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 Updated Euphoria/RAGE engine?

 Stand on cars/not walk like a retard/etc
 
FugetSudo  
Posted: Tuesday, Aug 7 2012, 17:55
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after reading all the complaints on this thread, I'm convinced most of you just need to play IV a little more. Get some practice in! The driving physics are amazing for this type of game. there are some strange bugs and glitches to get over but it doesn't suck. As for standing on a car while it's driving.... who do you know who could do that in real life? LOL!! however, I do think some sort of Grab feature should be added to V so at least you could jump onto a moving vehicle and hold on for a short bit... maybe as a quick getaway.
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Masterfocker  
Posted: Tuesday, Aug 7 2012, 18:20
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QUOTE (kid23455 @ Tuesday, Aug 7 2012, 17:49)
GTAIV is not a terrible game. It just had a lot of bullsh*t that had to be put up with in order to enjoy it.

The driving controls are not unusable, but they're far from good. Ever notice how the chase sequences are significantly harder then gunfights? They need to be more responsive. I'm not a game developer, but they can fix them. And if you've ever driven a car, they feel absolutely foreign to what a real car feels like.

I do use a controller, and PS3 dualshock to be precise. Maybe on Xbox all these control issues go away, I don't know, I don't play it on Xbox because they always seem to fry themselves if I have the gall to actually play a game on it.

The cover systems ARE sh*t. Please go play a Gears of War game. That is how you do cover systems correctly. It's easy to get into and out of cover, move around in the cover, and you'll never enter on the wrong side of the wall.

I don't use cover because I always end up dead when stupid Niko gets in on the wrong side and refuses to leave it. So I'm stuck with a lock-on shooting gallery with a little strafing thrown in, hold L1, tap R1 a few times, let go and re-hold L1, tap R1 a few times again, repeat.

I've never flown a helicopter, but it's immensely hard not to overshoot whatever it is you're going to. I've seen it happen to many other people while playing, it's not just me.

In TLAD, the motorcycle tires were given better grip on the road, meaning they don't slip as much. Vanilla GTA tires act like they're significantly overinflated.

Go watch the Zero Punctuation review of GTAIV if that's not enough to at least get you to consider my points, he describes these a lot better than I can.

- It's a game, the cars aren't supposed to feel like real cars whatsthat.gif

- GTA has cover, yes, but it's not a HUGE part of the game, like it is in Gears of War and Splinter Cell. It's good where it is. I've never had a problem of taking cover around the other side of the wall or anything.

- Only stupid people overshoot where they're going in a helicopter. They don't know how to stop, it's their fault. Helicopters were perfect in GTA 4.

- As long as you didn't swerve like a maniac not trying to run into a car, GTA 4 bikes were fine. A little too easy to get knocked off though.
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Buffaloro  
Posted: Tuesday, Aug 7 2012, 18:28
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QUOTE (kid23455 @ Tuesday, Aug 7 2012, 04:50)
QUOTE (Acetaminophen @ Tuesday, Aug 7 2012, 00:45)
QUOTE (kid23455 @ Tuesday, Aug 7 2012, 04:40)
Yes.
Obviously.

I'd like the cars to not handle like sh*t, the player to not handle like sh*t, the gunplay to have nothing to do with cover systems, the helicopters to not handle like sh*t, the motorcycles to not handle like sh*t, and the game to be slightly less sh*t then GTA4.

Facepalm. Maybe you just suck at playing games?

The vehicles all act like their tires are made of ice and the road it covered in ice. Try to do a powerslide, try it.

The helicopters are dull and are terribly imprecise.

They even knew the motorcycles handled like sh*t, they slightly improved TLAD's cycle handling.

GTA was never meant to use cover systems, and the worst part is they aren't even good. It's far too difficult to just get out of the damn things, and half the time Niko powerslides on the wrong side into the open.

It ends up just being a lock-on shooting gallery which is only slightly more stimulating than watching paint dry.

You must be playing a different GTA IV than me, because I can tell you the cars drive just right... And I liked that you had to cover, no saints row bullsh*t where you just run into a group of 10 police officers with shotguns and can survive all of them shooting at you at the same time.
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Mainland Marauder  
Posted: Tuesday, Aug 7 2012, 21:19
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QUOTE (kid23455 @ Tuesday, Aug 7 2012, 11:49)
I don't use cover because I always end up dead when stupid Niko gets in on the wrong side and refuses to leave it. So I'm stuck with a lock-on shooting gallery with a little strafing thrown in, hold L1, tap R1 a few times, let go and re-hold L1, tap R1 a few times again, repeat.

