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GTA Modification Forums
Birds, how they are created in SA? a model? which?
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Junior_Djjr  |
Posted: Wednesday, Aug 8 2012, 07:20
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CLEO/SCM-MAP-TXD

Group: Members
Joined: Dec 16, 2011


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| QUOTE (Deji @ Monday, Aug 6 2012, 18:08) | | It's hardcoded rendering. |
more information please?... from what i know so far, they are clouds, right? using textures of clouds and they move like clouds... 3D model of it is created by what? and what memory addresses which are "controlled"? with tests that I did, the texture of it is "cloudmasked" in particles.txd in the red part:  but i do not know if the texture changes with the current weather... This post has been edited by Junior_Djjr on Wednesday, Aug 8 2012, 07:40
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DK22Pac  |
Posted: Wednesday, Aug 8 2012, 11:31
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Assembly. / Acceмбли.

Group: Members
Joined: Apr 12, 2009


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| CODE | 0x711EF0 AddBirds 0x712810 RenderBirds 0xC6A8B0 "Birds" array |
| CODE | {$CLEO} 0000: while 8AB0: 9 wait 0 end 04C4: store_coords_to 0@ 1@ 2@ from_actor $3 with_offset 0.0 1.0 0.0 04C4: store_coords_to 3@ 4@ 5@ from_actor $3 with_offset 0.0 2.0 0.0 0AA5: call 0x711EF0 9 9 _checkObstacles false _type 2 _num 3 _dir 5@ 4@ 3@ _pos 2@ 1@ 0@ 0A93: | This post has been edited by DK22Pac on Wednesday, Aug 8 2012, 12:25
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Junior_Djjr  |
Posted: Wednesday, Oct 10 2012, 22:14
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CLEO/SCM-MAP-TXD

Group: Members
Joined: Dec 16, 2011


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