IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules Attention:

The Mod Showroom is only for posting previews/downloads of completed or near finished mods.
All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
GTAGarage.com : Free mod hosting, attach your files and screenshots to your topics
GTAModding.com : A wiki for everything related to GTA modding, including documentation and tutorials

Pages: (3) 1 [2] 3   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [WIP|EFLC] GTA Vice City Classic on Rage

 GTA Vice on Rage Engine
 
SilentPL  
Posted: Saturday, Jul 21 2012, 23:05
Quote Post


Senior File Manager
Group Icon
Group: Members
Joined: Feb 1, 2010

pl.gif

Member Award




QUOTE (Frank.s @ Sunday, Jul 22 2012, 00:50)
Its been like that recently with TC teams

Maybe "RAGE" teams, but not "RenderWare" teams, I think.
Users WebsitePMMSNXbox Live
  Top
 

 
Frank.s  
Posted: Saturday, Jul 21 2012, 23:09
Quote Post


IV Scripter, Modeler.
Group Icon
Group: Members
Joined: Apr 15, 2008

en.gif

Member Award




QUOTE (Silent)
Maybe "RAGE" teams, but not "RenderWare" teams, I think.
Yeah i %100 agree, Should have included that now come to think of it. blush.gif

QUOTE (Madness Force)
Yes, I know people who speak Russian and English. I use Google Translator but it creates errors and I know that.
Ok. icon14.gif

QUOTE
Great Render object is you topic. How long have you been doing the same object?
I'm not sure what you're specifically referring to so i will list the most recent stuff that i made.
III Rage Classic Stinger conversion took 4 days, but that was because i was learning IV vehicle exporting. Construction lift SCO script: 3-5 days including exporting the III Lift mesh. Shoreside Lift Bridge: couple hours to detach the original static bridge part, make the movable wbd collision and script a simple keypress up+down placeholder SCO script. MLO for Staunton Toilet: Couple hours to do the MLO and make new interior-ish vertex coloring for it. Terrain smoothing: Couple Hours to subdivide+relax the wdrs and wbn for the first section of grass. Water in Francis International Airport war monument thingy: 30 mins.

This post has been edited by Frank.s on Saturday, Jul 21 2012, 23:15
PM
  Top
 

 
Madness Force  
Posted: Saturday, Jul 21 2012, 23:22
Quote Post


Vice City Classic
Group Icon
Group: Members
Joined: Jul 21, 2012

ru.gif

XXXXX



QUOTE
Construction lift SCO script: 3-5 days including exporting the III Lift mesh.
With a interruptions, did the script?
QUOTE
Water in Francis International Airport war monument thingy: 30 mins..
I did test the water for five minutes, it's a simple plane, but in order to keep the water there was need to set some values ​​in Water Editor, script GIMS.
Users WebsitePM
  Top
 

 
Frank.s  
Posted: Saturday, Jul 21 2012, 23:23
Quote Post


IV Scripter, Modeler.
Group Icon
Group: Members
Joined: Apr 15, 2008

en.gif

Member Award




QUOTE (Madness Force)
I did test the water for five minutes, it's a simple plane, but in order to keep the water there was need to set some values ​​in Water Editor, script GIMS.
How did you test it? How do you have access to III Rage Classic? The monument water is supposed to be a wave-less pool.
QUOTE
With a interruptions, did the script?
I don't understand what you mean.
PM
  Top
 

 
Madness Force  
Posted: Saturday, Jul 21 2012, 23:32
Quote Post


Vice City Classic
Group Icon
Group: Members
Joined: Jul 21, 2012

ru.gif

XXXXX



QUOTE (Frank.s @ Saturday, Jul 21 2012, 23:23)
QUOTE
How did you test it? How do you have access to III Rage Classic? The monument water is supposed to be a wave-less pool.

I did still long ago the test of water for a monument GTA III on Rage. Water in a monument is the pool only with smaller wave level.
Users WebsitePM
  Top
 

 
solom  
Posted: Sunday, Jul 22 2012, 01:29
Quote Post


^_^
Group Icon
Group: Members
Joined: Aug 20, 2009

ru.gif

XXXXX



Too much projects like VC on Rage engine.
Maybe you convert Alien City on Rage Engine?
PM
  Top
 

 
Blaster_nl  
Posted: Sunday, Jul 22 2012, 01:31
Quote Post


GTAV
Group Icon
Group: Members
Joined: Oct 16, 2005

nl.gif

Member Award




QUOTE (Frank.s @ Sunday, Jul 22 2012, 00:50)
QUOTE (Zom-B @ Saturday, Jul 21 2012, 22:45)
I get such a strong impression of camaraderie in this forum..  bored.gif

Yeah i see what you mean, this place is odd like that. Instead of the whole forum being like one family, the individual mod teams tend to stick together and go against other teams. Alliances and refusals to help are based upon what members of which team have pissed off what members of another team. Its been like that recently with TC teams, not sure about the other more specific mod forums, coding, vehicles, etc, on GTAF. I wonder if it was like this years ago, doubt it.

