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Pages: (19) 1 [2] 3 4 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [SCR|WIP|REL] GTA IV Vehicles

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nabnabnabn  
Posted on Sunday, Aug 12 2012, 18:17
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I'm glad you guys like it biggrin.gif

like I said before, I managed to make more than 20 vehicles, I didn't release others because they all need upgrades and editings like these.
so yes I'm planning to make most of the Gta IV vehicles wink.gif

Update? update

alright, update for Sultan RS: aggressive spikes added as Extra.

picture from Zmodeler:
user posted image

now updates for infernus:
- added logo on bonnet
- new interior
- "better" engine
- grills (now you can see the engine from outside)
- edited exhausts
- added roof scoop as extra
- now it has 2 changeable colors (second one is under the doors)
- changed rims
- chaned reflections (low lighting)
- edited collision

pictures:

- Ingame:
user posted image
user posted image
user posted image
user posted image
user posted image

they're not released yet but they will be very soon smile.gif

This post has been edited by nabnabnabn on Monday, Aug 13 2012, 00:03
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DK22Pac  
Posted on Monday, Aug 13 2012, 22:22
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Try to redraw IV's LC licenseplate with SA style.
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nabnabnabn  
Posted on Tuesday, Aug 14 2012, 00:48
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Working on it smile.gif

guys should I add the vehiclegrunge texture? (dirt)

tell me what you think tounge.gif
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PrometheusX  
Posted on Tuesday, Aug 14 2012, 00:59
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Did I balls?
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QUOTE (nabnabnabn @ Tuesday, Aug 14 2012, 00:48)
Working on it smile.gif

guys should I add the vehiclegrunge texture? (dirt)

tell me what you think tounge.gif

Sure, to make look exactly like SA vehicles. Also you could use the SA wheels, those ones aren't really fitting in. smile.gif
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nabnabnabn  
Posted on Tuesday, Aug 14 2012, 17:49
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Alright as you guys requested, the models now have:

- SA style licenseplate.
- SA dirt. (not sure if it's working correctly)
- SA style wheels.

and also I added the "scratch" textures on the damaged parts, I think it's better that way tounge.gif

so right now the problem I'm having is that the "dirt" skin seems like it's not really working for ALL of the vehicles in Gta sa (tested on PC)

I tried many ways to see if the dirt would go away if I drive on water but nothing happens confused.gif

After all I released them and please report if the dirt is really working and if there is some serious problems with them smile.gif

So I can go for the next car wink.gif

Pictures:
user posted image
user posted image

Download:
LINK
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CHILLI  
Posted on Tuesday, Aug 14 2012, 18:01
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The car dirt cant be affected on PC from my experience. I've never seen it change in my game, ever. It should work on PS2 (and I assume Xbox aswell) though.
(if it does in v1.2 or w/e then feel free to correct me)
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nabnabnabn  
Posted on Tuesday, Aug 14 2012, 18:11
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thanks a lot man icon14.gif that's all what I needed to know, I think these 2 are completly done now unless there is something else.

alright then, from now on I may take long to post a vehicle but I'll only post it once I make sure it's "perfectly" ready and compatible with the game.

the next project will be Washington smile.gif
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Afterburningwheels  
Posted on Tuesday, Aug 14 2012, 18:21
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Wait a second...goes the dirt go away in the Playstation2 version of GTA: SA?
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H3NR1QU3  
Posted on Tuesday, Aug 14 2012, 18:24
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I think they look a lot like SA cars now. Great job!
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nabnabnabn  
Posted on Tuesday, Aug 14 2012, 19:37
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@Afterburningwheels

Yep and also on Xbox smile.gif

@H3NR1QU3
Thanks man, I'm doing my best to make them seem like that but they sure are a pain in the a** tounge.gif

here's the Washington:
user posted image

yeah, there is a lot of fixs that I should do in this one (well almost all of the vehicles lol.gif ) but I'll let you guys know when I release each vehicle smile.gif
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Death2Drugs  
Posted on Tuesday, Aug 14 2012, 21:16
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How many polys do the cars have?
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AlfredNTheFettuc  
Posted on Tuesday, Aug 14 2012, 21:27
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Hmm, they still look different from the SA cars but that's because the polycount wasn't the only thing that made the IV cars look different... the IV cars were much less "cartoony" and had more defined shape overall.
Great job nonetheless, any plans on some "ordinary" cars?
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nabnabnabn  
Posted on Tuesday, Aug 14 2012, 21:52
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well the dff size for Infernus is 250ko and for SultanRS is 284ko smile.gif

Yeah, about that well I think it's how the graphics work in Gta IV cause I seen some Gta sa vehicles were converted to it and they seemed a lot better and less cartoony tounge.gif

well yep there will be "ordinary" cars tounge.gif

here's the list of vehicles that I made so far:

Admiral
Airtug
Ambulance
Banshee
Bobcat
Bus
Cognoscenti
Comet
Contender
Coquette
Dukes
Enforcer (I'll make the securicar from it)
Feltzer
Habanero
Huntley
Infernus
Merit (stock, Taxi)
Oracle
Patriot (made a stock version from it)
PMP 600
Ripley
Stretch
Sultan RS
Super GT
Turismo
Washington

also
slamvan from GTA IV TLAD
Bullet GT, Caddy, Serrano, super diamond from TBOGT

and some other vehicles smile.gif
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Triple Penetration  
Posted on Tuesday, Aug 14 2012, 22:03
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He was asking how many polies are on the cars now compared to the original amount, not the .dff size.

To answer his question - the Infernus you made has about 2200 polies without the wheels.
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AlfredNTheFettuc  
Posted on Tuesday, Aug 14 2012, 22:07
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Well, SA vehicles in IVSA still looked distinctive. What I mean, for example, take a look at OnePiece's HD GTA III cars and compare them to GTA IV cars - similar detail level, but still different styling itself.
Ooh, those are good news.
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DK22Pac  
Posted on Tuesday, Aug 14 2012, 22:24
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QUOTE (CHILLI @ Tuesday, Aug 14 2012, 21:31)
The car dirt cant be affected on PC from my experience. I've never seen it change in my game, ever. It should work on PS2 (and I assume Xbox aswell) though.
(if it does in v1.2 or w/e then feel free to correct me)

Offtop: Yes, it was fixed for PC version by me (ImVehLM) and Deji (idk if he released his version).
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lpgunit  
Posted on Wednesday, Aug 15 2012, 02:32
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You should port them to GTA3 as well. The iOS/Android version can take high-def vehicles, but since they're a little more restrictive when it comes to resources a lower-def vehicle mod may suffice.
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Death2Drugs  
Posted on Wednesday, Aug 15 2012, 07:53
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Also, about the ambulance and firetruck, are you going to retexture them to fit the San Andreas environment? I.e. you could change the livery to match the LAFD.

user posted image

user posted image
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Chong McBong  
Posted on Wednesday, Aug 15 2012, 18:30
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nice work so far icon14.gif cookie.gif
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nabnabnabn  
Posted on Thursday, Aug 16 2012, 02:38
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@lpgunit
Well I don't know how to do it confused.gif but I could send the files unlocked to someone and convert them to Gta VC and III smile.gif

@Death2Drugs
sure, I could set the polygones to be that way smile.gif

@Chong McBong
thanks biggrin.gif

Alright, Washington? Washington!

you'll find it here!
try it out and tell me what you guys think smile.gif

pictures:
user posted image
user posted image

have fun biggrin.gif

alright wich is better to start working on?

Admiral
Huntley
Bunshee

This post has been edited by nabnabnabn on Thursday, Aug 16 2012, 02:41
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