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 [WIP] IV: Our Ugly World

 
nkjellman  
Posted: Friday, Aug 10 2012, 00:19
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You can do three islands that are next to each other and make the Chicago River.

So from the map you can see the river divides 3 pieces of land. What you should do is turn the pieces into island.

This post has been edited by nkjellman on Friday, Aug 10 2012, 00:22
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universetwisters  
Posted: Friday, Aug 10 2012, 00:26
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QUOTE (nkjellman @ Thursday, Aug 9 2012, 19:19)
You can do three islands that are next to each other and make the Chicago River.

So from the map you can see the river divides 3 pieces of land. What you should do is turn the pieces into island.

Sounds like a good idea, but this is what's on the table so far, as far as the geography goes:

user posted image

The Commercial Island I just posted is on the left, the sh*tty, run-down area is to the northeast, and the suburbs full of split level traps and station wagons are to the southeast.
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nkjellman  
Posted: Friday, Aug 10 2012, 01:34
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Looks good. However a mirror image of that map would be closer to Chicago. Also if you want to make a good recreation of the Chicago river, the islands should be closer together. Other than that looks good.
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universetwisters  
Posted: Friday, Aug 10 2012, 01:38
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QUOTE (nkjellman @ Thursday, Aug 9 2012, 20:34)
Looks good. However a mirror image of that map would be closer to Chicago. Also if you want to make a good recreation of the Chicago river, the islands should be closer together. Other than that looks good.

True, I'll consider it. Thanks for the tips! smile.gif
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cornflakes4u  
Posted: Friday, Aug 10 2012, 01:47
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Interesting and unique TC. Me like! Gonna follow this closely, and I can't wait for the first in-game screenshots! Best of luck to you.
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MegaMario1500  
Posted: Friday, Aug 10 2012, 01:48
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To avoid having problems of cutoff, put barriers blocking the road to the areas on the extreme right, and if the player manages to pass, it's just a LOD, like in GTA III RC Demo. I like those concepts, i always liked them smile.gif Good luck with this, i'll be watching the progress smile.gif
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universetwisters  
Posted: Friday, Aug 10 2012, 02:00
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QUOTE (cornflakes4u @ Thursday, Aug 9 2012, 20:47)
Interesting and unique TC. Me like! Gonna follow this closely, and I can't wait for the first in-game screenshots! Best of luck to you.

Thanks, amigo! I'll try to have some screenshots ready by Sunday!

@MegaMario1500 - Like an invisible wall of sorts? I'll look into that, man, thanks! smile.gif
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Garju67  
Posted: Friday, Aug 10 2012, 02:07
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QUOTE (universetwisters @ Friday, Aug 10 2012, 04:00)
QUOTE (cornflakes4u @ Thursday, Aug 9 2012, 20:47)
Interesting and unique TC. Me like! Gonna follow this closely, and I can't wait for the first in-game screenshots! Best of luck to you.

Thanks, amigo! I'll try to have some screenshots ready by Sunday!

@MegaMario1500 - Like an invisible wall of sorts? I'll look into that, man, thanks! smile.gif

Since this project has been announced, i was waiting for the 1st ingame pic. Glad it will be sunday. smile.gif
Good luck on this mod, if you developing it well, then it will a awesome mod ! icon14.gif
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universetwisters  
Posted: Friday, Aug 10 2012, 02:20
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QUOTE (Garju67 @ Thursday, Aug 9 2012, 21:07)
QUOTE (universetwisters @ Friday, Aug 10 2012, 04:00)
QUOTE (cornflakes4u @ Thursday, Aug 9 2012, 20:47)
Interesting and unique TC. Me like! Gonna follow this closely, and I can't wait for the first in-game screenshots! Best of luck to you.

Thanks, amigo! I'll try to have some screenshots ready by Sunday!

@MegaMario1500 - Like an invisible wall of sorts? I'll look into that, man, thanks! smile.gif

Since this project has been announced, i was waiting for the 1st ingame pic. Glad it will be sunday. smile.gif
Good luck on this mod, if you developing it well, then it will a awesome mod ! icon14.gif

Thanks man! Hopefully, it'll be worth the wait, because there's still a lot of "polishing up" to do, and I don't want to give you guys an uncomplete-looking picture, so Sunday is just a window to try and meet. Hey, at least we're giving a date unlike some other games-*cough* GTA V *cough*

And I hope it'll be an awesome mod, given the fact that there's a whole new city to tear up, whole new soundtrack, and even a whole new story, something that a lot of modders seem to overlook smile.gif
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gtafan187  
Posted: Friday, Aug 10 2012, 03:20
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Nice idea, but I agree and think the map should be closer to the real life Chicago, not a replica, just take some of the characteristics of it.

