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Grand Theft Auto V
Should the protagonist be another errand boy? I'd like to be my own boss this time
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redx165  |
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Only the strongest survive.

Group: Members
Joined: Jul 5, 2012

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| QUOTE (Above @ Tuesday, Aug 7 2012, 09:59) | In almost every GTA game so far the player has taken control of some opportunist making a livelihood in the underworld. For once I'd like to be at the top of the pile from the start of the game and maybe take a fall to work my way back up. Imagine if the protagonist has a great job with an office in one of the downtown skyscrapers from which we can make some money through property development, real estate, business ownership among other things. Remember the "For Sale" sign in the trailer? I'm not suggesting that there has to be a daily job routine as the freedom has to remain intact. Afterall, these features aren't completely alien to the series as Vice City and San Andreas introduced properties and IV introduced computers.
It shouldn't be something which steals our focus, just another pass-time to provide another source of income for the player. Similar to the way we could earn extra cash as a taxi driver in GTA IV but only a little more inviting and deep. The first storyline mission could introduce this feature as a mission called "Another Day At The Office". Pure speculation...
Well, as this is a Grand Theft Auto game there has to be the usual storyline which involves the best of the worst. It would only be nice if it had that unsual twist of being a good company guy going corrupt in a time of recession. It would fit perfectly with the pursuit of the almighty dollar theme and work as a parody on the struggles within enterprise capitalism.
In GTA IV we always woke up in some dusty apartment only to find ourselves heading to do missions. This stuff has to remain but imagine to start the day in a Vinewood house, start the car, head to some downtown office and spend a day as a business gambler in front of the laptop. | I'm hoping we are the boss from middle to end. Kinda like Vice City. Just have it from the start to middle hard and from middle to end alittle more easier and lay back. Cause you can get so much more and maybe hire people to help you.
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Racecarlock  |
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The floor here will kill you, try to avoid it.

Group: Members
Joined: Sep 7, 2009

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Oh god. The title looked so promising.
Yes, I want to be my own boss. No, I don't want to start out working a f*cking office job. That's every day the same dream's bullsh*t, and every day the same dream is the worst game I have ever played.
I want to plan heists, I want to summon fellow gang members if I lead a gang, I want to plan my own missions, you know, that kind of stuff. Not sitting in some damn office playing stock market. 9 to 5 jobs, if they make it at all, should only ever be an optional side thing. I will not do stocks or data entry in f*cking GTA.
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CSM. HB J-DOGG  |
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Homie

Group: Members
Joined: Jun 24, 2012


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| QUOTE (Racecarlock @ Tuesday, Aug 7 2012, 17:34) | Oh god. The title looked so promising.
Yes, I want to be my own boss. No, I don't want to start out working a f*cking office job. That's every day the same dream's bullsh*t, and every day the same dream is the worst game I have ever played.
I want to plan heists, I want to summon fellow gang members if I lead a gang, I want to plan my own missions, you know, that kind of stuff. Not sitting in some damn office playing stock market. 9 to 5 jobs, if they make it at all, should only ever be an optional side thing. I will not do stocks or data entry in f*cking GTA. | I agree with you on being the boss but being rich does not make you a boss your going to have to put in work to earn the respect to be the boss.
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Racecarlock  |
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The floor here will kill you, try to avoid it.

Group: Members
Joined: Sep 7, 2009

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| QUOTE (CSM. HB J-DOGG @ Tuesday, Aug 7 2012, 10:41) | | QUOTE (Racecarlock @ Tuesday, Aug 7 2012, 17:34) | Oh god. The title looked so promising.
Yes, I want to be my own boss. No, I don't want to start out working a f*cking office job. That's every day the same dream's bullsh*t, and every day the same dream is the worst game I have ever played.
I want to plan heists, I want to summon fellow gang members if I lead a gang, I want to plan my own missions, you know, that kind of stuff. Not sitting in some damn office playing stock market. 9 to 5 jobs, if they make it at all, should only ever be an optional side thing. I will not do stocks or data entry in f*cking GTA. |
I agree with you on being the boss but being rich does not make you a boss your going to have to put in work to earn the respect to be the boss. | And that work is working for other people killing gangs, robbing banks, trafficking drugs, then, when the time is right, taking the f*ck over and then finally planning your own sh*t. If one wants to do a 9 to 5 job during that, fine, make it a side thing, but don't force everyone to do it.
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saintsrow  |
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Dime Store Angel of Death

Group: Members
Joined: Sep 21, 2006


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| QUOTE (Above @ Tuesday, Aug 7 2012, 17:56) | | QUOTE (CSM. HB J-DOGG @ Tuesday, Aug 7 2012, 17:24) | | You have to put in Work to get to the top so Yeah he should. No one comes in on top they have to put in work. |
That's mostly true but that doesn't prevent us from being put in the shoes of someone who has worked his way up the ladder prior to the game. |  I totally agree with the OP. I want to be the one calling the shots, making my own decisions, and I want to act like I am in control (in terms of attitude anyway), rather than starting the game as a damaged, pathetic protag. The whole damaged protag story arc is a hackneyed mechanism to create drama and conflict. I want to create my own conflict, thank you very much. In terms of the GTAs, the whole mission giver structure is just a mechanism that (so far) has been necessary to lead the player through the game story. And it does make us feel like an errand boy. If GTAV really has a bold new direction in open world storytelling, the game structure will not be on mission rails, but rather will let us find situations and actors in the game that we chose to influence, at a time and order of our choosing. In other words, we piece together our power and wealth and empire from the raw materials of the game, not from sequences of missions. This does *not* have to mean that the storyline needs a million different scripts for all the permutations. If done right, it is simply another set of constraints and structure that we will come to understand, to build up our position over time. That's the true nature of a sandbox. It's time that the mission structure gives way to a sandbox approach as well.
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