IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Pages: (2) [1] 2   ( Go to first unread post ) Reply to this topicStart new topic

 Working at Rockstar Games

 what does it take to get there....
 
johnny_zoo  
Posted: Saturday, Jul 28 2012, 17:35
Quote Post


Soldier
Group Icon
Group: Members
Joined: Mar 15, 2009

uk.gif

XXXXX



Ive always been interested in art and design first on paper when I was a kid but now the modern computer revolution allows a faster creation of ones ideas. Programs like 3ds max and ZBrush are excellent tools and they almost consign paper and pen to the trashcan.

Ive been using various 3D programs since 2006 and I cant say Im an expert, even after all these years, but I do know the basics of 3D model creation.

But an environment/character artist is the area I would like to go into, but what skill level do you think it requires to get into a game development company like Rockstar Games? And I dont even need to work for them specifically, it can be any well known game developer that works on really cool games.

Is the standard very high? Do you think its worth working towards because we know that Rockstar only accpet the best of the best. Although environment artist is defintely easier than trying to get a job as a videogame programmer or C++ programmer for example.


If I show some renders here can someone critic my work and tell me what its like?

This post has been edited by johnny_zoo on Saturday, Jul 28 2012, 17:38
Users WebsitePMMSN
  Top
 

 
Bantri  
Posted: Saturday, Jul 28 2012, 17:36
Quote Post


I'll kill as many animals in GTA as I damn well please
Group Icon
Group: Members
Joined: Apr 24, 2010

us.gif

XXXXX



You have to be good at secrets that's for sure.
PMXbox LivePlayStation Network
  Top
 

 
Edward-Is-A-Flunky45  
Posted: Saturday, Jul 28 2012, 17:38
Quote Post


Frazy as Cruck
Group Icon
Group: Members
Joined: Feb 19, 2012

pride.gif

XXXXX



Rockstar's always working with 3DS Max ... Or something like that... I'm studying C++ and C# to work as an AI programmer. I like to program AI... So cool.
QUOTE
You have to be good at secrets that's for sure.

Not exactly secret... You just need to stay focused in your work... My friend Felipe Busquets (works for Rockstar), I said he was wrong when he did a Twitter account saying that he's an employee of Rockstar North... Because everyone would ask "what about htat game ?". Well... Secrets ? Not really... if you want to keep it secret.. Keep off the internet.

This post has been edited by Edward-Is-A-Flunky45 on Saturday, Jul 28 2012, 17:41
PM
  Top
 

 
lilbpack1  
Posted: Saturday, Jul 28 2012, 17:38
Quote Post


Thank You Based God.
Group Icon
Group: BUSTED!
Joined: Jul 28, 2012

XXXXX



It takes dedication and motivation

-Lil B
PM
  Top
 

 
Tori_95  
Posted: Saturday, Jul 28 2012, 17:39
Quote Post


PHD Guy
Group Icon
Group: Members
Joined: Jan 2, 2012

anarchist.gif

XXXXX



I think you need a career at least...

@Edward I personally think programming it's the best career ever and has a lot of future
PMPlayStation Network
  Top
 

 
DarkKingBernard  
Posted: Saturday, Jul 28 2012, 17:41
Quote Post


Embrace The Darkness
Group Icon
Group: Members
Joined: Dec 15, 2008

bz.gif

XXXXX



Infiltrate Rockstar to leak GTA V information? Good luck with that.
PMPlayStation Network
  Top
 

 
Edward-Is-A-Flunky45  
Posted: Saturday, Jul 28 2012, 17:45
Quote Post


Frazy as Cruck
Group Icon
Group: Members
Joined: Feb 19, 2012

pride.gif

XXXXX



QUOTE (Tori_95 @ Saturday, Jul 28 2012, 17:39)
I think you need a career at least...

@Edward I personally think programming it's the best career ever and has a lot of future

Yeah it is. Haha, i love programming... Seriously.
What do you need to work on Rockstar games:
-Passion for playing video games
-Talented in what you're working for
-Be experienced in the area that you want to work.

The job that you want is available in Rockstar North
https://www.rockstargames.com/jobs/position.../rockstar-north
PM
  Top
 

 
Niteye  
Posted: Saturday, Jul 28 2012, 17:46
Quote Post


Thug
Group Icon
Group: Members
Joined: Apr 1, 2007

au.gif

XXXXX



I think most of the major devs require some previous professional experience. "I thought myself this 3D modeling program myself and can create some things" probably won't cut it for them.

You also need to like whiskey, it's not a requirement but you won't last a week if you don't.
PM
  Top
 

 
SmC12  
Posted: Saturday, Jul 28 2012, 17:58
Quote Post



Group Icon
Group: Members
Joined: Jan 7, 2010

sj.gif

XXXXX



It takes alot of hard work and dedication, and creativity. Just being good at Photoshop and 3DSMax isn't enough, you need to really set yourself apart from every other artist out there. It also depends on what you actually want to do, and the demand for that type of job. For example there may be more demand for Game Engineers and Programmers over Artists, because there's generally more of them so there will be less demand. Also there's less Concept Aritists and Illustrators than there are Level Designers and Environment Artists. So you need to look at what they need at the current time, they won't just hire anyone if they don't need them.

