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[WIP|EFLC] GTA Vice City Classic on Rage GTA Vice on Rage Engine
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Frank.s  |
Posted: Saturday, Jul 21 2012, 23:09
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IV Scripter, Modeler.

Group: Members
Joined: Apr 15, 2008



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| QUOTE (Silent) | | Maybe "RAGE" teams, but not "RenderWare" teams, I think. |
Yeah i %100 agree, Should have included that now come to think of it. | QUOTE (Madness Force) | | Yes, I know people who speak Russian and English. I use Google Translator but it creates errors and I know that. |
Ok.  | QUOTE | | Great Render object is you topic. How long have you been doing the same object? |
I'm not sure what you're specifically referring to so i will list the most recent stuff that i made. III Rage Classic Stinger conversion took 4 days, but that was because i was learning IV vehicle exporting. Construction lift SCO script: 3-5 days including exporting the III Lift mesh. Shoreside Lift Bridge: couple hours to detach the original static bridge part, make the movable wbd collision and script a simple keypress up+down placeholder SCO script. MLO for Staunton Toilet: Couple hours to do the MLO and make new interior-ish vertex coloring for it. Terrain smoothing: Couple Hours to subdivide+relax the wdrs and wbn for the first section of grass. Water in Francis International Airport war monument thingy: 30 mins. This post has been edited by Frank.s on Saturday, Jul 21 2012, 23:15
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Blaster_nl  |
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (Frank.s @ Sunday, Jul 22 2012, 00:50) | | QUOTE (Zom-B @ Saturday, Jul 21 2012, 22:45) | I get such a strong impression of camaraderie in this forum.. |
Yeah i see what you mean, this place is odd like that. Instead of the whole forum being like one family, the individual mod teams tend to stick together and go against other teams. Alliances and refusals to help are based upon what members of which team have pissed off what members of another team. Its been like that recently with TC teams, not sure about the other more specific mod forums, coding, vehicles, etc, on GTAF. I wonder if it was like this years ago, doubt it. | Somehow everyone has another opinion about how VC should look on rage. GTA3, only 2 conversions, major differences between the two even.
SA, no one would dare to compete with us, they would waste their time.
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nkjellman  |
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Boss

Group: Members
Joined: Aug 28, 2008



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| QUOTE (Blaster_nl @ Sunday, Jul 22 2012, 01:31) | | QUOTE (Frank.s @ Sunday, Jul 22 2012, 00:50) | | QUOTE (Zom-B @ Saturday, Jul 21 2012, 22:45) | I get such a strong impression of camaraderie in this forum.. |
Yeah i see what you mean, this place is odd like that. Instead of the whole forum being like one family, the individual mod teams tend to stick together and go against other teams. Alliances and refusals to help are based upon what members of which team have pissed off what members of another team. Its been like that recently with TC teams, not sure about the other more specific mod forums, coding, vehicles, etc, on GTAF. I wonder if it was like this years ago, doubt it. |
Somehow everyone has another opinion about how VC should look on rage. GTA3, only 2 conversions, major differences between the two even.
SA, no one would dare to compete with us, they would waste their time. | Hey, hopefully something good will come out of all this. The SOL team plans to start work on Rage. Maybe all of our projects can join together for that. They use IV SA model conversions for San Andreas, ether VC Classic, or VC Rage model conversions for VC, and III Rage Classic for LC. I know your going to be all like, IV has map bounds bla bla bla. I'm sure they can be hacked, and they said that they have already cracked SA's map bounds. I'm sure if someone puts their time into it, they can crack IV's map bounds, which I would like. If we had cracked bounds, I could install maps like Red Dead Desert or mountainus maps, with out them interfering with LC's New York feel. No offense to those who make add on maps, but its weird having them there next to LC. It just doesn't seem right. But it would be cool if they could be far away so LC can have its New York feel, and those maps can have their own feel.
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Blaster_nl  |
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (nkjellman @ Sunday, Jul 22 2012, 03:43) | | QUOTE (Blaster_nl @ Sunday, Jul 22 2012, 01:31) | | QUOTE (Frank.s @ Sunday, Jul 22 2012, 00:50) | | QUOTE (Zom-B @ Saturday, Jul 21 2012, 22:45) | I get such a strong impression of camaraderie in this forum.. |
Yeah i see what you mean, this place is odd like that. Instead of the whole forum being like one family, the individual mod teams tend to stick together and go against other teams. Alliances and refusals to help are based upon what members of which team have pissed off what members of another team. Its been like that recently with TC teams, not sure about the other more specific mod forums, coding, vehicles, etc, on GTAF. I wonder if it was like this years ago, doubt it. |
Somehow everyone has another opinion about how VC should look on rage. GTA3, only 2 conversions, major differences between the two even.
SA, no one would dare to compete with us, they would waste their time. |
Hey, hopefully something good will come out of all this.
The SOL team plans to start work on Rage. Maybe all of our projects can join together for that. They use IV SA model conversions for San Andreas, ether VC Classic, or VC Rage model conversions for VC, and III Rage Classic for LC.
I know your going to be all like, IV has map bounds bla bla bla. I'm sure they can be hacked, and they said that they have already cracked SA's map bounds. I'm sure if someone puts their time into it, they can crack IV's map bounds, which I would like. If we had cracked bounds, I could install maps like Red Dead Desert or mountainus maps, with out them interfering with LC's New York feel. No offense to those who make add on maps, but its weird having them there next to LC. It just doesn't seem right. But it would be cool if they could be far away so LC can have its New York feel, and those maps can have their own feel. | One timecyc for LC+VC+SA, IMPOSSIBRU.
@MegaMario1500 , TPB.
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nkjellman  |
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Boss

