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[WIP] Vice Cry 1.8
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kowal125xr  |
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Player Hater

Group: Members
Joined: Sep 13, 2009


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Every game gets old in terms of graphics. The hits from the past fall into oblivion for various reasons, but undoubtedly the most significant of them is poor -as for our times- graphic quality. GTA Vice City is presently a collection of blatant textures and models, which certainly don't make the game more enjoyable. Vice Cry is a modification that aims to prolong the life of the game, and to make one of the best parts of the GTA series more entertaining to play.
We decided to create a new topic because we want to keep clarity. Furthermore - v1.8 is going to be the biggets and the greatest version in Vice Cry history, so it deserves for that. New features in 1.8:- Complete renovation of... Everything. - New peds * - HQ cars textures * - More detailed world - ENB Series support - New timecyc - New weapons * - New textures (especially buildings) - A little bit more 3D grass (there's never enough) * - Maybe not all at once, but as much, as we can. Possible features: - Density of the traffic - New cars This is what Vice Cry actually contains:- a slew of new textures - changed 100% vegetation (100% with flowerpots) - LOD system for palms - marsh vegetation - radar HQ and weapons in HUD HQ - new vehicles (Xbox Vehicles Mod) - tropical island - remodeled some skycrapers - remodeled pickups - new particle effects - modified traffic lights - repaired a lot of texture mapping - reapired bugs in .IDE - modified models - 3D grass Kov - Father director dave. - Second father director, 2D/3D graphic designer, ideas Kapcaniew - 2D graphic designer, lazy beast OSZUST - good, old tester     For permission to use Their mod in Vice Cry:- ALMOST610 - yojo2 - SLAYERMAGGOT - rmws. - Squirlkiller - DimZet13 Crysis & Far Cryfor textures and beautiful vegetation models. CGTexturesfor wonderful textures.
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