Somehow everyone has another opinion about how VC should look on rage. GTA3, only 2 conversions, major differences between the two even.

SA, no one would dare to compete with us, they would waste their time. tounge.gif
Users WebsitePMMSNXbox LivePlayStation Network
  Top
 

 
nkjellman  
Posted: Sunday, Jul 22 2012, 01:43
Quote Post


Boss
Group Icon
Group: Members
Joined: Aug 28, 2008

us.gif

Member Award




QUOTE (Blaster_nl @ Sunday, Jul 22 2012, 01:31)
QUOTE (Frank.s @ Sunday, Jul 22 2012, 00:50)
QUOTE (Zom-B @ Saturday, Jul 21 2012, 22:45)
I get such a strong impression of camaraderie in this forum..  bored.gif

Yeah i see what you mean, this place is odd like that. Instead of the whole forum being like one family, the individual mod teams tend to stick together and go against other teams. Alliances and refusals to help are based upon what members of which team have pissed off what members of another team. Its been like that recently with TC teams, not sure about the other more specific mod forums, coding, vehicles, etc, on GTAF. I wonder if it was like this years ago, doubt it.

Somehow everyone has another opinion about how VC should look on rage. GTA3, only 2 conversions, major differences between the two even.

SA, no one would dare to compete with us, they would waste their time. tounge.gif

Hey, hopefully something good will come out of all this.

The SOL team plans to start work on Rage. Maybe all of our projects can join together for that. They use IV SA model conversions for San Andreas, ether VC Classic, or VC Rage model conversions for VC, and III Rage Classic for LC.

I know your going to be all like, IV has map bounds bla bla bla. I'm sure they can be hacked, and they said that they have already cracked SA's map bounds. I'm sure if someone puts their time into it, they can crack IV's map bounds, which I would like. If we had cracked bounds, I could install maps like Red Dead Desert or mountainus maps, with out them interfering with LC's New York feel. No offense to those who make add on maps, but its weird having them there next to LC. It just doesn't seem right. But it would be cool if they could be far away so LC can have its New York feel, and those maps can have their own feel.
PMXbox LivePlayStation Network
  Top
 

 
MegaMario1500  
Posted: Sunday, Jul 22 2012, 01:43
Quote Post


''In a few weeks or so''
Group Icon
Group: Members
Joined: Jan 1, 2012

ba.gif

XXXXX



Well, look;

GTA EFLC isn't allowed in Brazil, so i don't have it (trying to get, though...) all Vice City mods for IV never released a demo yet, only Vice City Rage that is for EFLC. I just want to play Vice City map in RAGE engine, so i support this :| Wish you luck (and all other Vice teams too)
PM
  Top
 

 
Blaster_nl  
Posted: Sunday, Jul 22 2012, 01:51
Quote Post


GTAV
Group Icon
Group: Members
Joined: Oct 16, 2005

nl.gif

Member Award




QUOTE (nkjellman @ Sunday, Jul 22 2012, 03:43)
QUOTE (Blaster_nl @ Sunday, Jul 22 2012, 01:31)
QUOTE (Frank.s @ Sunday, Jul 22 2012, 00:50)
QUOTE (Zom-B @ Saturday, Jul 21 2012, 22:45)
I get such a strong impression of camaraderie in this forum..  bored.gif

Yeah i see what you mean, this place is odd like that. Instead of the whole forum being like one family, the individual mod teams tend to stick together and go against other teams. Alliances and refusals to help are based upon what members of which team have pissed off what members of another team. Its been like that recently with TC teams, not sure about the other more specific mod forums, coding, vehicles, etc, on GTAF. I wonder if it was like this years ago, doubt it.

Somehow everyone has another opinion about how VC should look on rage. GTA3, only 2 conversions, major differences between the two even.

SA, no one would dare to compete with us, they would waste their time. tounge.gif

Hey, hopefully something good will come out of all this.

The SOL team plans to start work on Rage. Maybe all of our projects can join together for that. They use IV SA model conversions for San Andreas, ether VC Classic, or VC Rage model conversions for VC, and III Rage Classic for LC.