Group: Members
Joined: Aug 28, 2008



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| QUOTE (Blaster_nl @ Sunday, Jul 22 2012, 01:51) | | QUOTE (nkjellman @ Sunday, Jul 22 2012, 03:43) | | QUOTE (Blaster_nl @ Sunday, Jul 22 2012, 01:31) | | QUOTE (Frank.s @ Sunday, Jul 22 2012, 00:50) | | QUOTE (Zom-B @ Saturday, Jul 21 2012, 22:45) | I get such a strong impression of camaraderie in this forum.. |
Yeah i see what you mean, this place is odd like that. Instead of the whole forum being like one family, the individual mod teams tend to stick together and go against other teams. Alliances and refusals to help are based upon what members of which team have pissed off what members of another team. Its been like that recently with TC teams, not sure about the other more specific mod forums, coding, vehicles, etc, on GTAF. I wonder if it was like this years ago, doubt it. |
Somehow everyone has another opinion about how VC should look on rage. GTA3, only 2 conversions, major differences between the two even.
SA, no one would dare to compete with us, they would waste their time. |
Hey, hopefully something good will come out of all this.
The SOL team plans to start work on Rage. Maybe all of our projects can join together for that. They use IV SA model conversions for San Andreas, ether VC Classic, or VC Rage model conversions for VC, and III Rage Classic for LC.
I know your going to be all like, IV has map bounds bla bla bla. I'm sure they can be hacked, and they said that they have already cracked SA's map bounds. I'm sure if someone puts their time into it, they can crack IV's map bounds, which I would like. If we had cracked bounds, I could install maps like Red Dead Desert or mountainus maps, with out them interfering with LC's New York feel. No offense to those who make add on maps, but its weird having them there next to LC. It just doesn't seem right. But it would be cool if they could be far away so LC can have its New York feel, and those maps can have their own feel. |
One timecyc for LC+VC+SA, IMPOSSIBRU.
@MegaMario1500 , TPB. |
Really. Hmm, one timecyc seemed to work in the VC version of SOL. They can do a realistic timecyc too. Also, if they decide to do it, and hack the bounds, What makes you think they won't make it so they can use multiple timecyc's? I know you think I'm talking impossible here, but it can be done if someone looks into it. It would take a lot of time, and a serious coder, and you have seen what they have done with Vice City. This post has been edited by nkjellman on Sunday, Jul 22 2012, 02:04
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MegaMario1500  |
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''In a few weeks or so''

