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 GTA SA Weapons edit

 Weapons.dat
 
Convetors  
Posted: Monday, Aug 6 2012, 20:23
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Suddently its Me !
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Hey Guys .


lets get to the point I want to Make SMG Like M4 animation IDLE



Thanks biggrin.gif
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Michael-Knight1  
Posted: Tuesday, Aug 7 2012, 01:06
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Download GTA San Andreas Animation Manager And Change Them As You Want icon14.gif
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Convetors  
Posted: Tuesday, Aug 7 2012, 16:17
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Ok Since i Posted in a WRONG section blush.gif Any Admin please Move it To era III Coding . thanks

and No im Not talking about the ped.ifp .im talking about Data. becaus if i change the animation of the idle_stance Wich its used when armed by a SMG or a UZI OR COLT or SAWN OFF OR KNIFE ... when il be standing unarmed the player will look like he has a weapon but He doesnt -only ainmation-
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miclin  
Posted: Tuesday, Aug 7 2012, 21:37
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or you wirte a little cleo script.

I dont know the opcodes atm

but the basics of the script schould be like that.

:start
if and
player on foot
player armed weapon #mp5lng
not move
jf @start
play actor player actor animation armed_idle
wait 100
jump @start


smth like that;)
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Convetors  
Posted: Wednesday, Aug 8 2012, 19:57
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QUOTE (miclin @ Tuesday, Aug 7 2012, 21:37)
or you wirte a little cleo script.

I dont know the opcodes atm

but the basics of the script schould be like that.

:start
if and
player on foot
player armed weapon #mp5lng
not move
jf @start
play actor player actor animation armed_idle
wait 100
jump @start


smth like that;)

Thanks biggrin.gif will Yes Good idea but when i Run ? it will look the same but i want the M4 Animation sad.gif .
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oksa8  
Posted: Wednesday, Aug 8 2012, 20:22
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How about using 0611 to check animation played while having specific weapon on hand and then changing animation?
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Convetors  
Posted: Friday, Aug 10 2012, 04:26
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QUOTE (oksa8 @ Wednesday, Aug 8 2012, 20:22)
How about using 0611 to check animation played while having specific weapon on hand and then changing animation?

Yes Man il try it out . and tell you what happen ?
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JACK JONES  
Posted: Friday, Aug 10 2012, 14:35
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No need for coding stuff. Just open the weapon.dat and find the words in the MP5 lines such as:
uzibad
uzi
uzi
and replace them with:
riflebad
rifle
rifle
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oksa8  
Posted: Friday, Aug 10 2012, 18:13
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Does only work for shooting-animations, idle-animations are still same.
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SilentPL  
Posted: Friday, Aug 10 2012, 18:48
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And hardcoded at all. Luckily, it should be adjustable via CLEO.
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Convetors  
Posted: Saturday, Aug 11 2012, 04:37
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Hey again what about that weapon add thing Can i Edit with it old weapons ?
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