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Grand Theft Auto V
Updated Euphoria/RAGE engine? Stand on cars/not walk like a retard/etc
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Masterfocker  |
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Guy that blows sh*t up!

Group: Members
Joined: Jul 11, 2012

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| QUOTE (kid23455 @ Tuesday, Aug 7 2012, 17:49) | GTAIV is not a terrible game. It just had a lot of bullsh*t that had to be put up with in order to enjoy it.
The driving controls are not unusable, but they're far from good. Ever notice how the chase sequences are significantly harder then gunfights? They need to be more responsive. I'm not a game developer, but they can fix them. And if you've ever driven a car, they feel absolutely foreign to what a real car feels like.
I do use a controller, and PS3 dualshock to be precise. Maybe on Xbox all these control issues go away, I don't know, I don't play it on Xbox because they always seem to fry themselves if I have the gall to actually play a game on it.
The cover systems ARE sh*t. Please go play a Gears of War game. That is how you do cover systems correctly. It's easy to get into and out of cover, move around in the cover, and you'll never enter on the wrong side of the wall.
I don't use cover because I always end up dead when stupid Niko gets in on the wrong side and refuses to leave it. So I'm stuck with a lock-on shooting gallery with a little strafing thrown in, hold L1, tap R1 a few times, let go and re-hold L1, tap R1 a few times again, repeat.
I've never flown a helicopter, but it's immensely hard not to overshoot whatever it is you're going to. I've seen it happen to many other people while playing, it's not just me.
In TLAD, the motorcycle tires were given better grip on the road, meaning they don't slip as much. Vanilla GTA tires act like they're significantly overinflated.
Go watch the Zero Punctuation review of GTAIV if that's not enough to at least get you to consider my points, he describes these a lot better than I can. | - It's a game, the cars aren't supposed to feel like real cars - GTA has cover, yes, but it's not a HUGE part of the game, like it is in Gears of War and Splinter Cell. It's good where it is. I've never had a problem of taking cover around the other side of the wall or anything. - Only stupid people overshoot where they're going in a helicopter. They don't know how to stop, it's their fault. Helicopters were perfect in GTA 4. - As long as you didn't swerve like a maniac not trying to run into a car, GTA 4 bikes were fine. A little too easy to get knocked off though.
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Buffaloro  |
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Peon

Group: Members
Joined: Nov 3, 2011


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| QUOTE (kid23455 @ Tuesday, Aug 7 2012, 04:50) | | QUOTE (Acetaminophen @ Tuesday, Aug 7 2012, 00:45) | | QUOTE (kid23455 @ Tuesday, Aug 7 2012, 04:40) | Yes. Obviously.
I'd like the cars to not handle like sh*t, the player to not handle like sh*t, the gunplay to have nothing to do with cover systems, the helicopters to not handle like sh*t, the motorcycles to not handle like sh*t, and the game to be slightly less sh*t then GTA4. |
Facepalm. Maybe you just suck at playing games? |
The vehicles all act like their tires are made of ice and the road it covered in ice. Try to do a powerslide, try it.
The helicopters are dull and are terribly imprecise.
They even knew the motorcycles handled like sh*t, they slightly improved TLAD's cycle handling.
GTA was never meant to use cover systems, and the worst part is they aren't even good. It's far too difficult to just get out of the damn things, and half the time Niko powerslides on the wrong side into the open.
It ends up just being a lock-on shooting gallery which is only slightly more stimulating than watching paint dry. | You must be playing a different GTA IV than me, because I can tell you the cars drive just right... And I liked that you had to cover, no saints row bullsh*t where you just run into a group of 10 police officers with shotguns and can survive all of them shooting at you at the same time.
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Mainland Marauder  |
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Oldschooled

Group: Moderators
Joined: Jul 25, 2005



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| QUOTE (kid23455 @ Tuesday, Aug 7 2012, 11:49) | | I don't use cover because I always end up dead when stupid Niko gets in on the wrong side and refuses to leave it. So I'm stuck with a lock-on shooting gallery with a little strafing thrown in, hold L1, tap R1 a few times, let go and re-hold L1, tap R1 a few times again, repeat. | I don't read this much on here and I don't know what you're talking about. I'm going to guess this isn't the game's fault. You either learn something or you don't. For a first project on this engine IV is amazing. It's dated now and been improved upon, sure, but that only means the flaws that are there should get worked out in V. And this can be time-consuming stuff to work out. I guess some people might want an unfinished game as long as they get it this year.
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finn4life  |
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OG

Group: Members
Joined: Jan 31, 2010


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| QUOTE (Miamivicecity @ Tuesday, Aug 7 2012, 22:28) | | QUOTE (zakace @ Tuesday, Aug 7 2012, 22:22) | | QUOTE (sublimelabs @ Tuesday, Aug 7 2012, 10:12) | I don't get the vehicle control hate. I found it to be the closest an open-world game like GTA has gotten to top-notch driving and car designs. Yet, of course, there's always room for improvement. |
I agree the car handling in GTA4 is fantasic in my opinion, makes driving around feel so nice. If they were to make it like Saints Row or San Andreas vehicle handling it would take away a lot of the fun of going for a cruise around! |
The driving physics are fine. It's easy to drive in GTA IV without crashing into everything. Honestly it makes the GTA III era look like a joke aswell as a few later sandbox games.
IMO the hate comes down to some simply not being able to get a handle on it. Not because it's actually bad. Think of it when people say a particular sport sucks. Chances are they tried it themselves and were no good.
I guess it's in our nature to complain about something we're sh*t at. | I agree the driving was a big improvement on previous games, but you always defend it like it was perfect, which it wasn't, it was good, it took some getting used to but once you nailed it, it was fun. Although I severely disliked how weight affected the car, at low speeds when tight cornering was required ( like alleywaytight, one mission in particular), and the car just threw its weight side to side like there were 5 morbidly obese men in the car, you could see it in the suspension, and the cars in general were pretty slow off the mark. A little tweaking and it should be perfect.
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Miamivicecity  |
Posted: Wednesday, Aug 8 2012, 03:31
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This is the American Dream?

Group: Zaibatsu
Joined: Oct 14, 2007



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| QUOTE (Mainland Marauder @ Wednesday, Aug 8 2012, 11:01) | | QUOTE (finn4life @ Tuesday, Aug 7 2012, 16:50) | | but you always defend it like it was perfect, which it wasn't |
The point is not that it was perfect. The point is that it was something new and promising that can be built upon. |
Exactly. No I don't think it was perfect, but it was a leaps and bounds improvement from the GTA III era. Of course though there are aspects of the physics which are kind of dodgy like how Niko stumbles around uncontrollably like a drunk, but remember GTA IV was the first game in the series to actually introduce all this stuff. It should be given some lenience. It's like complaining about a Model T is slow and drives like crap compared to a new model Mustang. RDR and MP3 wouldn't be half the games they are (technical wise) if it wasn't for GTA IV. This post has been edited by Miamivicecity on Wednesday, Aug 8 2012, 03:41
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