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GTAF's Must Play Games Main Topic | Nominations
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Yossarianite  |
Posted: Wednesday, Aug 1 2012, 08:44
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Slumerican sh*tizen

Group: Members
Joined: May 29, 2012


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 | QUOTE (Yoss.) | I was thinking while having my bath last night and suddenly had this idea where we'd have one big list of all the games that a gamer must play at least once in his lifetime. Gamers visiting this forum looking for some great games will find this useful and we can boast of having a big damn list that sets the games one must play!
Anyways, this is going to be a list thats going to be hard to add games because the games must really be worth at least one try in a lifetime, so we're going to do some heavy discussion and get the games added to this list, we need adequate proof, a big show of brilliance, a review filled with a loadfull of words and just the gamers word that it deserves the place here.
This is going to be big and we as a community can work towards achieving this big list even though its not much of an achievement in our personal lives. Please don't lock this topic just now or then, give it a chance!
No flaming, spamming, etc. No nonsense Please think before posting or suggesting a game for the list.
"We will make this grand." |
I realized that this wouldn't get anywhere unless we had rules instead of just discussing blindly. This is now a nomination topic and we will suggest games for the list here. After that, I'll open a poll and we will vote, according to that we will arrange the list. I'll add a lot of information into the main post. So now everything is cool, the discussion remains meaningful due to the reason of nominations. Lets begin right away! I'll do some GFX to jazz this up BTW....  As evident as it probably is, No flaming, spamming, etc. No nonsense Please think before posting or suggesting a game for the list. There are some ways to try to add a game and suggest one, if you're suggesting a game, you'd better get someone to review it or you'd better review it yourself. If you're trying to add a game, you can provide 'Proof' or 'Reviews' or both. When suggesting a game, use the following- Whenever you suggest a game, use the following- | Game | Game Name | | Proof/Review | Put the proof or review in here | | Reason | Your reasons | | Opinions, suggestions | Your opinions or suggestions |
| CODE | [tableb] [tr] [td] Game[/td] [td]Game Name[/td] [/tr] [tr] [td] Proof/Review[/td] [td]Put the proof or review in here[/td] [/tr] [tr] [td] Reason[/td] [td]Your reasons[/td] [/tr] [tr] [td] Opinions, suggestions[/td] [td]Your opinions or suggestions[/td] [/tr] [/tableb]
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(Its Compulsory) Oh, and we're looking for helpers if there are any! ProofAny reviews, ratings, quotes, testimonies(eh?), images of these, etc, etc, anything from another place that talks about the game. RwsIf re doing a review, do it on your own, don't take from other places, or else they'll be qualified for proof.  We currently have the following suggested games for the list-
Mafia Resident Evil Remake Deathrow Superman 64 The Warriors Golden Eye Zelda Ocarina of time ET GTA VC Starfox 64 Scarface The World is yours Manhunt Alan Wake God of War 3 RDR Final Fantasy X Final Fantasy VIII Resident Evil Daiblo III Mass Effect 2 LA Noire Fallout 3 Civilization II Fallout Lv Splinter Cell 1 Splinter Cell Pandora Assassin's Creed 2 Metal Gear Solid series SIMs Series Driver 3 Dragon Age Origins Skyrim The Witcher Silent Hill 2 Dark Souls Uncharted 2 The World dies with you Gears of War Anno Dawn of Discovery Crysis Baldurs Gate Saga Gta San Andreas Super mario 2 Ninja Gaiden Minecraft Animal crossing Moon Harvest LSD Dream emulator Roblox Shadow of Collosus Super Mario 64
Tell me if I missed some. This post has been edited by Yossarianite on Wednesday, Oct 3 2012, 11:28
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theomenofficial  |
Posted: Wednesday, Aug 1 2012, 10:05
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GTA V