I don't have Skype or anything but I've been modelling/texturing with Maya for about 8 years now. I'd love to give a hand with the buildings/vehicles. Let me know if I can help you out.
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universetwisters  
Posted: Friday, Aug 10 2012, 11:57
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QUOTE (gtafan187 @ Thursday, Aug 9 2012, 22:20)
Nice idea, but I agree and think the map should be closer to the real life Chicago, not a replica, just take some of the characteristics of it.

I don't have Skype or anything but I've been modelling/texturing with Maya for about 8 years now. I'd love to give a hand with the buildings/vehicles. Let me know if I can help you out.

Regarding the Chicago issue, I want the city to feel like a whole bunch of different cities in the Rust Belt, like Detroit, Baltimore, etc. Chicago being one of them, and the one Carcer Island takes most of it's influence on. And I sent you a message about modelling wink.gif
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SkylineGTRFreak  
Posted: Friday, Aug 10 2012, 19:33
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I have some chicago buildings of another game, including the Sears tower or O'Hara Intl. for example. However, most of the textures are pretty low res confused.gif
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universetwisters  
Posted: Friday, Aug 10 2012, 19:43
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QUOTE (SkylineGTRFreak @ Friday, Aug 10 2012, 14:33)
I have some chicago buildings of another game, including the Sears tower or O'Hara Intl. for example. However, most of the textures are pretty low res confused.gif

Bummer amigo. Plus, can't you only include stuff from Rockstar games? I remember that used to be a concern with the Lost Heaven rage project, key word being "used to " wink.gif
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Hallgarth  
Posted: Friday, Aug 10 2012, 21:58
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As I recall there was a commercial for visiting Carcer City in San Andreas on the radio. I think it mentioned the Flaming River amongst other things. it's probably on youtube, could give you some greater insight into what R* intend carcer to be like.
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universetwisters  
Posted: Friday, Aug 10 2012, 22:13
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QUOTE (Hallgarth @ Friday, Aug 10 2012, 16:58)
As I recall there was a commercial for visiting Carcer City in San Andreas on the radio. I think it mentioned the Flaming River amongst other things. it's probably on youtube, could give you some greater insight into what R* intend carcer to be like.

Yeah, dude, I remember that! The "real America" ! tounge.gif I think the commercial was poking fun more at generic rust belt cities at the time the game was set, when the economy over there was really bad, such as "Steel, Ice, Poverty, etc." Still, thanks for the heads up, amigo!
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Frank.s  
Posted: Saturday, Aug 11 2012, 10:51
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Update: Carcer Sewage system
More pictures soon. smile.gif
Comments/opinions/constructive crits appreciated.

user posted image

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This post has been edited by Frank.s on Saturday, Aug 11 2012, 10:53
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universetwisters  
Posted: Saturday, Aug 11 2012, 12:21
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Mega props to Frank for the sewer pics! icon14.gif

I put together a little "teaser" for a possible loading screen, right here:

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Triple Penetration  
Posted: Saturday, Aug 11 2012, 12:47
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Nice sewers, reminds me of Resident Evil 4 with all the gloomy (and realistic) atmosphere.

Did you have any reference pictures?

I can't really criticise anything, as the screens are far too dark for that, but I like how everything is so round and smooth, even those broken bars.
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Frank.s  
Posted: Saturday, Aug 11 2012, 12:53
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Thank you, the reference pics i used were from google image searching "sewer" and that was all. I just collected a bunch of GTAIV+CGTextures, G.i.m.p'd them to make any needed changes like seamless+different colors then had a look at a few sewers on google and then made it up as i went along in 3dsmax.

Will post some more pics when the next page is reached. icon14.gif

This post has been edited by Frank.s on Saturday, Aug 11 2012, 12:55
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universetwisters  
Posted: Saturday, Aug 11 2012, 18:12
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QUOTE (Frank.s @ Saturday, Aug 11 2012, 07:53)
Will post some more pics when the next page is reached. icon14.gif

True that amigo, let's get closer to that page so the people'll be happy! smile.gif
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