I know your going to be all like, IV has map bounds bla bla bla. I'm sure they can be hacked, and they said that they have already cracked SA's map bounds. I'm sure if someone puts their time into it, they can crack IV's map bounds, which I would like. If we had cracked bounds, I could install maps like Red Dead Desert or mountainus maps, with out them interfering with LC's New York feel. No offense to those who make add on maps, but its weird having them there next to LC. It just doesn't seem right. But it would be cool if they could be far away so LC can have its New York feel, and those maps can have their own feel.

One timecyc for LC+VC+SA, IMPOSSIBRU.

@MegaMario1500 , TPB.
Users WebsitePMMSNXbox LivePlayStation Network
  Top
 

 
nkjellman  
Posted: Sunday, Jul 22 2012, 02:00
Quote Post


Boss
Group Icon
Group: Members
Joined: Aug 28, 2008

us.gif

Member Award




QUOTE (Blaster_nl @ Sunday, Jul 22 2012, 01:51)
QUOTE (nkjellman @ Sunday, Jul 22 2012, 03:43)
QUOTE (Blaster_nl @ Sunday, Jul 22 2012, 01:31)
QUOTE (Frank.s @ Sunday, Jul 22 2012, 00:50)
QUOTE (Zom-B @ Saturday, Jul 21 2012, 22:45)
I get such a strong impression of camaraderie in this forum..  bored.gif

Yeah i see what you mean, this place is odd like that. Instead of the whole forum being like one family, the individual mod teams tend to stick together and go against other teams. Alliances and refusals to help are based upon what members of which team have pissed off what members of another team. Its been like that recently with TC teams, not sure about the other more specific mod forums, coding, vehicles, etc, on GTAF. I wonder if it was like this years ago, doubt it.

Somehow everyone has another opinion about how VC should look on rage. GTA3, only 2 conversions, major differences between the two even.

SA, no one would dare to compete with us, they would waste their time. tounge.gif

Hey, hopefully something good will come out of all this.

The SOL team plans to start work on Rage. Maybe all of our projects can join together for that. They use IV SA model conversions for San Andreas, ether VC Classic, or VC Rage model conversions for VC, and III Rage Classic for LC.

I know your going to be all like, IV has map bounds bla bla bla. I'm sure they can be hacked, and they said that they have already cracked SA's map bounds. I'm sure if someone puts their time into it, they can crack IV's map bounds, which I would like. If we had cracked bounds, I could install maps like Red Dead Desert or mountainus maps, with out them interfering with LC's New York feel. No offense to those who make add on maps, but its weird having them there next to LC. It just doesn't seem right. But it would be cool if they could be far away so LC can have its New York feel, and those maps can have their own feel.

One timecyc for LC+VC+SA, IMPOSSIBRU.

@MegaMario1500 , TPB.

Really. Hmm, one timecyc seemed to work in the VC version of SOL. They can do a realistic timecyc too.

Also, if they decide to do it, and hack the bounds, What makes you think they won't make it so they can use multiple timecyc's?

I know you think I'm talking impossible here, but it can be done if someone looks into it. It would take a lot of time, and a serious coder, and you have seen what they have done with Vice City.

This post has been edited by nkjellman on Sunday, Jul 22 2012, 02:04
PMXbox LivePlayStation Network
  Top
 

 
MegaMario1500  
Posted: Sunday, Jul 22 2012, 02:09
Quote Post


''In a few weeks or so''
Group Icon
Group: Members
Joined: Jan 1, 2012

ba.gif

XXXXX



QUOTE (nkjellman @ Sunday, Jul 22 2012, 02:00)
QUOTE (Blaster_nl @ Sunday, Jul 22 2012, 01:51)
QUOTE (nkjellman @ Sunday, Jul 22 2012, 03:43)
QUOTE (Blaster_nl @ Sunday, Jul 22 2012, 01:31)
QUOTE (Frank.s @ Sunday, Jul 22 2012, 00:50)
QUOTE (Zom-B @ Saturday, Jul 21 2012, 22:45)
I get such a strong impression of camaraderie in this forum..  bored.gif

Yeah i see what you mean, this place is odd like that. Instead of the whole forum being like one family, the individual mod teams tend to stick together and go against other teams. Alliances and refusals to help are based upon what members of which team have pissed off what members of another team. Its been like that recently with TC teams, not sure about the other more specific mod forums, coding, vehicles, etc, on GTAF. I wonder if it was like this years ago, doubt it.

Somehow everyone has another opinion about how VC should look on rage. GTA3, only 2 conversions, major differences between the two even.

SA, no one would dare to compete with us, they would waste their time. tounge.gif

Hey, hopefully something good will come out of all this.

