg mission #92 you hire a female assassin to take out a mexican drug lord
mission #85 your bodyguard protects you in a vehicle as you escape the police
etc
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GTAfiveFAN  
Posted: Tuesday, Aug 7 2012, 16:59
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How sweet would it be to be able to make decisions similar to L.A Noire and you have to tell your hitmen or hired guns what to do? If you make a good decision, positive things happen, whereas if you make a bad one, other gangs and whatnot could come after you.
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r0eladn  
Posted: Tuesday, Aug 7 2012, 17:00
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We are always the 'slave'.

Which in the criminal world, at least how it is known to most normal civilians, is normal.

Starting at the top and staying there could be one way to 'not be a slave'.
An other option could be that you have your own company, and only do errands for yourself.
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CSM. HB J-DOGG  
Posted: Tuesday, Aug 7 2012, 17:24
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You have to put in Work to get to the top so Yeah he should. No one comes in on top they have to put in work.
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Racecarlock  
Posted: Tuesday, Aug 7 2012, 17:34
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Oh god. The title looked so promising.

Yes, I want to be my own boss. No, I don't want to start out working a f*cking office job. That's every day the same dream's bullsh*t, and every day the same dream is the worst game I have ever played.

I want to plan heists, I want to summon fellow gang members if I lead a gang, I want to plan my own missions, you know, that kind of stuff. Not sitting in some damn office playing stock market. 9 to 5 jobs, if they make it at all, should only ever be an optional side thing. I will not do stocks or data entry in f*cking GTA.
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CSM. HB J-DOGG  
Posted: Tuesday, Aug 7 2012, 17:41
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QUOTE (Racecarlock @ Tuesday, Aug 7 2012, 17:34)
Oh god. The title looked so promising.

Yes, I want to be my own boss. No, I don't want to start out working a f*cking office job. That's every day the same dream's bullsh*t, and every day the same dream is the worst game I have ever played.

I want to plan heists, I want to summon fellow gang members if I lead a gang, I want to plan my own missions, you know, that kind of stuff. Not sitting in some damn office playing stock market. 9 to 5 jobs, if they make it at all, should only ever be an optional side thing. I will not do stocks or data entry in f*cking GTA.

I agree with you on being the boss but being rich does not make you a boss your going to have to put in work to earn the respect to be the boss.
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Racecarlock  
Posted: Tuesday, Aug 7 2012, 17:50
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QUOTE (CSM. HB J-DOGG @ Tuesday, Aug 7 2012, 10:41)
QUOTE (Racecarlock @ Tuesday, Aug 7 2012, 17:34)
Oh god. The title looked so promising.

Yes, I want to be my own boss. No, I don't want to start out working a f*cking office job. That's every day the same dream's bullsh*t, and every day the same dream is the worst game I have ever played.

I want to plan heists, I want to summon fellow gang members if I lead a gang, I want to plan my own missions, you know, that kind of stuff. Not sitting in some damn office playing stock market. 9 to 5 jobs, if they make it at all, should only ever be an optional side thing. I will not do stocks or data entry in f*cking GTA.

I agree with you on being the boss but being rich does not make you a boss your going to have to put in work to earn the respect to be the boss.

And that work is working for other people killing gangs, robbing banks, trafficking drugs, then, when the time is right, taking the f*ck over and then finally planning your own sh*t. If one wants to do a 9 to 5 job during that, fine, make it a side thing, but don't force everyone to do it.
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Above  
Posted: Tuesday, Aug 7 2012, 17:56
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QUOTE (CSM. HB J-DOGG @ Tuesday, Aug 7 2012, 17:24)
You have to put in Work to get to the top so Yeah he should. No one comes in on top they have to put in work.

That's mostly true but that doesn't prevent us from being put in the shoes of someone who has worked his way up the ladder prior to the game.
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saintsrow  
Posted: Tuesday, Aug 7 2012, 18:29
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QUOTE (Above @ Tuesday, Aug 7 2012, 17:56)
QUOTE (CSM. HB J-DOGG @ Tuesday, Aug 7 2012, 17:24)
You have to put in Work to get to the top so Yeah he should. No one comes in on top they have to put in work.

That's mostly true but that doesn't prevent us from being put in the shoes of someone who has worked his way up the ladder prior to the game.

icon14.gif I totally agree with the OP. I want to be the one calling the shots, making my own decisions, and I want to act like I am in control (in terms of attitude anyway), rather than starting the game as a damaged, pathetic protag. The whole damaged protag story arc is a hackneyed mechanism to create drama and conflict. I want to create my own conflict, thank you very much.

