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GRID 2
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Narcis_speed6  |
Posted: Saturday, Aug 4 2012, 18:21
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The Saint

Group: The Connection
Joined: Feb 28, 2008



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| QUOTE (4 Bagger @ Saturday, Aug 4 2012, 17:50) | | Not heard anything on a new GRID game and it is being released in a few days. I'll probably get it. | Is not going to be release in a few days, on 8 8 2012 we will probably get another trailer followed by some screenshots and a release date.
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sivispacem  |
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Wilderness of Mirrors

Group: The Connection
Joined: Feb 14, 2011



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| QUOTE (Exxon @ Sunday, Aug 5 2012, 18:48) | As for the Gymkhana, I'm a huge Ken Block fan so to my opinion they can only throw in more Gymkhana and drift | Why, though? It's not actually motorsport. I mean, competitive championships exist, but nowhere on the scale of conventional rallying or even autocross, so to me it seems entirely illogical that such championships would invite professional drivers driving 500+bhp modified rally cars to compete. The people who do it, do it for fun, usually with ghetto-built AWD turbo Subarus and Audis. It has no place in a motorsport game as it isn't a regulated motorsport.
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yojo2  |
Posted: Wednesday, Aug 8 2012, 09:10
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~y

Group: Members
Joined: Dec 6, 2008



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The trailer was okay, but there are losts of rumors that don't sound so good  Allegedly, cockpit view was removed from the game, and there will be no Porsche, Lamborghini and Ferrari cars! Confirmed cars so far: Mach 1 Mustang, BMW E30 M3, McLaren MP4-12C, Mercedes SL65 AMG, BAC Mono, Pagani Huayra, Koenigsegg Agrea R. On the upside though, there will be splitscreen mode.
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bud23  |
Posted: Wednesday, Aug 8 2012, 10:29
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"I appreciate your input, but please, f*ck off. "

Group: Members
Joined: Feb 5, 2012

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for release on the PC, PlayStation 3 and Xbox 360 in summer 2013 . Chicago,Miami and Paris, the first of the game's new locations confirmed. Grid 2 has been in development for two years, and is built using the latest version of Codemasters Racing's Ego engine. "Grid's back and we're going to make street, track and road racing exciting again," said executive producer Clive Moody."The core design philosophy for Grid 2 is that we treat the race as a character, not a consequence of simply putting cars on tracks. Everything that goes into the game impacts on that second-to-second, in the moment, blockbuster drama - the feel and personality of the race." He added: "We're pushing boundaries once again with what can be accomplished in the genre via new tools, technology and innovations. In single-player, split-screen and online, the next-generation of the Ego Game Technology Platform will power graphics, AI, handling and damage advancements that will immerse players in the racing experience like never before. Like its predecessor, Grid 2 will put the sheer thrill and adrenaline rush of the race at the heart of the experience. It's what we call Total Race Day Immersion."Grid 2 builds on the handling model from Grid using the new TrueFeel Handling System. This uses real physics to "hit a sweetspot" between accessibility and simulation. The game spans three continents: USA, Europe and Asia, and takes in cities including Paris, Abu Dhabi and Miami (as well as the California coast). Expect licensed circuits, fancy city streets and mountain roads.On the multiplayer side there's a new progression system that features customisation and integration with Codemasters Racing's online community portal RaceNet.The world's first Grid 2 hands-on opportunity will be at Eurogamer Expo 2012, which runs at London's Earls Court from 27th-30th September. It will be playable throughout the four days of the show, and its developers will dish the dirt on the racer during an exclusive developer session, called Grid 2: Total Race Day Immersion, on Saturday afternoon at 3pm. Eurogamer operations director Tom Bramwell said: "We got a chance to check out Grid 2 at Codemasters' offices last week ahead of today's announcement and it looks amazing. We can't wait for people to play it. "It's also going to be fantastic to hear from the developers about what they're attempting with the game and see some of their work in progress during the developer session." http://www.eurogamer.net/articles/2012-08-...and-screenshots This post has been edited by bud23 on Wednesday, Aug 8 2012, 10:59
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