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 [WIP] IV: Our Ugly World

 
69_black_69  
Posted: Friday, Aug 17 2012, 16:17
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Just Beacuase
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Triple:
Meh, it's f*cked when i'm sculpting, so the normal map doesn't go properly.
And yeah, could be fixed by adding more facial hair on that part. icon14.gif
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universetwisters  
Posted: Friday, Aug 17 2012, 16:26
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Riding On In The Midst Of Morning
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QUOTE (Triple Penetration @ Friday, Aug 17 2012, 11:08)
Just a question - what is that thing on his cheek just above the beard? It seems to be something from the normal map and looks like a bunch of scars. Is it like, a 3-day old beard? Or was that part supposed to be covered by facial hair too?

I planned a stubble/5 o'clock shaddow for Will. Not sure if that answers your question or not confused.gif
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xXaerooff2Xx  
Posted: Friday, Aug 17 2012, 19:21
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Tronco
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He was looking like an alien, but now it's perfect for me. biggrin.gif
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Chris_lolwut  
Posted: Friday, Aug 17 2012, 19:45
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RIMSRIMSGUNSGUNS
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QUOTE (universetwisters @ Friday, Aug 17 2012, 11:44)
@Chris_lolwut - Yes Chris, that's a very wonderful bat and it would be appropriate to have when the player is bashing heads XD. It would be an honor to have it in out mod.

@Coat - Youtube.

@Death2Drugs - Hey, didn't see your post till now blush.gif ! Right, there's gonna be highways (Some with the metro going in between the road wink.gif ) but we have to learn how to make them, first. IV got them halfway right.

Well, I made it for you guys so. I contacted Frank, so he will have it in game sometime soon I think. Feels good making something that will be used ingame tounge.gif
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universetwisters  
Posted: Friday, Aug 17 2012, 20:15
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@Chris_lolwut - It's good you feel good making something that can be used ingame because...well...I'll just let this video explain:

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Frank.s  
Posted: Friday, Aug 17 2012, 22:00
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IV Scripter, Modeler.
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Update: New Baseball Bat.

Exported Chris's bat to Our Ugly World. After a while of tweaking the material settings, here it is.
Includes normal + specular maps.


user posted image

user posted image

user posted image

user posted image


This post has been edited by Frank.s on Friday, Aug 17 2012, 22:05
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Coat.  
Posted: Friday, Aug 17 2012, 22:11
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Will's looking good guys- he is looking more human now. I'm going to be scripting and recording more today, just a heads up!
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universetwisters  
Posted: Friday, Aug 17 2012, 22:12
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QUOTE (Coat. @ Friday, Aug 17 2012, 17:11)
Will's looking good guys- he is looking more human now. I'm going to be scripting and recording more today, just a heads up!

Sounds like a plan, dude!
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nkjellman  
Posted: Saturday, Aug 18 2012, 02:34
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Would you guys want me to join and help with porting this to EFLC, or is it GTA IV only?
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MegaMario1500  
Posted: Saturday, Aug 18 2012, 02:54
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''In a few weeks or so''
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QUOTE (nkjellman @ Friday, Aug 17 2012, 23:34)
Would you guys want me to join and help with porting this to EFLC, or is it GTA IV only?

I would need you to help converting Will to TLAD, because we're using these animations. I tried to port animations from TLAD, all perfect, but when running, Niko was shouting, so i transfered everything and got THIS MONSTER. Can you help me? (by PM or Skype, ofc)

EDIT: Because of the epicness of that glitched Niko Bellic, i felt the urge of doing THIS.

Have sweet dreams smile.gif ~ MegaMario1500

EDIT2: Don't need it anymore, i figured out something... Wass helped me too

This post has been edited by MegaMario1500 on Saturday, Aug 18 2012, 03:42
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Coat.  
Posted: Saturday, Aug 18 2012, 07:37
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Recording, almost done. Scripting, still editing.
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SkylineGTRFreak  
Posted: Saturday, Aug 18 2012, 07:53
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QUOTE (MegaMario1500 @ Saturday, Aug 18 2012, 03:54)
QUOTE (nkjellman @ Friday, Aug 17 2012, 23:34)
Would you guys want me to join and help with porting this to EFLC, or is it GTA IV only?