Group: Members
Joined: Jan 1, 2012


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| QUOTE (nkjellman @ Sunday, Jul 22 2012, 02:00) | | QUOTE (Blaster_nl @ Sunday, Jul 22 2012, 01:51) | | QUOTE (nkjellman @ Sunday, Jul 22 2012, 03:43) | | QUOTE (Blaster_nl @ Sunday, Jul 22 2012, 01:31) | | QUOTE (Frank.s @ Sunday, Jul 22 2012, 00:50) | | QUOTE (Zom-B @ Saturday, Jul 21 2012, 22:45) | I get such a strong impression of camaraderie in this forum.. |
Yeah i see what you mean, this place is odd like that. Instead of the whole forum being like one family, the individual mod teams tend to stick together and go against other teams. Alliances and refusals to help are based upon what members of which team have pissed off what members of another team. Its been like that recently with TC teams, not sure about the other more specific mod forums, coding, vehicles, etc, on GTAF. I wonder if it was like this years ago, doubt it. |
Somehow everyone has another opinion about how VC should look on rage. GTA3, only 2 conversions, major differences between the two even.
SA, no one would dare to compete with us, they would waste their time. |
Hey, hopefully something good will come out of all this.
The SOL team plans to start work on Rage. Maybe all of our projects can join together for that. They use IV SA model conversions for San Andreas, ether VC Classic, or VC Rage model conversions for VC, and III Rage Classic for LC.
I know your going to be all like, IV has map bounds bla bla bla. I'm sure they can be hacked, and they said that they have already cracked SA's map bounds. I'm sure if someone puts their time into it, they can crack IV's map bounds, which I would like. If we had cracked bounds, I could install maps like Red Dead Desert or mountainus maps, with out them interfering with LC's New York feel. No offense to those who make add on maps, but its weird having them there next to LC. It just doesn't seem right. But it would be cool if they could be far away so LC can have its New York feel, and those maps can have their own feel. |
One timecyc for LC+VC+SA, IMPOSSIBRU.
@MegaMario1500 , TPB. |
Really. Hmm, one timecyc seemed to work in the VC version of SOL. They can do a realistic timecyc too.
Also, if they decide to do it, and hack the bounds, What makes you think they won't make it so they can use multiple timecyc's?
I know you think I'm talking impossible here, but it can be done if someone looks into it. It would take a lot of time, and a serious coder, and you have seen what they have done with Vice City. |
Well, i'm not sure of this, but the data folder of SOL has timecycs for LC, VC and SA @Blaster_nl I know i can do that, but it's the only GTA missing on my collection (i got away from GTAF in mid/end-2009 and only came back this year, so i missed EFLC for PC, but not for 360)(and i can't play the online if i do that ). This post has been edited by MegaMario1500 on Sunday, Jul 22 2012, 02:12
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nkjellman  |
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Boss

