hi guys.. i going make CJ spawner.. here the code
| CODE |
//-------------MAIN--------------- thread "NULL"
:NULL_8 wait 0 if 0AB0: key_pressed 50 else_jump @NULL_8 jump @NULL_34
:NULL_34 wait 0 Model.Load(#MICRO_UZI) Model.Load(#NULL) else_jump @NULL_54
:NULL_54 wait 0 if Model.Available(#NULL) else_jump @NULL_54 04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 3.0 -0.3 0@ = Actor.Angle($PLAYER_ACTOR) Actor.Health(0@) = 1500 0245: set_actor 0@ walk_style_to "GANG2" 0446: set_actor 0@ immune_to_headshots 0 02E0: actor 0@ aggressive 05DE: AS_actor 2@ walk_around_ped_path 07FE: set_actor 0@ fighting_style_to 5 6 01B2: give_actor 0@ weapon 23 ammo 199 // Load the weapon model before using this Actor.WeaponAccuracy(0@) = 100 081A: set_actor 0@ weapon_skill_to 2 wait 0 jump @NULL_191
:NULL_191 wait 500 if Actor.Dead(0@) Model.Destroy(#TEC9) jump @NULL_217
:NULL_217 wait 50000 Actor.DestroyWithFade(0@)
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are those code correct???