I would need you to help converting Will to TLAD, because we're using these animations. I tried to port animations from TLAD, all perfect, but when running, Niko was shouting, so i transfered everything and got THIS MONSTER. Can you help me? (by PM or Skype, ofc)

EDIT: Because of the epicness of that glitched Niko Bellic, i felt the urge of doing THIS.

Have sweet dreams smile.gif ~ MegaMario1500

EDIT2: Don't need it anymore, i figured out something... Wass helped me too

Doesn't TBoGT have the same anims?
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Coat.  
Posted: Saturday, Aug 18 2012, 10:09
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I've fixed the opening for Aurua FM, please do give feedback.

Link to files

Universetwister- What do you think about this song in the playlist for Aurua.
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universetwisters  
Posted: Saturday, Aug 18 2012, 11:08
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@Coat: The song you posted is more orchastrialish (If there is such a word). Anyway, thanks for the link, I'm downloading it now!

EDIT: The link to the files is the link to the song once again...
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Coat.  
Posted: Saturday, Aug 18 2012, 11:21
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It is but I think it could blend well. Universetwister, here is another version of the intro with the music:

Click for file

Edit: Here is just the file of me talking without the music included. I don't know how it got mixed up above with the link.

This post has been edited by Coat. on Saturday, Aug 18 2012, 11:26
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universetwisters  
Posted: Saturday, Aug 18 2012, 11:28
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QUOTE (Coat. @ Saturday, Aug 18 2012, 06:21)
It is but I think it could blend well. Universetwister, here is another version of the intro with the music:

Click for file

Edit: Here is just the file of me talking without the music included. I don't know how it got mixed up above with the link.

Very nice, dude! Very pleasant and it's looking forward to a spot in the game wink.gif
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universetwisters  
Posted: Saturday, Aug 18 2012, 12:52
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Sampler time, this time it's the rap station:

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_Charger_  
Posted: Saturday, Aug 18 2012, 15:21
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Germany
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if u need coding help (.NET scripthook) i can help you biggrin.gif

i like the idea of this mod, pretty good job so far
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Frank.s  
Posted: Saturday, Aug 18 2012, 15:41
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IV Scripter, Modeler.
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Thanks. smile.gif Also yeah coding help would be much appreciated, the only problem is that i only know sco coding and you only know .net scripthook coding (afaik). All the missions are being scripted in sco so that means that any scripts you create would need to be general-purpose scripts that don't affect the storyline/missions, know what i mean? Things like vending machine scripts, street vendors who sell hot food, clothing + shopping purchasing scripts, etc etc.
Do you know how to get the coordinate/location that the player is aiming at (in free aim)? That feature would be needed for some "object throwing" scripts that i've got planned, but i don't know how to get the aimed location nor do i know how to launch an object toward that location. If you could make a script that does that then we'd be grateful.

This post has been edited by Frank.s on Saturday, Aug 18 2012, 16:05
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MegaMario1500  
Posted: Saturday, Aug 18 2012, 15:46
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QUOTE (SkylineGTRFreak @ Saturday, Aug 18 2012, 04:53)
QUOTE (MegaMario1500 @ Saturday, Aug 18 2012, 03:54)
QUOTE (nkjellman @ Friday, Aug 17 2012, 23:34)
Would you guys want me to join and help with porting this to EFLC, or is it GTA IV only?

I would need you to help converting Will to TLAD, because we're using these animations. I tried to port animations from TLAD, all perfect, but when running, Niko was shouting, so i transfered everything and got THIS MONSTER. Can you help me? (by PM or Skype, ofc)

EDIT: Because of the epicness of that glitched Niko Bellic, i felt the urge of doing THIS.

Have sweet dreams smile.gif ~ MegaMario1500

EDIT2: Don't need it anymore, i figured out something... Wass helped me too

Doesn't TBoGT have the same anims?

Nope, some are similiar but they're not exactly the same smile.gif
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