The SOL team plans to start work on Rage. Maybe all of our projects can join together for that. They use IV SA model conversions for San Andreas, ether VC Classic, or VC Rage model conversions for VC, and III Rage Classic for LC.

I know your going to be all like, IV has map bounds bla bla bla. I'm sure they can be hacked, and they said that they have already cracked SA's map bounds. I'm sure if someone puts their time into it, they can crack IV's map bounds, which I would like. If we had cracked bounds, I could install maps like Red Dead Desert or mountainus maps, with out them interfering with LC's New York feel. No offense to those who make add on maps, but its weird having them there next to LC. It just doesn't seem right. But it would be cool if they could be far away so LC can have its New York feel, and those maps can have their own feel.

One timecyc for LC+VC+SA, IMPOSSIBRU.

@MegaMario1500 , TPB.

Really. Hmm, one timecyc seemed to work in the VC version of SOL. They can do a realistic timecyc too.

Also, if they decide to do it, and hack the bounds, What makes you think they won't make it so they can use multiple timecyc's?

I know you think I'm talking impossible here, but it can be done if someone looks into it. It would take a lot of time, and a serious coder, and you have seen what they have done with Vice City.

Well, i'm not sure of this, but the data folder of SOL has timecycs for LC, VC and SA

@Blaster_nl

I know i can do that, but it's the only GTA missing on my collection (i got away from GTAF in mid/end-2009 and only came back this year, so i missed EFLC for PC, but not for 360)(and i can't play the online if i do that ).

This post has been edited by MegaMario1500 on Sunday, Jul 22 2012, 02:12
PM
  Top
 

 
nkjellman  
Posted: Sunday, Jul 22 2012, 02:18
Quote Post


Boss
Group Icon
Group: Members
Joined: Aug 28, 2008

us.gif

Member Award




QUOTE (MegaMario1500 @ Sunday, Jul 22 2012, 02:09)
QUOTE (nkjellman @ Sunday, Jul 22 2012, 02:00)
QUOTE (Blaster_nl @ Sunday, Jul 22 2012, 01:51)
QUOTE (nkjellman @ Sunday, Jul 22 2012, 03:43)
QUOTE (Blaster_nl @ Sunday, Jul 22 2012, 01:31)
QUOTE (Frank.s @ Sunday, Jul 22 2012, 00:50)
QUOTE (Zom-B @ Saturday, Jul 21 2012, 22:45)
I get such a strong impression of camaraderie in this forum..  bored.gif

Yeah i see what you mean, this place is odd like that. Instead of the whole forum being like one family, the individual mod teams tend to stick together and go against other teams. Alliances and refusals to help are based upon what members of which team have pissed off what members of another team. Its been like that recently with TC teams, not sure about the other more specific mod forums, coding, vehicles, etc, on GTAF. I wonder if it was like this years ago, doubt it.

Somehow everyone has another opinion about how VC should look on rage. GTA3, only 2 conversions, major differences between the two even.

SA, no one would dare to compete with us, they would waste their time. tounge.gif

Hey, hopefully something good will come out of all this.

The SOL team plans to start work on Rage. Maybe all of our projects can join together for that. They use IV SA model conversions for San Andreas, ether VC Classic, or VC Rage model conversions for VC, and III Rage Classic for LC.

I know your going to be all like, IV has map bounds bla bla bla. I'm sure they can be hacked, and they said that they have already cracked SA's map bounds. I'm sure if someone puts their time into it, they can crack IV's map bounds, which I would like. If we had cracked bounds, I could install maps like Red Dead Desert or mountainus maps, with out them interfering with LC's New York feel. No offense to those who make add on maps, but its weird having them there next to LC. It just doesn't seem right. But it would be cool if they could be far away so LC can have its New York feel, and those maps can have their own feel.

One timecyc for LC+VC+SA, IMPOSSIBRU.

@MegaMario1500 , TPB.

Really. Hmm, one timecyc seemed to work in the VC version of SOL. They can do a realistic timecyc too.

Also, if they decide to do it, and hack the bounds, What makes you think they won't make it so they can use multiple timecyc's?

I know you think I'm talking impossible here, but it can be done if someone looks into it. It would take a lot of time, and a serious coder, and you have seen what they have done with Vice City.

Well, i'm not sure of this, but the data folder of SOL has timecycs for LC, VC and SA

@Blaster_nl

I know i can do that, but it's the only GTA missing on my collection (i got away from GTAF in 2009 and only came back this year, so i missed EFLC for PC, but not for 360)(and i can't play the online if i do that ).

