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Grand Theft Auto V
GTA V on current consoles
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Msharingan  |
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Rat

Group: Members
Joined: Jun 25, 2012

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Let's just kill this rumour dead.
In the first year the PS3 was available it sold 3.5 million units, in the inital first 6 months. The PS3, as a lifetime total, has sold now 47.9 million units.
So answer me this, why would Rockstar (or any developer) forgo an install base of 100 million units (adding PS3 and 360, assuming they are similar) for some pretty particle effects on the next generation of consoles? I could understand why they would want the 100 million + the new install base, but they aren't going to sacrifice a large number of players for the sake of better but less played game. Quite simply it isn't going to happen. Call of Duty, for instance, isn't going to be series exclusive to the PS4 and NextBox. It will be on both platforms (like the sports games we have seen) until the latter platform has a sizeable install base.
This is the same reason why GTA V is bound the outsell IV. The install base has increased. If we assume that 55% of everyone who owns a PS3 or 360 will buy a GTA game, then the fact that the amount of gamers has increased means that the amount of people that percentage encompasses also increases.
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Mainland Marauder  |
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Oldschooled

Group: Moderators
Joined: Jul 25, 2005



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| QUOTE (NateShaw92 @ Sunday, Jul 15 2012, 15:49) | | MM you mean whether next gen will be soon, there will be next gen consoles at some point in the future, an unavoidable fact, unless the world ends, or technology ceases to exist etc. this will probably give us some kind of REAL estimate of when gameplaywise, like 2014 or 2015 blah blah. | What I mean is the video game industry is at a bit of a crossroads right now. It used to be, back in the old days, games were created in a short time for a relatively small amount of money. As such, you could afford to fail on two or three releases if the fourth became a big seller, especially when they were selling 8-bit games for the same $60 back in 1988. Now things have changed. GTA's budget is more like a major motion picture than a video game, and there's a lot more involved in making a lifelike city environment that will captivate people in the 2010s than there was in slapping together a hop-n-bop platformer back in the classic games era. At the same time, the mobile and smartphone culture and the Facebook Farmville type stuff has horned in some on what was once squarely the turf of the traditional video game industry. These are the casual gamers, the ones who made games like Tetris big sellers back in the day. Now, they produce that stuff for dirt cheap, especially compared to what goes into a major console game release today. I think there will still be enough of a "hardcore gamer" set that will sustain GTA, but sustaining one game franchise and keeping a new console profitable are two totally different animals, if they can't sell to both the hardcore gamers and the casual set who would just as soon harvest their virtual crops on their smartphones.
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