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 Making a vehicle bulletproof in GTA San Andreas

 
pilot35  
Posted: Friday, Jul 27 2012, 08:55
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Hey guys, I'm new here. I have a question though... How do you make a specific vehicle, for example the Securicar, bulletproof? I have been using mods quite a while ago to make the game as realistic as possible. I seem to cannot find a mod like so. So I decided to make my own mod!:D But liked I said, I am new to this modding, so I need help from you guys.tounge.gif anyone of you have a cleo script for that mod? Here is what I got, but it only set to make the vehicle CJ is driving bulletproof. Anyone can correct this? I would like to make more than one vehicles bulletproof.

{CLEO.cs}

:START
0001: wait 0 ms
00D6: if
00E0: player $PLAYER_CHAR driving
004D: jump_if_false @START
03C1: 0@ = player $PLAYER_CHAR car_no_save
02AC: set_car 0@ immunities BP 1 FP 0 EP 0 CP 0 MP 0
0002: jump @START

Thanks in advance! smile.gif
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fireguy109  
Posted: Friday, Jul 27 2012, 14:35
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You could search within a certain radius (maybe 100 or so) for any instances of that car (the securicar here), BP them, then release them and loop again. You could probably get more help in III Coding.

E: @i_shoot_once he means making all Securicars in the game BP, not just one or two.
E2: What Oksu put. colgate.gif

This post has been edited by fireguy109 on Friday, Jul 27 2012, 22:37
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i_shoot_once  
Posted: Friday, Jul 27 2012, 21:23
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if its old and its a ford, i will make it
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i beleve you can make a car bullet proof and resistant to any other damage to by checking BP/FP/EP/DP in most save game editors if you have the car u want stored in a garage( some may just have for just BP which stands for bullet proof)
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oksa8  
Posted: Friday, Jul 27 2012, 21:53
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Untested:

CODE
{$CLEO .cs}

Thread 'BP'

:BP_1
wait 0 ms
if
0256:   player $PLAYER_CHAR defined
jf @BP_1
00A0: store_actor $PLAYER_ACTOR position_to 1@ 2@ 3@
073E: get_car_in_sphere 1@ 2@ 3@ radius 250.0 model #SECURICA handle_as 0@  
if
056E:   car 0@ defined
jf @BP_2
02AC: set_car 0@ immunities BP 1 FP 0 EP 0 CP 0 MP 0 // Set what you want.
                                         
:BP_2 // Make actor car proofed.
if
00DD:   actor $PLAYER_ACTOR driving_car_with_model #SECURICA
jf @BP_1
03C0: 0@ = actor $PLAYER_ACTOR car
if
056E:   car 0@ defined
jf @BP_1
02AC: set_car 0@ immunities BP 1 FP 0 EP 0 CP 0 MP 0 // Set what you want.
jump @BP_1
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