I don't read this much on here and I don't know what you're talking about. I'm going to guess this isn't the game's fault. You either learn something or you don't.

For a first project on this engine IV is amazing. It's dated now and been improved upon, sure, but that only means the flaws that are there should get worked out in V. And this can be time-consuming stuff to work out.

I guess some people might want an unfinished game as long as they get it this year.
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Killjoy2022  
Posted: Tuesday, Aug 7 2012, 21:30
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QUOTE (BlackNoise @ Tuesday, Aug 7 2012, 17:31)
They nailed every aspect except torque.

this i agree with, the torque was really half assed but it was fun to try and control an old muscle car with the tires smoking for half a mile.
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73duster  
Posted: Tuesday, Aug 7 2012, 21:47
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There's nothing wrong with the car handling. It didn't take me long to get the hang of it. I don't know of any other game, aside from any pure driving simulator, that does a better job of the car physics.
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NYC PATROL  
Posted: Tuesday, Aug 7 2012, 21:53
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QUOTE (73duster @ Tuesday, Aug 7 2012, 17:47)
There's nothing wrong with the car handling. It didn't take me long to get the hang of it. I don't know of any other game, aside from any pure driving simulator, that does a better job of the car physics.

All they have to fix is the overdone body sway on some cars (Guess you can say the suspension) when you turn slightly while moving and the stiff turning radius at high speeds (Should be looser and the outcome of the turn should be left up to the player ...rollover, drift etc.)
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faizanali  
Posted: Tuesday, Aug 7 2012, 21:59
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QUOTE
GTA was never meant to use cover systems, and the worst part is they aren't even good. It's far too difficult to just get out of the damn things, and half the time Niko powerslides on the wrong side into the open.


idk what your talking about but one of the best features in GTA IV was the Cover System and i loved it in missions and even Multiplayer and the car handling was realistic it depended on the car you were driving i remember that the Cavalcade FXT sucked but it wasnt meant to make cool turns, it had to be drived like a SIR.
Even if you disagree with the reply above please tell me how the NPCs never crashed onto other cars (except for Police Chases).
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73duster  
Posted: Tuesday, Aug 7 2012, 22:19
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QUOTE (NYC PATROL @ Tuesday, Aug 7 2012, 21:53)
QUOTE (73duster @ Tuesday, Aug 7 2012, 17:47)
There's nothing wrong with the car handling. It didn't take me long to get the hang of it. I don't know of any other game, aside from any pure driving simulator, that does a better job of the car physics.

All they have to fix is the overdone body sway on some cars (Guess you can say the suspension) when you turn slightly while moving and the stiff turning radius at high speeds (Should be looser and the outcome of the turn should be left up to the player ...rollover, drift etc.)

I do agree about the overdone bodysway. It's like the shocks are broken, there is too much bounce.
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Afterburningwheels  
Posted: Tuesday, Aug 7 2012, 22:29
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It always cracks me up when Niko is climbing on a a car with driver in it
and the driver starts cursing you and drive away.
But the fun will go away because Niko falls off like a retard. He could have grabbed the roof or spoiler or something.
With the middle-aged guy, I doubt he can grab on something, more like grabbing on a wheelchair lol
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WhitValid  
Posted: Tuesday, Aug 7 2012, 22:32
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I know 96% of 40 yr olds are in wheelchairs whatsthat.gif
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finn4life  
Posted: Tuesday, Aug 7 2012, 22:50
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QUOTE (Miamivicecity @ Tuesday, Aug 7 2012, 22:28)
QUOTE (zakace @ Tuesday, Aug 7 2012, 22:22)
QUOTE (sublimelabs @ Tuesday, Aug 7 2012, 10:12)
I don't get the vehicle control hate. I found it to be the closest an open-world game like GTA has gotten to top-notch driving and car designs. Yet, of course, there's always room for improvement.

I agree the car handling in GTA4 is fantasic in my opinion, makes driving around feel so nice. If they were to make it like Saints Row or San Andreas vehicle handling it would take away a lot of the fun of going for a cruise around!

The driving physics are fine. It's easy to drive in GTA IV without crashing into everything. Honestly it makes the GTA III era look like a joke aswell as a few later sandbox games.

IMO the hate comes down to some simply not being able to get a handle on it. Not because it's actually bad. Think of it when people say a particular sport sucks. Chances are they tried it themselves and were no good.

I guess it's in our nature to complain about something we're sh*t at.