Group: Members
Joined: Mar 31, 2012


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This game is called Manhunt.
The voice in your ear says "Kill, kill," but the sad sack at your feet begs for mercy. Do you leave him be? Do you kick him where it counts? Or do you bash his brains in? In Rockstar North's Manhunt, you'll be faced with this situation many times.However, you should recognize that if you choose to kick the hick in the nuts, then show false mercy and slip back into the shadows only to resurface and ram a blackjack through his throat as he shakily gets to his feet, it isn't Manhunt that's so disturbing. It's you.
The game follows the trials and tribulations of James Earl Cash, a death row con who, after being executed, awakens to find himself in a snuff film. Fortunately for Cash, he's the star. Unfortunately for the player, the plot really takes a backseat to the intense, stealth-oriented violence. Instead, Manhunt has sort of a color commentator in Starkweather, the man behind the snuff films. He tells you what to do via an earpiece.
At its core, Manhunt is a third-person stealth action game with heavy emphases on assassinations and gun battles. The assassinations are extremely savage. Any given melee weapon in the game comes with three executions: quick and dirty, hard and painful, and loud, long and messy. Although there isn't a tame execution in the game, the longer lasting ones are by far the worst, as they allow the player to really soak in their own gory deeds.
Cash can sneak, walk and run. If he sneaks, no one hears him, if he walks, he'll be audible on creaky floors or gravel, and if he runs anyone nearby will know it. You're treated to a handy context-sensitive icon that reflects this awareness. If Cash is in a shadow and can't be seen by enemies, the icon is shadowed, too, but if Cash has been spotted it will flash red. With a bit of stealth and his handy dandy icon, Cash can lure enemies to his position by either making some noise or letting them catch a glimpse of him. Then the enemy will investigate, give up, and turn its back to walk away.
In the more depraved moments, you can sneak out of your hiding place and shadow your enemy. When Cash is close enough to strike he'll lift the hand holding a weapon. For a quick kill you can simply press attack, but if the button is held a targeting reticule will go from white (quick), to yellow (not so quick), to red (speaks for itself). The gorier the attack, the more excited Starkweather gets. This basic formula represents a big chunk of Manhunt's gameplay.
However, what might not occur to players is that they can also just sneak past the enemies. Cash has all manner of distractions at his disposal in the forms of bottles, bricks, and even the severed heads of his adversaries. You don't HAVE to be a maniac. And it was only after playing through Manhunt the second time around that I realized I didn't have to utterly brutalize every opponent I came across. What makes the game so disturbing is how you are prodded into such violence. The lunatic in your ear says "Kill, savagely" and you do. Why argue with a video game voice?
The act of assassination is always the same in terms of play mechanics, not to mention the fact that when the murder is actually carried out, you only get to watch. Right at the moment of homicide the game snaps to a cut-scene of Cash killing his enemy in whatever fashion you've chosen for him. This is one example of the several ways Manhunt distances the player from the grizzliest aspect of the game. Other examples include the way all enemies are masked, not to mention the terrible things they say when they're just standing around. Furthermore, most of the enemies clearly mean to kill you, so the harsh slayings can almost be considered self-defense. Almost.
Unfortunately, the enemy AI is extremely predictable. As a result, you have to dare yourself into taking chances you know are dangerous or risk being bored. Even though Manhunt is a relatively long, difficult game, it would be better if it were shorter. There simply isn't enough plot or character development in between the long stretches of stealth/shooting action to keep things interesting or fresh. There are some incredible twists and sick details, but they are nearly eclipsed by repetitive stealth slayings in the beginning of the game, and repetitive (and hard) shootouts.
Manhunt sounds much better than it looks. The voice acting is great, and I'm utterly convinced that Brian Cox must truly be an evil psycho as he brings a distinct relish to Starkweather's raving madness. The sound effects are all excellently squishy and crunchy, and the ambient music is so good it deserves a better game.
Overall, Manhunt is a dark, difficult, bloody stealth game that puts fell weapons in the player's hands, and almost taunts them into action. "Go nuts," the game says, "they all deserve it, anyway." That might be true, but keep in mind you don't have to be the sicko the game wants you to be. It's just more fun that way.
This post has been edited by theomenofficial on Wednesday, Aug 1 2012, 10:13
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ccrogers15  |
Posted: Wednesday, Aug 1 2012, 10:38
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REQUESTED BAN

Group: BUSTED!
Joined: Jul 26, 2010

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Silent Hill 2-  A genre defining horror game. The game sets a standard for horror games and has a great cast of characters. Epic storyline and is available on Playstation 2, Xbox, Windows, Playstation 3 and Xbox 360. The game has moments that will scare you crazy, like in the apartment level when your room is dark or in the catacolmbs under the old buried prison. Also not to mention pyramid head. The game is special because you will remember it and the story, and the ending is very strong. I will add more later. Been up all night, very tired. If you want you can just read my review on my website: http://survivalhorrorlist.blogspot.com/201...-score1010.html This post has been edited by ccrogers15 on Wednesday, Aug 1 2012, 11:06
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Yossarianite  |
Posted: Wednesday, Aug 1 2012, 10:56
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Slumerican sh*tizen

Group: Members
Joined: May 29, 2012


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| QUOTE (Fireman @ Wednesday, Aug 1 2012, 10:49) | Look I don't want to be the first whiner in this topic, but somebody has to do it.
These games that you must play must be either completely different from any other game OR be the best in their genre (not the first, this isn't a nostalgia topic, the best).
And please. no more lists. Pick one of them and actually elaborate on why it MUST be played. What makes it special (kinda like how theomen did it). | Yes, and we can't just add a game you see, we need to elaborate on it, show out why its unique and then, it goes on to the list. @Theomen That was really nice
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1whitebuddah  |
Posted: Wednesday, Aug 1 2012, 12:13
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SHOWN PARASITIC

