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 Birds, how they are created in SA?

 a model? which?
 
Junior_Djjr  
Posted: Sunday, Aug 5 2012, 23:45
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CLEO/SCM-MAP-TXD
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one thing i'm very curious to know...
user posted image
these birds are created that way? they are a .dff model and .txd in gta3.img?
animations of them, how they work?
more some other file that controls the mode of their creation?
adress memory?...
...
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dicemasta98  
Posted: Monday, Aug 6 2012, 13:55
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QUOTE (Junior_Djjr @ Sunday, Aug 5 2012, 23:45)
one thing i'm very curious to know...
user posted image
these birds are created that way? they are a .dff model and .txd in gta3.img?
animations of them, how they work?
more some other file that controls the mode of their creation?
adress memory?...
...

Yeah real how are they created iv been trying to find them as well
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Deji  
Posted: Monday, Aug 6 2012, 18:08
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It's hardcoded rendering.
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fastman92  
Posted: Monday, Aug 6 2012, 18:16
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QUOTE (Deji @ Monday, Aug 6 2012, 19:08)
It's hardcoded rendering.

Can you tell me some more informations on this?
I'm also interested in how they're created.

Do you know memory addresses related to this subject?

Your current answer is vague.
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Junior_Djjr  
Posted: Wednesday, Aug 8 2012, 07:20
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QUOTE (Deji @ Monday, Aug 6 2012, 18:08)
It's hardcoded rendering.

more information please?...

from what i know so far, they are clouds, right?
using textures of clouds and they move like clouds... 3D model of it is created by what? and what memory addresses which are "controlled"?

with tests that I did, the texture of it is "cloudmasked" in particles.txd
in the red part:
user posted image
but i do not know if the texture changes with the current weather...

This post has been edited by Junior_Djjr on Wednesday, Aug 8 2012, 07:40
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DK22Pac  
Posted: Wednesday, Aug 8 2012, 11:31
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Assembly. / Acceмбли.
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CODE
0x711EF0 AddBirds
0x712810 RenderBirds
0xC6A8B0 "Birds" array

CODE
{$CLEO}
0000:
while 8AB0: 9
   wait 0
end
04C4: store_coords_to 0@ 1@ 2@ from_actor $3 with_offset 0.0 1.0 0.0
04C4: store_coords_to 3@ 4@ 5@ from_actor $3 with_offset 0.0 2.0 0.0
0AA5: call 0x711EF0 9 9 _checkObstacles false _type 2 _num 3 _dir 5@ 4@ 3@ _pos 2@ 1@ 0@
0A93:


This post has been edited by DK22Pac on Wednesday, Aug 8 2012, 12:25
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Junior_Djjr  
Posted: Wednesday, Aug 8 2012, 19:38
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niiiiiiice
now just need to know where it comes the 3d model
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DK22Pac  
Posted: Wednesday, Aug 8 2012, 21:43
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This model is constructed with some alghoritm in RenderBirds function.
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TLFdjobaw  
Posted: Friday, Aug 10 2012, 07:26
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the birds doesnt have dff models.. its just a textures
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Junior_Djjr  
Posted: Sunday, Aug 19 2012, 20:56
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thx
user posted image
LINK/2012 and me will create a mod to make the birds in hd without replace the textures of the clouds, leaving the birds more variables and change their behavior...
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Junior_Djjr  
Posted: Wednesday, Oct 10 2012, 22:14
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yeah, mod created
user posted image
DOWNLOAD: http://www.gtaforums.com/index.php?showtopic=526999
closed here
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