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 Some problem about SA CLEO coding

 
Los_Vincent  
Posted: Monday, Aug 6 2012, 04:28
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Liberty City
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Hey everyone here,i'm learning some CLEO coding.
i've some doubt
1.
09E2: $PC001 = parked_car_generator_w_numberplate #HYDRA colors 0 1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 plate "SKORPRO9" at 2542.852 -2952.885 25.5 angle 91.6
0A17: set_parked_car_generator $PC001 to_player_owned 1
014C: set_parked_car_generator $PC001 cars_to_generate_to 101
I don't know it's meaning of every part
2.
0605: actor -1 perform_animation "JUMP_ON_RIGHT" IFP "HORSE_ANIMATION" rate 1004.0 loop 0 lockX 0 lockY 0 lockF 0 time -1
what's the - 1 means , a player in the memory or something? tounge.gif
0605: actor $PLAYER_ACTOR perform_animation_sequence "CAR_HOOKERTALK" IFP_file "PED" 4.0 loop 1 0 0 0 time -1 // versionA
4.0 loop 1 0 0 0 time -1what's 4.0 and time -1means?
0812: AS_actor -1 perform_animation "LRGIRL_IDLELOOP" IFP_file "LOWRIDER" 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -1 // versionB
loopA 0 lockX 0 lockY 0 lockF 0 time -1means?
0A1A: actor 88@ perform_animation "HIKER_POSE_L" IFP_file "MISC" 4.0 loopA 0 lockX 0 lockY 0 lockF 1 -1 ms // versionC

I know the // is comments
,but is there any difference of Version A B C?

I know they are stupid
but really need your help lol.gif
sorry for my bad english
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ZAZ  
Posted: Monday, Aug 6 2012, 04:51
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Kernlochbohrer
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description of parked car codes

-1 is used in animation packs
go here: Animations
scroll down to AS pack description

This post has been edited by ZAZ on Monday, Aug 6 2012, 04:54
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Los_Vincent  
Posted: Monday, Aug 6 2012, 06:19
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QUOTE (ZAZ @ Monday, Aug 6 2012, 13:51)
description of parked car codes

-1 is used in animation packs
go here: Animations
scroll down to AS pack description

thanks!
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Los_Vincent  
Posted: Saturday, Aug 11 2012, 05:46
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Liberty City
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QUOTE (ZAZ @ Monday, Aug 6 2012, 13:51)
description of parked car codes

-1 is used in animation packs
go here: Animations
scroll down to AS pack description

i'm sorry
i've read your Tutorial,but i still don't know the details about the Animations liak i said before
can you help me again
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Michael-Knight1  
Posted: Saturday, Aug 11 2012, 07:46
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Los_Vincent you need to learn zaz tutorial from the base to the end ok .
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ZAZ  
Posted: Saturday, Aug 11 2012, 10:01
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QUOTE (Los_Vincent @ Saturday, Aug 11 2012, 06:46)
QUOTE (ZAZ @ Monday, Aug 6 2012, 13:51)
description of parked car codes

-1 is used in animation packs
go here: Animations
scroll down to AS pack description

i'm sorry
i've read your Tutorial,but i still don't know the details about the Animations liak i said before
can you help me again


actor -1 perform_animation_sequence
is used in animationpacks, AS_pack

CODE
0615: define_AS_pack_begin 0@

CODE
0605: actor -1 perform_animation_sequence "STR_B2C" from_file "STRIP"  4.0  0  0  0  1 -1 ms  
0605: actor -1 perform_animation_sequence "DNCE_M_A" from_file "DANCING"  4.0  0  0  0  1 -1 ms

CODE
0616: define_AS_pack_end 0@


to assigne an actor to AS_pack:
CODE
0618: assign_actor $PLAYER_ACTOR to_AS_pack 0@



CODE
0615: define_AS_pack_begin 0@
0605: actor -1 perform_animation_sequence "STR_B2C" from_file "STRIP"  4.0  0  0  0  1 -1 ms  
0605: actor -1 perform_animation_sequence "DNCE_M_A" from_file "DANCING"  4.0  0  0  0  1 -1 ms
0616: define_AS_pack_end 0@
0618: assign_actor $PLAYER_ACTOR to_AS_pack 0@





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