Group: BUSTED!
Joined: Jan 12, 2012

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DARK SOULS This journey takes place across a seamless world where every area is connected, and every square inch carefully and meticulously designed. It lacks the expansive over-worlds typical of western RPGs, but it’s better off for it. Each area in “Dark Souls” is so well designed it’s amazing the developers were able to link them all together, and it’s easy to see some serious time was spent in packing the world to the brim with devious traps and brutal enemy positions. Bonfires serve as places of rest and they’re also re-spawn points after the (inevitable) death, so scouring the land for these safe havens while low on health and heading into unknown territory adds a level of tension to travels. The areas boast some impressive visual design, and are populated by monstrosities so gruesome even the thought of fighting them is terrifying. From the shimmering bridges of the Crystal Caverns, where iridescent butterflies float along on the frigid air, to the depths of the New Londo Ruins, piled so high with corpses and grime smell almost comes out of the television, the world of “Dark Souls” is a silently dreadful place that effectively fills one with a sense of solitude and danger. The struggle for survival is difficult, but it need not be made alone. For any gamer willing to take on its challenge, "Dark Souls" proves to be the ultimate test of patience, skill, and determination. “Dark Souls” has one of the most interesting online components in any game: the player is constantly online, and other players can leave messages on the ground to help or trick those playing their own game. There are also summon signs that lets online players be called into other players’ games for some temporary aid, or if they’re feeling devious to invade other players’ worlds in hopes of killing them and stealing their souls. “Dark Souls” also introduces covenants, or guilds, made with non-player characters, granting special bonuses for either helping or hunting other players. Unfortunately, the online connection can be a little unreliable and it’s difficult to find specific players, but for the most part it all works wonderfully. Playing offline means avoiding any dangerous soul hunters out there, but it also means the journey more difficult being alone. It’s just another area of the game that offers a choice of how to play, with distinct pros and cons either way. The actual combat in “Dark Souls” is heavy and satisfying, with a real sense of weight behind every bloody slash as steel clashes with steel and flesh is torn apart. Equipment defines doesn’t affect stats as much as it changes play style, and while it’s important to focus on one of the three main attack categories (dexterity, strength, and intelligence) there is a diverse array of weapons and armor that lend themselves to different play styles and can be switched around easily. There are even weapons that work outside these limits, such as a sword that deals damage based on magic prowess and spells that require no intelligence yet can still be used effectively. There are countless ways to tackle the unique challenges “Dark Souls” offers, and each one is viable in its own way. The game may be difficult, but it’s not cheap. “Dark Souls” is based on skill, and like anything skill based, practice and thought are the only things required to improve and emerge victorious. Some obstacles may seem insurmountable, but a good rule of thumb is “if it can be hit, it can be killed.” Even if only a small amount of damage is dealt with a hit, a low level character can take on huge, vicious demons with finesse and come out on top. The game may feel a little less than fair at times (unblockable moves that kill in one hit are really pushing it) but there’s always a way to win. “Dark Souls” is pretty much the antithesis of the modern game: it’s slow, methodical, deeply personal, and thoroughly morose. That being said, it’s also one of the most satisfying and unique games to come out in a long time. “Dark Souls” is a real challenge: a game that’s not afraid to be a true test of skill, endurance, and patience, pushing the player to the limit and asking them if they really are up to the challenge or not. this review was written by stephen carilli, click here for link to the review This post has been edited by 1whitebuddah on Wednesday, Aug 1 2012, 14:55
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1whitebuddah  |
Posted: Wednesday, Aug 1 2012, 14:03
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SHOWN PARASITIC

Group: BUSTED!
Joined: Jan 12, 2012

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| QUOTE (Fireman @ Wednesday, Aug 1 2012, 13:44) | | And why copy reviews, you should write your own. |
i agree with everything that is being said in that review, its only to give insight about the game, as long as it helps people why does it matter?, that review i posted is a lot more informal than what i would of put anyway so why not. you said you don't want to be a whiner but both of your posts are you whining LOL do you look around this forum and find things to whine about? it seems that way lol This post has been edited by 1whitebuddah on Wednesday, Aug 1 2012, 14:06
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nightwalker83  |
Posted: Thursday, Aug 2 2012, 07:53
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Don't mind me

Group: Members
Joined: Oct 10, 2004


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| QUOTE (Yossarianite @ Wednesday, Aug 1 2012, 22:17) | | QUOTE (nightwalker83 @ Wednesday, Aug 1 2012, 11:46) | | Any Silent Hill game although, I have only played 1 - 5. |
It would be a pleasure if you'd elaborate as such. It looks like Silent Hill will get on the list. | I like the first one the best. The second, couldn't bring myself to play it again! It was a bit buggy. The third was awesome! The Room scared the sh*t out of me. Fifth game (at least, the pc version) is extremely buggy most of the time you can't get past the second boss because of a bug in the game.
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