|
 |
|
|
|
|
|
GTA Modification Forums
How do I make the days last longer? Help would be appreciated.
 |
|
 |
| |
fireguy109  |
|
Come in, cause trouble, leave for another week.

Group: Leone Family Mafia
Joined: Aug 30, 2010


|
| CODE | {$CLEO .cs} 03A4: name_thread 'RTMOD' // This is the name of the thread. :RTMOD_11 0001: wait 0 ms // The code is in loop so you need a wait here to prevent a crash. 00BF: 0@ = current_time_hours, 1@ = current_time_minutes // This stores the game's current time in hours as 0@ and in minutes as 1@. 00C0: set_current_time_hours_to 0@ minutes_to 1@ // This forces the time to stay still. 00D6: if 0019: 32@ > 1999 // Checks if 2000 milliseconds has passed (2 seconds) 004D: jump_if_false @RTMOD_11 // If not, loop back up. If yes, continue. 0006: 32@ = 0 // Internal timer 32@ is reset so it can check if one minute has passed again later on. 000A: 1@ += 1 // One game minute is added. 00D6: if 0019: 1@ > 59 // Checks if time in minutes passed 59 minutes. 004D: jump_if_false @RTMOD_128 // If not, jump to next label. If yes, continue. 0006: 1@ = 0 // Resets the minute. 000A: 0@ += 1 // One game hour is added because 59 minutes has passed. 00D6: if 0019: 0@ > 23 // Checks if time in hours passed 23 hours. 004D: jump_if_false @RTMOD_128 // If not, jump to next label. If yes, continue. 0006: 0@ = 0 // Resets the hour. :RTMOD_128 00C0: set_current_time_hours_to 0@ minutes_to 1@ // Game time is forced to set at those values. 0002: jump @RTMOD_11 // Loops back up. |
Modified from the Real Time Clock script on GTA Modding. Compile as a Cleo script in Sanny Builder. This belongs in the III Coding request topic, BTW. This post has been edited by fireguy109 on Friday, Jul 27 2012, 21:12
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
mr6plow9  |
|
2013: The Great Video Game Migration

Group: Members
Joined: Apr 30, 2012


|
| QUOTE (fireguy109 @ Friday, Jul 27 2012, 21:09) | | CODE | {$CLEO .cs} 03A4: name_thread 'RTMOD' // This is the name of the thread. :RTMOD_11 0001: wait 0 ms // The code is in loop so you need a wait here to prevent a crash. 00BF: 0@ = current_time_hours, 1@ = current_time_minutes // This stores the game's current time in hours as 0@ and in minutes as 1@. 00C0: set_current_time_hours_to 0@ minutes_to 1@ // This forces the time to stay still. 00D6: if 0019: 32@ > 1999 // Checks if 2000 milliseconds has passed (2 seconds) 004D: jump_if_false @RTMOD_11 // If not, loop back up. If yes, continue. 0006: 32@ = 0 // Internal timer 32@ is reset so it can check if one minute has passed again later on. 000A: 1@ += 1 // One game minute is added. 00D6: if 0019: 1@ > 59 // Checks if time in minutes passed 59 minutes. 004D: jump_if_false @RTMOD_128 // If not, jump to next label. If yes, continue. 0006: 1@ = 0 // Resets the minute. 000A: 0@ += 1 // One game hour is added because 59 minutes has passed. 00D6: if 0019: 0@ > 23 // Checks if time in hours passed 23 hours. 004D: jump_if_false @RTMOD_128 // If not, jump to next label. If yes, continue. 0006: 0@ = 0 // Resets the hour. :RTMOD_128 00C0: set_current_time_hours_to 0@ minutes_to 1@ // Game time is forced to set at those values. 0002: jump @RTMOD_11 // Loops back up. |
Modified from the Real Time Clock script on GTA Modding. Compile as a Cleo script in Sanny Builder. This belongs in the III Coding request topic, BTW. | Thanks, but I was hoping for something that didn't require cleo modding. I'll just have to deal with it. I posted in the request mod in this section and got no reply. It completly slipped my mind that it would deal with coding.  Thanks again.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|