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GRID 2
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bud23  |
Posted: Wednesday, Aug 8 2012, 12:50
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"I appreciate your input, but please, f*ck off. "

Group: Members
Joined: Feb 5, 2012

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Another interesting preview on IGN; "Even at this early stage, Grid 2 is breathtaking to behold. Rival drivers have been sent to AI cram school, now boasting over 60 distinct abilities which will allow personal grudges and race styles to evolve. Dynamic vehicle damage – already one of the finest points of Grid 1, with cars’ handling changing based on impacts – is similarly enhanced, each dent or knock causing unique effects."More importantly, Grid 2 remains all about the pure experience of the race itself. In fact, the core game philosophy being bandied about Codemasters’ Southam studio is ‘total race day immersion’. “What we’ve tried to do over the years, and even more in Grid 2, is broaden the experience; dirt racing, street racing, open road racing,” said Moody. “Elements get tied together into a much, much wider experience for the gamer, giving them something fresh to experience at every level of the game. I think that’s really important.”More here; http://uk.ign.com/articles/2012/08/08/grid...the-right-trackEDIT;GAMESPOT preview.http://www.gamespot.com/grid-2/previews/gr...RacingForTheCod This post has been edited by bud23 on Wednesday, Aug 8 2012, 13:05
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Versous  |
Posted: Wednesday, Aug 8 2012, 16:45
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Soldier

Group: Members
Joined: Oct 26, 2011

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Credits to the original Poster, this is quite a list!
After seeing the trailer and a couple of written pieces, I'm going to produce a list of what should appear in the game. Feel free to add more, I'll just add it to the list here:
CIRCUITS AND VENUES:
- Yas Marina Circuit, Abu Dhabi
- Paris
- Chicago
- Miami
- California
- Open road sections
- 3 continents: USA, Europe and Asia
- All new locations in the game
- Street circuits never seen in any Codemasters games before
- Classic and new circuits
- Point to point sprints
- Each type of track offers different things, like camber, more grip, bumps, etc.
CARS:
- Ford Mustang
- Ford Mustang Mach 1
- Nissan Silvia S15
- Nissan Skyline R34 GTR
- Chevrolet Camaro
- Chevrolet Corvette
- McLaren MP4-12C
- Ariel Atom
- Mercedes SLS
- Mercedes SLR?
- Pagani Huayra
- BAC Mono
- Pontiac
- Koenigsegg Agera R
- Zenvo ST-1
- Cars spanning four decades
- All the cars finely tuned to be played with a wheel or a pad
- Cars split into 4 tiers
- Cars get quicker as you go through the tiers
FEATURES:
- Street, track and road racing
- Single player, split-screen and online
- Expansive Career mode
- TrueFeel handling system
- Different race types
- Dynamic AI, the way you behave towards the AI will have an effect on how they behave towards you
OTHER INFORMATION:
- Will run under the Codemasters Racing title
- To be released in Summer 2013
- For Xbox 360, PS3 and PC
- A cinematic race experience
- Will run under the latest evolution of the EGO game technology platform
- Improved graphics, AI, handling and damage
- A great multiplayer experience with a unique progression system
- Integration with RaceNet
- No cockpit view, the time used for that will be used somewhere else
- No driver assists (No TC, no auto-braking, no racing line)
- No Demolition Derby
- Damage affects handling
- Real-life crash test data used for damage
- Physics engine runs at 1000 FPS
- Up to 40,000 spectators per track
- All environmental objects have their own physics.
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Sup3rman  |
Posted: Wednesday, Aug 8 2012, 18:13
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Homeboy

Group: Members
Joined: Apr 7, 2012

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| QUOTE (yojo2 @ Wednesday, Aug 8 2012, 17:57) | | Well, Showdown doesn't have cockpit view, does it? | But showdown is more of a arcade style game, it doesn't have to have cockpit view. Grid is a pure racing game, not a mix of different, really non racing, motorsport types.
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