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 [WIP] Vice Cry 1.8

 
kowal125xr  
Posted: Monday, Jul 23 2012, 09:28
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Every game gets old in terms of graphics. The hits from the past fall into oblivion for various reasons,
but undoubtedly the most significant of them is poor -as for our times- graphic quality.
GTA Vice City is presently a collection of blatant textures and models,
which certainly don't make the game more enjoyable.
Vice Cry is a modification that aims to prolong the life of the game,
and to make one of the best parts of the GTA series more entertaining to play.




We decided to create a new topic because we want to keep clarity. Furthermore - v1.8 is going to be
the biggets and the greatest version in Vice Cry history, so it deserves for that.




user posted image

New features in 1.8:

- Complete renovation of... Everything.
- New peds *
- HQ cars textures *
- More detailed world
- ENB Series support
- New timecyc
- New weapons *
- New textures (especially buildings)
- A little bit more 3D grass (there's never enough)

* - Maybe not all at once, but as much, as we can.

Possible features:

- Density of the traffic
- New cars


This is what Vice Cry actually contains:

- a slew of new textures
- changed 100% vegetation (100% with flowerpots)
- LOD system for palms
- marsh vegetation
- radar HQ and weapons in HUD HQ
- new vehicles (Xbox Vehicles Mod)
- tropical island
- remodeled some skycrapers
- remodeled pickups
- new particle effects
- modified traffic lights
- repaired a lot of texture mapping
- reapired bugs in .IDE
- modified models
- 3D grass




user posted image

Kov - Father director
dave. - Second father director, 2D/3D graphic designer, ideas
Kapcaniew - 2D graphic designer, lazy beast
OSZUST - good, old tester



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For permission to use Their mod in Vice Cry:
- ALMOST610
- yojo2
- SLAYERMAGGOT
- rmws.
- Squirlkiller
- DimZet13


Crysis & Far Cry
for textures and beautiful vegetation models.


CGTextures

for wonderful textures.
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ufide24  
Posted: Monday, Jul 23 2012, 11:33
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good textures icon14.gif
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Death2Drugs  
Posted: Monday, Jul 23 2012, 19:11
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Are you using XBOX peds? I heard they look much better (i.e. separate fingers, more human looking, etc).
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SilentPL  
Posted: Monday, Jul 23 2012, 19:29
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Member Award




QUOTE (Death2Drugs @ Monday, Jul 23 2012, 21:11)
Are you using XBOX peds? I heard they look much better (i.e. separate fingers, more human looking, etc).

Not in VC, I think.
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XEPOMAHT007  
Posted: Monday, Jul 23 2012, 20:21
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QUOTE (Death2Drugs @ Monday, Jul 23 2012, 19:11)
Are you using XBOX peds? I heard they look much better (i.e. separate fingers, more human looking, etc).

Models peds in and out cutscenes for GTA VC PC and XBOX are fully identical.
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Death2Drugs  
Posted: Tuesday, Jul 24 2012, 03:29
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QUOTE (XEPOMAHT007 @ Monday, Jul 23 2012, 20:21)
QUOTE (Death2Drugs @ Monday, Jul 23 2012, 19:11)
Are you using XBOX peds? I heard they look much better (i.e. separate fingers, more human looking, etc).

Models peds in and out cutscenes for GTA VC PC and XBOX are fully identical.

Oh. I thought that Rockstar gave the special treatment for the XBOX version like they did with III.

You're going to make completely new peds? I hope you try to make them look as similar as possible to the original ones to keep the original vibe of the game.
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Togrul  
Posted: Tuesday, Jul 24 2012, 06:36
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Flawless. Adding a bit dirt to textures would be awesome
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kowal125xr  
Posted: Tuesday, Jul 24 2012, 07:54
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QUOTE
You're going to make completely new peds? I hope you try to make them look as similar as possible to the original ones to keep the original vibe of the game.


That's our mod purpose - try to preserve the original style of the city.
Same with peds - we'll remake some of them and we'll try to keep their original appearance.

