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 How to import Vice City map to 3DS MAX

 
Alex626  
Posted: Wednesday, Jul 25 2012, 11:26
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Hello fellow modders!

I need to import the entire Vice City model into 3DS MAX 2012, part by part, so I will be able to remake the city in HD. I searched for on a several sites on how to do it, and finally I found a working importer\exported - KAM's tools. I figured out of how to import separate DFFs, but the IDE\IPL importing is still not clear to me. It's said that I should unpack all DFFs\TXDs from gta3.img into some folder, then I should set this folder as a DFF path - this step makes no difficulties. Then I press "IPL" button, but nothing happens.

Then I opened MAX Script log, and here is what I found:

CODE
>inst
line  1
 Reading T:\Games\vice_city\models\extracted\IslandLODmainland.dff...

 >>>Can't Find/Open T:\Games\vice_city\models\extracted\IslandLODmainland.dff<<<

line  2
 Reading T:\Games\vice_city\models\extracted\cdseabed01.dff...

 >>>Can't Find/Open T:\Games\vice_city\models\extracted\cdseabed01.dff<<<

line  3
 Reading T:\Games\vice_city\models\extracted\cdseabed02.dff...

 >>>Can't Find/Open T:\Games\vice_city\models\extracted\cdseabed02.dff<<<



Somehow, it couldn't open the DFF files. Their path is "T:\Games\vice_city\models\extracted", and all the models are actually exist there. I extracted them with old IMG Tools.

Here I need your help.

Thank you in advance!

This post has been edited by Alex626 on Wednesday, Aug 29 2012, 12:47
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Frank.s  
Posted: Wednesday, Jul 25 2012, 11:31
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Then click import ipl.
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Alex626  
Posted: Wednesday, Jul 25 2012, 11:43
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I pressed it, but nothing happened. Then I opened MAX Script log, and here is what I found:

CODE
>inst
line  1
 Reading T:\Games\vice_city\models\extracted\IslandLODmainland.dff...

 >>>Can't Find/Open T:\Games\vice_city\models\extracted\IslandLODmainland.dff<<<

line  2
 Reading T:\Games\vice_city\models\extracted\cdseabed01.dff...

 >>>Can't Find/Open T:\Games\vice_city\models\extracted\cdseabed01.dff<<<

line  3
 Reading T:\Games\vice_city\models\extracted\cdseabed02.dff...

 >>>Can't Find/Open T:\Games\vice_city\models\extracted\cdseabed02.dff<<<



Somehow, it couldn't open the DFF files. Their path is "T:\Games\vice_city\models\extracted", and all the models are actually exist there. I extracted them with old IMG Tools.
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Alex626  
Posted: Wednesday, Jul 25 2012, 14:10
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Okay, I figured out, that plugin doesn't work with 2012 version. I launched it on 2010, and it has imported me a city. But how to import textures on the objects?
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Alex626  
Posted: Sunday, Jul 29 2012, 11:42
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UP!

Please, tell me how to unpack all TXD files from gta3.img into bmp automatically!
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Alex626  
Posted: Sunday, Jul 29 2012, 19:50
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Please, anybody!
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Frank.s  
Posted: Sunday, Jul 29 2012, 20:10
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Afaik it's not possible to extract them all at once. What you'll need to do is get the txd's that are used in the section of your map and extract each txd one at a time, all txd tools like G-Txd or TxdWorkshop have buttons to export the whole txd at once.
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Alex626  
Posted: Monday, Jul 30 2012, 10:09
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QUOTE (Frank.s @ Sunday, Jul 29 2012, 20:10)
Afaik it's not possible to extract them all at once. What you'll need to do is get the txd's that are used in the section of your map and extract each txd one at a time, all txd tools like G-Txd or TxdWorkshop have buttons to export the whole txd at once.

Yes, I know that already. I've checked every possible program. Maybe there is some source codes for TXD extractor, so I can code a custom program for batch export?
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Alex626  
Posted: Monday, Jul 30 2012, 13:42
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Alright, I finally figured out how to extract all TXD files. Now I've got all the 6225 TGA files in my DFF path. What to do the next? I open 3ds max 2010, choose Map IO, set DFF path to my DFF\TGA files folder, then I check texture format to tga and I press IPL. I've chosen to load airport.ipl. After processing it loads me an airport with all the buildings. But there is no textures, they are not shown. I've checked material, it is set to a "GTA_Mtl". Maybe that's a problem? Please, help, I need to get these textures working in 3ds max.

Screenshot: http://i50.tinypic.com/mradlc.png


This post has been edited by Alex626 on Monday, Jul 30 2012, 13:48
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Alex626  
Posted: Tuesday, Jul 31 2012, 13:59
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UP!
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Alex626  
Posted: Monday, Aug 6 2012, 08:15
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Anybody knows how to import textures to 3DS MAX? P.S. How did those guys ported San Andreas into RAGE? Did they take out the city into 3ds max, then exported to new engine, or they just copied some files?
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