The easiest way to get your foot into the industry is to become a tester. This isn't as relaxed and as fun as it sounds, you'll become extremely bored playing glitched games for a living, but it gets you into the industry and you can make contacts with the developers and then you'll have a better chance at climbing the ladder. If you just walk up to them claiming you're a good Environment Artist, without any solid evidence in the form of a portfolio that will set you apart from the other candidates, then you won't have a chance. Of course, just having a good portfolio isn't enough either, you need to have all the skills, qualities and the personality they're looking for. Experience is another important aspect. If you're plan is to be a programmer then get involved with modding games, script some missions and work with the SDK's, that's great learning and experience. The type of work Rockstar do requires the proper mindset than, say, a Halo developer. Because with Rockstar you're taking what already exists in the world and manipulating it, so you'll need good knowledge about different cultures and how society works - for GTA especially.

I'd say if you enjoy what you're doing currently then definately keep working at it, specialise in a certain type of art, in your case you said you like Environment and Character Design, which is great because you have alot of creative freedom, especially with environments, you can literally just create whatever landscape or scene is in your mind. So I would recommend you stick with it and maybe you'll be involved with creating a beautiful map like RDR or GTA V, you never know.


Someone created a thread just like this in General Discussion, you should take a look at that since it has alot more serious answers. Link.

This post has been edited by SmC12 on Saturday, Jul 28 2012, 18:14
PMXbox Live
  Top
 

 
Afusensi  
Posted: Saturday, Jul 28 2012, 17:58
Quote Post


BUSTED!
Group Icon
Group: Members
Joined: Jun 14, 2012

td.gif

XXXXX



QUOTE (lilbpack1 @ Saturday, Jul 28 2012, 17:38)
It takes dedication and motivation

-Lil B

To f*ck up hiphop?
PM
  Top
 

 
damian001  
Posted: Saturday, Jul 28 2012, 18:02
Quote Post


Vice City fanboy
Group Icon
Group: Members
Joined: Oct 19, 2003

XXXXX



You already blew your chances by registering here at GTAforums.
PMMSNAOLXbox Live
  Top
 

 
Carl CJ Johnsons Brother Brian  
Posted: Saturday, Jul 28 2012, 18:08
Quote Post


Too long; didn't read
Group Icon
Group: Members
Joined: May 27, 2012

Member Award




QUOTE (Tori_95 @ Saturday, Jul 28 2012, 17:39)
I think you need a career at least...

@Edward I personally think programming it's the best career ever and has a lot of future

That is indeed right. That's the reason why I'll visit the High Technical School in September for 5 years. I want to learn programming, you know. icon14.gif
PM
  Top
 

 
MIKON8ERISBACK  
Posted: Saturday, Jul 28 2012, 18:08
Quote Post


My real name is Michael. #FACT.
Group Icon
Group: Members
Joined: Nov 25, 2011

cd.gif

XXXXX



I have no problem keeping a secret or two if that's what it takes.
Users WebsitePM
  Top
 

 
biotch69  
Posted: Saturday, Jul 28 2012, 18:12
Quote Post


The Man You Wish You Didn't Meet
Group Icon
Group: Members
Joined: Sep 28, 2009

us.gif

XXXXX



QUALIFICATIONS
-2+ years of post-secondary educational experience in 2D and 3D art production.
-Superior 2D and 3D art skills.
-Eagerness to learn new software tools and technologies.
-Ability to work in a team setting, under deadlines and time constraints.
-Expertise in 3ds Max, Photoshop, or other technologies utilized in the production of game art.
-Strong technical background with ability to grasp new programs and systems quickly.
-Ability to work with a high degree of self-direction and motivation.
-Strong communication and time management skills.
-Able to prioritize and multi-task.
-Creative nature with strong problem solving skills.
-Game experience preferred.

SOURCE

"Superior 2D and 3D art skills" seems kinda vague to me.. how do you measure "superior"?
PMXbox Live
  Top
 

 
MIKON8ERISBACK  
Posted: Saturday, Jul 28 2012, 18:12
Quote Post


My real name is Michael. #FACT.
Group Icon
Group: Members
Joined: Nov 25, 2011

cd.gif

XXXXX



Anybody can say that they wanna work for R*. It takes real ambition, dedication, and work ethic to actually make it happen. By "work ethic" I mean that one should not start off their career complaining about hours, work load, or contemplate unionization with other employees. There is NO evidence or even any hints to suggest that R* should be accused of violating worker's rights. If 6 day work weeks should be considered "violations" then I might as well hang myself right now! (PS: Im not being serious about the suicide thing, but you get what I'm saying). smile.gif
Users WebsitePM
  Top
 

 
Carl CJ Johnsons Brother Brian  
Posted: Saturday, Jul 28 2012, 18:13
Quote Post


Too long; didn't read
Group Icon
Group: Members
Joined: May 27, 2012

Member Award




QUOTE (biotch69 @ Saturday, Jul 28 2012, 18:12)
QUALIFICATIONS
-2+ years of post-secondary educational experience in 2D and 3D art production.
-Superior 2D and 3D art skills.
-Eagerness to learn new software tools and technologies.
-Ability to work in a team setting, under deadlines and time constraints.
-Expertise in 3ds Max, Photoshop, or other technologies utilized in the production of game art.
-Strong technical background with ability to grasp new programs and systems quickly.
-Ability to work with a high degree of self-direction and motivation.
-Strong communication and time management skills.
-Able to prioritize and multi-task.
-Creative nature with strong problem solving skills.
-Game experience preferred.