BTW - when we'll get to that stage with peds, we'll need help with rigging. smile.gif


But at the moment we're focused on static models. I'll show you a comparison next time (org. Vice City models vs Vice Cry models).
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Death2Drugs  
Posted: Tuesday, Jul 24 2012, 19:58
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Wanna milky?
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QUOTE (kowal125xr @ Tuesday, Jul 24 2012, 07:54)
QUOTE
You're going to make completely new peds? I hope you try to make them look as similar as possible to the original ones to keep the original vibe of the game.


That's our mod purpose - try to preserve the original style of the city.
Same with peds - we'll remake some of them and we'll try to keep their original appearance.

BTW - when we'll get to that stage with peds, we'll need help with rigging. smile.gif


But at the moment we're focused on static models. I'll show you a comparison next time (org. Vice City models vs Vice Cry models).

That's good! I can't wait to see all the peds with separate fingers and actually look like proper humans!
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Masny  
Posted: Monday, Jul 30 2012, 14:05
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Polacy górą!
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Ok, I'm gonna wait for new version smile.gif
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MW_29  
Posted: Monday, Jul 30 2012, 23:08
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And i heard that 1.7 was meant to be last one ...;]
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Victor_Knight  
Posted: Wednesday, Sep 5 2012, 12:26
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I have a problem with your mod. The roads have terrible glows. Can I fix it somehow?
user posted imageuser posted image

So... You guys making a great work. and I hope you'll release something like DLC for Vice Cry with dark road textures like in SRT3, which looks much better than current "white" roads.


This post has been edited by Victor_Knight on Wednesday, Sep 5 2012, 12:30
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universetwisters  
Posted: Wednesday, Sep 5 2012, 13:09
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father director? Does that mean head of the mod or something
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H3NR1QU3  
Posted: Wednesday, Sep 5 2012, 20:44
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QUOTE (Victor_Knight @ Wednesday, Sep 5 2012, 09:26)
I have a problem with your mod. The roads have terrible glows. Can I fix it somehow?
user posted imageuser posted image

So... You guys making a great work. and I hope you'll release something like DLC for Vice Cry with dark road textures like in SRT3, which looks much better than current "white" roads.

As far as I'm concerned VC roads were always like that.
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wahgah  
Posted: Thursday, Sep 6 2012, 02:24
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just curious if there is a release of 1.8 coming out soon. you haven't said on any of your pages(that I have noticed) and i can't get 1.7 to work, just thought I could wait for 1.8 and try it instead.
thank you for any information provided.
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Crystallas  
Posted: Thursday, Sep 6 2012, 06:21
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Good luck with this. I'm anxious to see the progress. smile.gif
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spartaque12  
Posted: Saturday, Sep 22 2012, 10:41
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very nice work <3 inlove.gif
so in 1.8 you combine vc + lod ?
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kowal125xr  
Posted: Sunday, Nov 11 2012, 23:16
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It's been a long time...

Sorry for this big lack of info. I'm very lazy :F


So we were focused on the docks. Really small part of the whole city. After... let's say... a month of work, we have something like this:

user posted image user posted image user posted image user posted image


Docks are completed (in our opinion).

Now we're changing the airport area:

user posted image user posted image user posted image user posted image



Thanks to our friend xXaerooff2Xx who brought us planes models from GTA IV! (props mate cookie.gif)

user posted image user posted image


If someone is interested:
There will be the "Insane Veg-Edition" of Vice Cry - a special version of the mod with horribly big amount of vegetation. Example:
user posted image

I'm gonna plant everywhere... until my PC dies... tounge.gif


I'll try to provide more update/info/screens/anything here.


Answer Time

@Victor_Knight - as H3NR1QU3 said
@universetwisters - yep
@wahgah - not so soon, as you probably guessed.
@Crystallas - thank you alien.gif
@spartaque12 - thanks and... you know - we are implementing our own lod system

Cheers
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vans123  
Posted: Sunday, Nov 11 2012, 23:29
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looks good so far
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ElMafias  
Posted: Monday, Nov 12 2012, 01:27
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So we install this in vice city? Or which game? And looking forward this, looking rather nice. also if you need any help with GFX I can TRY
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