Group: Members
Joined: Aug 28, 2008



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| QUOTE (MegaMario1500 @ Sunday, Jul 22 2012, 02:09) | | QUOTE (nkjellman @ Sunday, Jul 22 2012, 02:00) | | QUOTE (Blaster_nl @ Sunday, Jul 22 2012, 01:51) | | QUOTE (nkjellman @ Sunday, Jul 22 2012, 03:43) | | QUOTE (Blaster_nl @ Sunday, Jul 22 2012, 01:31) | | QUOTE (Frank.s @ Sunday, Jul 22 2012, 00:50) | | QUOTE (Zom-B @ Saturday, Jul 21 2012, 22:45) | I get such a strong impression of camaraderie in this forum.. |
Yeah i see what you mean, this place is odd like that. Instead of the whole forum being like one family, the individual mod teams tend to stick together and go against other teams. Alliances and refusals to help are based upon what members of which team have pissed off what members of another team. Its been like that recently with TC teams, not sure about the other more specific mod forums, coding, vehicles, etc, on GTAF. I wonder if it was like this years ago, doubt it. |
Somehow everyone has another opinion about how VC should look on rage. GTA3, only 2 conversions, major differences between the two even.
SA, no one would dare to compete with us, they would waste their time. |
Hey, hopefully something good will come out of all this.
The SOL team plans to start work on Rage. Maybe all of our projects can join together for that. They use IV SA model conversions for San Andreas, ether VC Classic, or VC Rage model conversions for VC, and III Rage Classic for LC.
I know your going to be all like, IV has map bounds bla bla bla. I'm sure they can be hacked, and they said that they have already cracked SA's map bounds. I'm sure if someone puts their time into it, they can crack IV's map bounds, which I would like. If we had cracked bounds, I could install maps like Red Dead Desert or mountainus maps, with out them interfering with LC's New York feel. No offense to those who make add on maps, but its weird having them there next to LC. It just doesn't seem right. But it would be cool if they could be far away so LC can have its New York feel, and those maps can have their own feel. |
One timecyc for LC+VC+SA, IMPOSSIBRU.
@MegaMario1500 , TPB. |
Really. Hmm, one timecyc seemed to work in the VC version of SOL. They can do a realistic timecyc too.
Also, if they decide to do it, and hack the bounds, What makes you think they won't make it so they can use multiple timecyc's?
I know you think I'm talking impossible here, but it can be done if someone looks into it. It would take a lot of time, and a serious coder, and you have seen what they have done with Vice City. |
Well, i'm not sure of this, but the data folder of SOL has timecycs for LC, VC and SA
@Blaster_nl
I know i can do that, but it's the only GTA missing on my collection (i got away from GTAF in 2009 and only came back this year, so i missed EFLC for PC, but not for 360)(and i can't play the online if i do that ). |
So, what happens if you already own a copy of EFLC? I guess you cant play online? I wonder if on consoles, they release an update in your country so you can't play EFLC. As for PC, I'm sure you can play it. They may of stopped you from being able to install it. (you probably can't activate the game.) You can always pirate EFLC, or you might be able to order it from someone in another country. But this does make me wonder if the rated A version of San Andreas is allowed in any other country. The one with Hot Coffee. I know its banned in the US. However lets not get too far off topic.
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MegaMario1500  |
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''In a few weeks or so''

Group: Members
Joined: Jan 1, 2012


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Actually GTA EFLC 360 isn't allowed too, maybe because of that scandal of the portuguese song that plays in Maisonette (please look for it, it's a long story and i get mad because of that, oh and i ordered EFLC, some places in Brazil still get it, only a few).
EDIT: (And GTA isn't easy to find here selling, but pirated is really easy to find :\ That's why i got Max Payne 3 already, i'm almost sure soon it's not going to be allowed *sigh* Brazil sucks when it comes to gamnig).
Let's get ontopic, shall we?
You plan to use what Tommy, the cutscene or gameplay model? And vehicles, XBOX or PC?
This post has been edited by MegaMario1500 on Sunday, Jul 22 2012, 02:25
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Frank.s  |
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IV Scripter, Modeler.

Group: Members
Joined: Apr 15, 2008



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| QUOTE (NHH @ Monday, Jul 23 2012, 10:03) | | Why wouldn't someone make a Vice City on rage mod in present days? everybody knows V will be set in Los Santos present days and Liberty City was remade in IV, Vice City is the only city left without a remake in the present days. | Link
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Blaster_nl  |
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (NHH @ Monday, Jul 23 2012, 12:03) | | just two question: why would you do another Vice City on Rage mod? there is already one... and why wouldn't someone make a Vice City on rage mod in present days? everybody knows V will be set in Los Santos present days and Liberty City was remade in IV, Vice City is the only city left without a remake in the present days. | Vice City 2
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RoadRunner71  |
Posted: Wednesday, Jul 25 2012, 17:23
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Mack Pimp

Group: Members
Joined: Mar 11, 2012

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| QUOTE (NHH @ Monday, Jul 23 2012, 10:03) | | just two question: why would you do another Vice City on Rage mod? there is already one... and why wouldn't someone make a Vice City on rage mod in present days? everybody knows V will be set in Los Santos present days and Liberty City was remade in IV, Vice City is the only city left without a remake in the present days. | The present day is boring, Vice City was in the f*cking great 80s! I hope this goes ahead, I'm tired of seeing many map mods starting but but few completed. About the palms, I really don't care about if they are the original of the game or not, I prefer having something of better quality although is not exact from the original game.
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