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Did Rockstar Ever Made a BAD Game?
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The Killa  |
Posted: Thursday, Aug 2 2012, 03:45
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Diet Water Please

Group: Andolini Mafia Family
Joined: Dec 22, 2002


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| QUOTE (sublimelabs @ Tuesday, Jul 24 2012, 17:06) | To me it seems like there are two types of Max Payne fans; those who are open to new things, and those who refuse to accept any bit of change. | But thats bullsh*t, you can't just throw "Max Payne fans" like me into a completely absurd category just because I don't share the same opinions you do. You can't just say that I "refuse to accept change" because if that were true, then perhaps I should have gotten upset at the game setting and location? I've actually praised the setting of sunny Brazil. Because change is good. However, the problem I had with the game is the shallow writing and how it was completely off the mark in regards to capturing Max as the character he really was. The infuriating part is that this detail is constantly defended because "Max is just an alcoholic.. he's changed so much!" which is, once again - a bullsh*t excuse. It felt as if Rockstar used the "alcoholic pill-popper madman" to fit their generally poor writing agenda. A Max Payne game not written by Sam Lake and co may as well not be a Max Payne game at all, because that was the entire beauty of it. And if you respond to that with "t-t-take off your nostalgia goggles bro!!!" then you immediately lose any validity in your comment.
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Xcommunicated  |
Posted: Thursday, Aug 2 2012, 08:05
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I like a big bush.

Group: Moderators
Joined: Sep 25, 2002


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| QUOTE (The Killa @ Wednesday, Aug 1 2012, 22:45) | | A Max Payne game not written by Sam Lake and co may as well not be a Max Payne game at all, because that was the entire beauty of it. And if you respond to that with "t-t-take off your nostalgia goggles bro!!!" then you immediately lose any validity in your comment. |
Having just recently completed both of the Alan Wake games, I can clearly see what went wrong with MP3, at least for fans like myself. Some say it's the lack of noir and such, but that doesn't really cover it. For me, it's the total lack of surrealism that Sam Lake and Remedy created in the first two games. I'm not sure what all of Lake's inspirations are, but I think it's a safe bet that David Lynch's work in general inspired a lot of his writing. It's certainly no secret that Twin Peaks was a key source of inspiration. Just like the first season of TP had a fake tv show called "Invitation to Love" which was a parody of crappy American soap operas, Lake did the same thing in Max Payne with "Lords and Ladies" and even a parody of TP itself with "Address Unknown". Remedy even threw in a cool little easter egg in MP1 where one of the tvs would blow up and harm Max when you turned it on, as if this was their way of saying that watching too much of this crap is bad for ya. And again, much like how Agent Cooper had dream sequences in TP, Max had them in the first two games. Yet another integral part of Max stripped away. Then there's the whole debate about the gritty graphic novels. While originally these may have been purely the result of a tight budget, the final product played an integral part in creating the very surreal atmosphere throughout. Sometimes the best art happens unintentionally. These should have never been abandoned when there is so much that could have been done with them such as having still frame comic strips come to life as animated cutscenes or having animated cutscenes transition back into comic strips. That sure would've beaten the hell out of having a bunch of random words and annoying filters tossed on screen. Without Lake at the helm, it was very unlikely anyone at Rockstar was going to understand Lake's and Remedy's inspirations for MP. In Rockstar's defense, it's not as though they had to follow suit - having bought the rights to the game, they were free to do whatever the hell they wanted with it, which is obviously what they did (Lake's mystique and surrealism were traded in for alcoholism and a Man on Fire clone). Still I wish they would have just let the past be the past and introduced bullet time to another franchise. Hell, they could've introduced bullet time to the Manhunt series and offered a nice mixture of bullet-time stealth executions and bullet-time gun fights in a grizzly Brazilian setting and it would've been an amazing reboot for the series. Missed opportunity.
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ZoomZoom  |
Posted: Saturday, Aug 4 2012, 11:14
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Banned on request

Group: BUSTED!
Joined: Jul 4, 2012


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| QUOTE (Master of San Andreas @ Saturday, Aug 4 2012, 11:01) | I Dont Think R* ever made a bad game but looking at Manhunt 2 it looks lazy,boring and blank game by rockstar as if not much effort was put in it!
Dont Tell Red Dead Revolver is a bad game without that we would not have had Red Dead Redemption.....
loved Max Payne 2 not played it but dont see why 3 should not be better!
agreed? | I love Max Payne series but don't you think Vice City Stories and Liberty City Stories are boring?
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Xcommunicated  |
Posted: Saturday, Aug 4 2012, 11:25
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I like a big bush.

Group: Moderators
Joined: Sep 25, 2002


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| QUOTE (theomenofficial @ Friday, Aug 3 2012, 13:28) | | QUOTE (Xcommunicated @ Thursday, Aug 2 2012, 08:05) | | QUOTE (The Killa @ Wednesday, Aug 1 2012, 22:45) | | A Max Payne game not written by Sam Lake and co may as well not be a Max Payne game at all, because that was the entire beauty of it. And if you respond to that with "t-t-take off your nostalgia goggles bro!!!" then you immediately lose any validity in your comment. |
Having just recently completed both of the Alan Wake games |
Both? American Nightmare isn't a sequel.It's just downloadable content. | No, it's not DLC. It's a standalone title, albeit not a full-fledged title, hence the lower price point.
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ccrogers15  |
Posted: Saturday, Aug 4 2012, 13:09
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REQUESTED BAN

Group: BUSTED!
Joined: Jul 26, 2010

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| QUOTE (Remix @ Saturday, Aug 4 2012, 11:10) | | QUOTE (ccrogers15 @ Thursday, Aug 2 2012, 16:25) | | I hated the PS2 version of bully. But i liked scholorship edition. The engine of the original version sucked and was dated. |
Wasn't it on the exact same engine? The only difference between the two games were slight graphical improvements and a few added missions. Besides that, the game was almost identical, right? | No. Bully for PS2 uses a modified version of GTA SA edition of renderware. The Wii, Xbox 360 and PC versions use Gamebryo.
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