So, what happens if you already own a copy of EFLC? I guess you cant play online? I wonder if on consoles, they release an update in your country so you can't play EFLC. As for PC, I'm sure you can play it. They may of stopped you from being able to install it. (you probably can't activate the game.)

You can always pirate EFLC, or you might be able to order it from someone in another country.

But this does make me wonder if the rated A version of San Andreas is allowed in any other country. The one with Hot Coffee. I know its banned in the US.

However lets not get too far off topic.
PMXbox LivePlayStation Network
  Top
 

 
MegaMario1500  
Posted: Sunday, Jul 22 2012, 02:21
Quote Post


''In a few weeks or so''
Group Icon
Group: Members
Joined: Jan 1, 2012

ba.gif

XXXXX



Actually GTA EFLC 360 isn't allowed too, maybe because of that scandal of the portuguese song that plays in Maisonette (please look for it, it's a long story and i get mad because of that, oh and i ordered EFLC, some places in Brazil still get it, only a few).

EDIT: (And GTA isn't easy to find here selling, but pirated is really easy to find :\ That's why i got Max Payne 3 already, i'm almost sure soon it's not going to be allowed *sigh* Brazil sucks when it comes to gamnig).

Let's get ontopic, shall we?

You plan to use what Tommy, the cutscene or gameplay model? And vehicles, XBOX or PC?

This post has been edited by MegaMario1500 on Sunday, Jul 22 2012, 02:25
PM
  Top
 

 
NHH  
Posted: Monday, Jul 23 2012, 10:03
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Oct 23, 2011

XXXXX



just two question: why would you do another Vice City on Rage mod? there is already one... and why wouldn't someone make a Vice City on rage mod in present days? everybody knows V will be set in Los Santos present days and Liberty City was remade in IV, Vice City is the only city left without a remake in the present days.
PM
  Top
 

 
Frank.s  
Posted: Monday, Jul 23 2012, 10:06
Quote Post


IV Scripter, Modeler.
Group Icon
Group: Members
Joined: Apr 15, 2008

en.gif

Member Award




QUOTE (NHH @ Monday, Jul 23 2012, 10:03)
Why wouldn't someone make a Vice City on rage mod in present days? everybody knows V will be set in Los Santos present days and Liberty City was remade in IV, Vice City is the only city left without a remake in the present days.

Link icon14.gif
PM
  Top
 

 
Blaster_nl  
Posted: Monday, Jul 23 2012, 14:20
Quote Post


GTAV
Group Icon
Group: Members
Joined: Oct 16, 2005

nl.gif

Member Award




QUOTE (NHH @ Monday, Jul 23 2012, 12:03)
just two question: why would you do another Vice City on Rage mod? there is already one... and why wouldn't someone make a Vice City on rage mod in present days? everybody knows V will be set in Los Santos present days and Liberty City was remade in IV, Vice City is the only city left without a remake in the present days.

Vice City 2
Users WebsitePMMSNXbox LivePlayStation Network
  Top
 

 
RussianCJ  
Posted: Tuesday, Jul 24 2012, 14:46
Quote Post


VCR Lead Programmer
Group Icon
Group: Members
Joined: Jun 21, 2009

XXXXX



QUOTE
GTA Vice City Rage Classic is a complete conversion of GTA VC with original textures into GTA IV, using the Rockstar Advanced Game Engine .

QUOTE
1. Vice Cry is a mod for the original Vice City. The mod replaces the old to the new textures in HD quality, but also adds novy island near the stadium.

I think, that the mod description is wrong.
PM
  Top
 

 
RoadRunner71  
Posted: Wednesday, Jul 25 2012, 17:23
Quote Post


Mack Pimp
Group Icon
Group: Members
Joined: Mar 11, 2012

XXXXX



QUOTE (NHH @ Monday, Jul 23 2012, 10:03)
just two question: why would you do another Vice City on Rage mod? there is already one... and why wouldn't someone make a Vice City on rage mod in present days? everybody knows V will be set in Los Santos present days and Liberty City was remade in IV, Vice City is the only city left without a remake in the present days.

The present day is boring, Vice City was in the f*cking great 80s!


I hope this goes ahead, I'm tired of seeing many map mods starting but but few completed.
About the palms, I really don't care about if they are the original of the game or not, I prefer having something of better quality although is not exact from the original game.


PM
  Top
 

 
Wass  
Posted: Thursday, Aug 9 2012, 22:57
Quote Post


Hustler
Group Icon
Group: Members
Joined: Dec 16, 2011

XXXXX



Can you show some progress? alien.gif
PMXbox Live
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Pages: (3) 1 [2] 3 

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG