Yes but he wants that all gangs are aggressive (except his):
| CODE |
{$CLEO .cs} thread 'Jack'
:0 wait 250 if 0256: player $PLAYER_CHAR defined jf @0
:Cubans wait 0 05E0: 0@ = read_memory 0xA0DA80 size 4 virtual_protect 0 000A: 0@ += 0x18 // integer values 05E0: 1@ = read_memory 0@ size 1 virtual_protect 0 if 8039: NOT 1@ == 1 // integer values jf @Haitians 05DF: write_memory 0@ size 1 value 1 virtual_protect 0
:Haitians wait 0 05E0: 3@ = read_memory 0xA0DA84 size 4 virtual_protect 0 000A: 3@ += 0x18 // integer values 05E0: 4@ = read_memory 3@ size 1 virtual_protect 0 if 8039: NOT 4@ == 127 // integer values jf @SW 05DF: write_memory 3@ size 1 value 127 virtual_protect 0
:SW wait 0 05E0: 5@ = read_memory 0xA0DA88 size 4 virtual_protect 0 000A: 5@ += 0x18 // integer values 05E0: 6@ = read_memory 5@ size 1 virtual_protect 0 if 8039: NOT 6@ == 127 // integer values jf @Diaz 05DF: write_memory 5@ size 1 value 127 virtual_protect 0
:Diaz wait 0 05E0: 7@ = read_memory 0xA0DA8C size 4 virtual_protect 0 000A: 7@ += 0x18 // integer values 05E0: 8@ = read_memory 7@ size 1 virtual_protect 0 if 8039: NOT 8@ == 127 // integer values jf @Pigs 05DF: write_memory 7@ size 1 value 127 virtual_protect 0
:Pigs wait 0 05E0: 9@ = read_memory 0xA0DA90 size 4 virtual_protect 0 000A: 9@ += 0x18 // integer values 05E0: 10@ = read_memory 9@ size 1 virtual_protect 0 if 8039: NOT 10@ == 127 // integer values jf @Bikers 05DF: write_memory 9@ size 1 value 127 virtual_protect 0 :Bikers wait 0 05E0: 11@ = read_memory 0xA0DA94 size 4 virtual_protect 0 000A: 11@ += 0x18 // integer values 05E0: 12@ = read_memory 11@ size 1 virtual_protect 0 if 8039: NOT 12@ == 127 // integer values jf @Golfers 05DF: write_memory 11@ size 1 value 127 virtual_protect 0 :Golfers wait 0 05E0: 13@ = read_memory 0xA0DA9C size 4 virtual_protect 0 000A: 13@ += 0x18 // integer values 05E0: 14@ = read_memory 13@ size 1 virtual_protect 0 if 8039: NOT 14@ == 127 // integer values jf @Check1 05DF: write_memory 13@ size 1 value 127 virtual_protect 0
:Check1 wait 0 if 8256: not player $PLAYER_CHAR defined jf @Cubans jump @0 |
It also works with the original PC game (if you have xbox it ain't gonna work).
EDIT: If you don't have the PC version then you can input the codes I gave into the main.scm. If you have PC game then just install Sanny Builder and CLEO setup for VC, put the code into some text document, save it, place the document into the CLEO folder of VC root, open it with SB, run, compile - you're done. Also you asked abot the police weapons - I can change that too - I already made a mod on the gtagarage but it's not released yet.
This post has been edited by JACK JONES on Saturday, Aug 4 2012, 14:17