SOURCE

"Superior 2D and 3D art skills" seems kinda vague to me.. how do you measure "superior"?

This. icon14.gif OP: WHERE do you want to Rockstar? Rockstar North? San Diego? Or what?
PM
  Top
 

 
DeafMetal  
Posted: Saturday, Jul 28 2012, 18:15
Quote Post


Soldier
Group Icon
Group: Members
Joined: Mar 20, 2012

XXXXX



I think the biggest requirement is to live close to one of their offices.
PM
  Top
 

 
Carl CJ Johnsons Brother Brian  
Posted: Saturday, Jul 28 2012, 18:19
Quote Post


Too long; didn't read
Group Icon
Group: Members
Joined: May 27, 2012

Member Award




Oh okay now I have seen it. You live in UK. That's okay. So Rockstar North is something for you. That's good because it's in europe and that means: labor laws. So you won't work longer 14 hours per day if not even shorter. icon14.gif
PM
  Top
 

 
johnny_zoo  
Posted: Saturday, Jul 28 2012, 19:28
Quote Post


Soldier
Group Icon
Group: Members
Joined: Mar 15, 2009

uk.gif

XXXXX



Thanks for the replies...

QUOTE (SmC12 @ Saturday, Jul 28 2012, 17:58)
It takes alot of hard work and dedication, and creativity. Just being good at Photoshop and 3DSMax isn't enough, you need to really set yourself apart from every other artist out there. It also depends on what you actually want to do, and the demand for that type of job. For example there may be more demand for Game Engineers and Programmers over Artists, because there's generally more of them so there will be less demand. Also there's less Concept Aritists and Illustrators than there are Level Designers and Environment Artists. So you need to look at what they need at the current time, they won't just hire anyone if they don't need them. 

The easiest way to get your foot into the industry is to become a tester. This isn't as relaxed and as fun as it sounds, you'll become extremely bored playing glitched games for a living, but it gets you into the industry and you can make contacts with the developers and then you'll have a better chance at climbing the ladder. If you just walk up to them claiming you're a good Environment Artist, without any solid evidence in the form of a portfolio that will set you apart from the other candidates, then you won't have a chance. Of course, just having a good portfolio isn't enough either, you need to have all the skills, qualities and the personality they're looking for. Experience is another important aspect. If you're plan is to be a programmer then get involved with modding games, script some missions and work with the SDK's, that's great learning and experience. The type of work Rockstar do requires the proper mindset than, say, a Halo developer. Because with Rockstar you're taking what already exists in the world and manipulating it, so you'll need good knowledge about different cultures and how society works - for GTA especially.

Someone created a thread just like this in General Discussion, you should take a look at that since it has alot more serious answers. Link.


Wow when you put it like that it seems disheartening like its a very long way to go and it makes me realise Im no way near that level at all yet. Im working on a portfolio now which isnt too bad at the moment. I will defintely try to get a job as a game tester if thats what needs to be done but these jobs always wnt experience which I dont have because noone will give you the experience in the first place to get into the industry, i.e. a vicious cycle.

Would you say the modding community here is a great place to get experience in? In all the years Ive been here the modding community is synonymous with techie nerds/geniuses not sure if I would fit that mold.

QUOTE (damian001 @ Saturday, Jul 28 2012, 18:02)
You already blew your chances by registering here at GTAforums.

Ive been interested in 3D art since 2003 long before I knew of this site. Im not your typical "gta.net/newbie".


QUOTE (Carl CJ Johnsons Brother Brian @ Saturday, Jul 28 2012, 18:19)
Oh okay now I have seen it. You live in UK. That's okay. So Rockstar North is something for you. That's good because it's in europe and that means: labor laws. So you won't work longer 14 hours per day if not even shorter. icon14.gif


Yeah Im not far from Rockstar North which is cool relocating to Edinburgh would be no problem if one had to.
Users WebsitePMMSN
  Top
 

 
Cheat  
Posted: Saturday, Jul 28 2012, 19:41
Quote Post


the only people for me are the mad ones
Group Icon
Group: The Connection
Joined: Mar 23, 2009

sf.gif

Member Award




Well it certainly requires a career in programming (or whatever specific area of video game creation you wish to work in), modeling skills and being a fanboy's not going to get you anywhere. My guess is that they mostly hire professionals with years of experience in known companies.
PMMSNXbox LivePlayStation Network
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Pages: (2) [1] 2 

Topic Options Reply to this topicStart new topic
Search topic for posted by (exact match)



 
IMG IMG