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 Dummies And Parts Of A Vehicle

 GTA Sa. Dummies And Parts
 
roberto5858  
Posted: Friday, Jul 27 2012, 18:50
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Hi.

Excuse me, but, ¿What is a dummy? confused.gif

I'm making a bus and a subway, i have the models and the textures, but i dont know if all the parts of the models need specific names and dummies.

I'm looking for a tutorial, but nothing sad.gif

Does anyone know something about this?

Thanks smile.gif


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fireguy109  
Posted: Friday, Jul 27 2012, 19:15
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There's a pretty specific list. I'd open up the default bus and default subway in Zmodeler or 3ds Max first. Then, look at the model hierarchy. It should have all the dummies and parts listed and organized (for example, wing_rf_hi_ok and wing_rf_hi_dam should be a subsection of the wing_rf_dummy in the hierarchy). If you can't pull it up I can post a full list. smile.gif

Then just make and position your dummies and parts, set up the model hierarchy, and export. icon14.gif

E: by the way, a dummy tells the game engine where a specific part is. It's mostly used for damaging the car and for animations. If the dummy was in the wrong place on the driver side door, for example, the door might swing way up in the air when opened. Dummies are needed so the game doesn't crash, and you need to build your hierarchy around them so the game knows to replace your brand new front bumper with the broken version when you hit a tree. tounge.gif

E2: This image is from one of my tutorials on converting cars. The third screenshot down shows a cleaned up hierarchy. It might be a bit different for SA, but hopefully this gives you a rough idea of what you need.

http://i.imgur.com/aBATK.jpg

This post has been edited by fireguy109 on Friday, Jul 27 2012, 19:20
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ghost of delete key  
Posted: Saturday, Jul 28 2012, 03:15
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QUOTE (fireguy109 @ Friday, Jul 27 2012, 15:15)
... a dummy tells the game engine where a specific part is. It's mostly used for damaging the car and for animations. If the dummy was in the wrong place on the driver side door, for example, the door might swing way up in the air when opened. Dummies are needed so the game doesn't crash, and you need to build your hierarchy around them so the game knows to replace your brand new front bumper with the broken version when you hit a tree. tounge.gif

More specifically, the dummy is a non-rendered object within the model which defines a component's spatial orientation and hierarchical relationship to other components within the model. Such components may be rendered, such as the doors and fenders of a car, or non-rendered like a collision object of a building.

I don't believe there ever was a tutorial specifically for understanding dummies, but there is enough mention of them in various car and (other) modeling tuts to understand what they do.
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