In terms of the GTAs, the whole mission giver structure is just a mechanism that (so far) has been necessary to lead the player through the game story. And it does make us feel like an errand boy.

If GTAV really has a bold new direction in open world storytelling, the game structure will not be on mission rails, but rather will let us find situations and actors in the game that we chose to influence, at a time and order of our choosing. In other words, we piece together our power and wealth and empire from the raw materials of the game, not from sequences of missions.

This does *not* have to mean that the storyline needs a million different scripts for all the permutations. If done right, it is simply another set of constraints and structure that we will come to understand, to build up our position over time. That's the true nature of a sandbox. It's time that the mission structure gives way to a sandbox approach as well.
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Johacamigames  
Posted: Tuesday, Aug 7 2012, 18:33
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No I don't like any changes like these unless it's like in Vice City, any thing different than that is a no by me
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jimi1990  
Posted: Tuesday, Aug 7 2012, 18:35
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yea it needs to be done.

i want to run a crew

traffic drugs through the airports or even hire goons to do it ( and have the game implement a success rate)

i want a prison system invoked, that only allows player to go there if they are caught while doing empire missions



and with the idea of multiple protags it would be nice to see different approches at being the boss>

e.g.

thug gang boss

criminal diamon thief

mobster
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kuki256  
Posted: Tuesday, Aug 7 2012, 21:00
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QUOTE (Above @ Tuesday, Aug 7 2012, 09:59)
For once I'd like to be at the top of the pile from the start of the game and maybe take a fall to work my way back up.

So basically like Saints Row 3? confused.gif
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Above  
Posted: Tuesday, Aug 7 2012, 21:24
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QUOTE (kuki256 @ Tuesday, Aug 7 2012, 21:00)
QUOTE (Above @ Tuesday, Aug 7 2012, 09:59)
For once I'd like to be at the top of the pile from the start of the game and maybe take a fall to work my way back up.

So basically like Saints Row 3? confused.gif

I don't know, never played it and don't intend to.
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gta-massy  
Posted: Tuesday, Aug 7 2012, 21:25
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QUOTE (kuki256 @ Tuesday, Aug 7 2012, 21:00)
QUOTE (Above @ Tuesday, Aug 7 2012, 09:59)
For once I'd like to be at the top of the pile from the start of the game and maybe take a fall to work my way back up.

So basically like Saints Row 3? confused.gif

Killer sad.gif
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cp1dell  
Posted: Tuesday, Aug 7 2012, 21:27
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It'd be really cool to be an errand boy for maybe the first half of the game - but then be your own boss, and go out doing things you need to do; lone wolf or not. Then at one point you ultimately f*ck up and you're not the boss anymore - but you're still doing your own missions, maybe trying to kill the guys that were the cause for the screw up or something s you can live a peaceful life or something. Something like that.
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shoumic  
Posted: Tuesday, Aug 7 2012, 21:37
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This is why vice city is my favorite gta game. YOU became the boss you had to hire people. I loved how he took over the businessess and became something big on his own. Also, how he didnt give a damn about sonny since the start of the game. Niko, Carl, Claude were great but just like you said they were errand boys.
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Cyfa  
Posted: Tuesday, Aug 7 2012, 21:49
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QUOTE (RockStarNiko @ Tuesday, Aug 7 2012, 16:38)
What about if for the first part of the game you start from the bottom and work your way up
Then once you made it big like a Scarface type you then take control of other characters who work for you
So you become the boss giving missions and for actual gameplay missions you play as different characters for each mission
This would turn into a kind of semi-multi-protag scenario

eg mission #92 you hire a female assassin to take out a mexican drug lord
mission #85 your bodyguard protects you in a vehicle as you escape the police
etc

Agreed. I want to see a lot of both aspects. The thing with GTA's that I have a problem with, is that you spend hours and hours trying to get rich and then the story just ends and all you can do is shoot people.
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theworldfamous  
Posted: Tuesday, Aug 7 2012, 23:34
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QUOTE (Above @ Tuesday, Aug 7 2012, 09:59)
In GTA IV we always woke up in some dusty apartment only to find ourselves heading to do missions. This stuff has to remain but imagine to start the day in a Vinewood house, start the car, head to some downtown office and spend a day as a business gambler in front of the laptop. smile.gif

spend the day in front of a laptop? I tried that in real life once and you know, it was actually pretty f*cking boring.
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