I agree the driving was a big improvement on previous games, but you always defend it like it was perfect, which it wasn't, it was good, it took some getting used to but once you nailed it, it was fun.
Although I severely disliked how weight affected the car, at low speeds when tight cornering was required ( like alleywaytight, one mission in particular), and the car just threw its weight side to side like there were 5 morbidly obese men in the car, you could see it in the suspension, and the cars in general were pretty slow off the mark.

A little tweaking and it should be perfect.
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JugularXJ220  
Posted: Tuesday, Aug 7 2012, 23:07
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After playing games like Assassins Creed, then IV, I always wish I had a bit more on-foot freedom and precision, I thought the euphoria physics were excellent but wish I had more ways to interact with the world. Driving was brilliant, suspension was a bit loose, but it didn't bother me.

I guess that 'Kid' poster is the guy you see online driving in to every single lamp-post and then getting stuck behind a fence.

I've always loved the helicopter handling in GTA games, just hard enough that it's really satisfying when you get it perfect. Perfect balance between arcade and realistic control IMO.
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Mainland Marauder  
Posted: Wednesday, Aug 8 2012, 00:01
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QUOTE (finn4life @ Tuesday, Aug 7 2012, 16:50)
but you always defend it like it was perfect, which it wasn't

The point is not that it was perfect. The point is that it was something new and promising that can be built upon.
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DarrinPA  
Posted: Wednesday, Aug 8 2012, 00:11
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QUOTE (codyr783 @ Monday, Aug 6 2012, 23:36)
Also, the glitch where you walk like an uncontrollable retard for about 10 seconds was very annoying. What updates would you like to see made to it?

That would always happen to me in missions. angry.gif One time just screwing around I was able to make Niko walk backwards for quite a far distance, my friends was laughing so hard but I was a dissapointed. Fluid control of the playable character is SO important to me, I can only hope V fixes all of that.
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Miamivicecity  
Posted: Wednesday, Aug 8 2012, 03:31
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QUOTE (Mainland Marauder @ Wednesday, Aug 8 2012, 11:01)
QUOTE (finn4life @ Tuesday, Aug 7 2012, 16:50)
but you always defend it like it was perfect, which it wasn't

The point is not that it was perfect. The point is that it was something new and promising that can be built upon.

Exactly. No I don't think it was perfect, but it was a leaps and bounds improvement from the GTA III era.

Of course though there are aspects of the physics which are kind of dodgy like how Niko stumbles around uncontrollably like a drunk, but remember GTA IV was the first game in the series to actually introduce all this stuff. It should be given some lenience.

It's like complaining about a Model T is slow and drives like crap compared to a new model Mustang. RDR and MP3 wouldn't be half the games they are (technical wise) if it wasn't for GTA IV.

This post has been edited by Miamivicecity on Wednesday, Aug 8 2012, 03:41
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redx165  
Posted: Wednesday, Aug 8 2012, 04:20
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Driving wasn't as easy as you think. Sure on heavy cars its fine but I think they went a little too far with how heavy the car is. Sport Cars and heavy trucks are the only cars that match with Rockstars Physics engine. Everything else needs improvement. Don't say the driving was perfect cause nothing ever is perfect.
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whatsstrength  
Posted: Wednesday, Aug 8 2012, 04:31
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I will admit: I hated IV's driving and physics.... for the first hour I played the game. After you get used to the new system, it's REALLY satisfying to master the driving and handbrake systems.

The only improvements I'd like to see:

-Car surfing
-TLAD bike physics
-Getting up a little bit faster.

Other than that, I loved them.
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Miamivicecity  
Posted: Wednesday, Aug 8 2012, 07:58
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QUOTE (redx165 @ Wednesday, Aug 8 2012, 15:20)
Driving wasn't as easy as you think. Sure on heavy cars its fine but I think they went a little too far with how heavy the car is. Sport Cars and heavy trucks are the only cars that match with Rockstars Physics engine. Everything else needs improvement. Don't say the driving was perfect cause nothing ever is perfect.

No one's saying it's perfect though. I think we can all agree some tweaking can only be a good thing. It's just not as much of a gap to make up compared to some games and their horrendous driving physics.
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theworldfamous  
Posted: Wednesday, Aug 8 2012, 09:43
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IV's controls were far from perfect, but it went well with the game, forcing you into a more measured pace. But Niko's movement could be cumbersome, especially cornering in tight spaces. I'm not worried though. RDR was an improvement and Max Payne's controls were almost perfect...

I suspect that was a reason to make Max for them, to refine the controls and shooting. I hope they take lessons from that to V, because it's a lot better in that game.
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