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 Problem trying to make exploding rounds for Buzzar

 
jackusCTB  
Posted: Sunday, Jul 15 2012, 07:56
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Mark Chump
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Joined: Jun 29, 2012

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Hi guys, I'm trying to make the Buzzard miniguns shoot like the Annihilator ones. I simply copy the TLAD WeaponInfo.xml line and paste it into TBoGT WeaponInfo.xml at line "EPISODIC_19". When I go ingame the Buzzard shoots normal rounds, with Annihilator muzzle flash... What I'm doing wrong?

TLAD Line:
CODE
<weapon type="MINIGUN">
 <data slot="HEAVY" firetype="INSTANT_HIT" damagetype="EXPLOSIVE" group="RIFLE_ASSAULT" targetrange="50.0" weaponrange="1000.0" clipsize="1" timebetweenshots="10">
  <damage base="100" networkplayermod="2.0" networkpedmod="1.0"/>
  <physics force="1000.0"/>
  <reload time="0" fasttime="0" crouchtime="0"/>

  <aiming accuracy="1.0">
   <offset x="0.0" y="1.0" z="0.0"/>
   <crouchedoffset x="0.0" y="1.0" z="0.0"/>
  </aiming>

  <pickup regentime="0" ammoonstreet="500"/>

  <controller>
   <rumble duration="60" intensity="0.3"/>
  </controller>

  <flags>
   <flag>GUN</flag>
   <flag>HEAVY</flag>
   <flag>CAN_FREE_AIM</flag>
   <flag>CREATE_VISIBLE_ORDNANCE</flag>
  </flags>
 </data>

 <assets>
  <effects>
   <muzzle fx="muz_minigun"/>
  </effects>
 </assets>
</weapon>


TBoGT line:
CODE
<weapon type="EPISODIC_19">
 <data slot="HEAVY" firetype="INSTANT_HIT" damagetype="EXPLOSIVE" group="RIFLE_ASSAULT" targetrange="50.0" weaponrange="1000.0" clipsize="1" timebetweenshots="10">
  <damage base="100" networkplayermod="2.0" networkpedmod="1.0"/>
  <physics force="1000.0"/>
  <reload time="00" fasttime="00" crouchtime="00"/>

  <aiming accuracy="1.0">
   <offset x="0.0" y="1.0" z="0.0"/>
   <crouchedoffset x="0.0" y="1.0" z="0.0"/>
  </aiming>

  <pickup regentime="0" ammoonstreet="500"/>

  <controller>
   <rumble duration="60" intensity="0.30"/>
  </controller>

  <flags>
   <flag>GUN</flag>
   <flag>HEAVY</flag>
   <flag>CAN_FREE_AIM</flag>
   <flag>CREATE_VISIBLE_ORDNANCE</flag>
  </flags>
 </data>

 <assets>
  <effects>
   <muzzle fx="muz_minigun"/>
  </effects>
 </assets>
</weapon>
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aacclapd  
Posted: Sunday, Jul 15 2012, 10:51
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are you sure you've edit the same line as the buzzard?
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jackusCTB  
Posted: Sunday, Jul 15 2012, 10:55
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Mark Chump
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Joined: Jun 29, 2012

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yes i am because above of the line episodic_19 it says something like !--BUZZARD minigun---!

EDIT

i'm also sure because since i edited the buzzard minigun line fromthe original
CODE
<muzzle fx="muz_buzzard"/>
to the modded
CODE
<muzzle fx="muz_minigun"/>
, the minigun muzzle flashes are the annihlator ones, but it shoot normal rounds


This post has been edited by jackusCTB on Sunday, Jul 15 2012, 10:57
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Deluxe8900  
Posted: Sunday, Jul 15 2012, 15:32
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Joined: Jun 14, 2012

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CODE
<weapon type="EPISODIC_19">
<data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="50.0" weaponrange="1000.0" clipsize="1" timebetweenshots="10">
 <damage base="100" networkplayermod="2.0" networkpedmod="1.0"/>
 <physics force="1000.0"/>
 <reload time="00" fasttime="00" crouchtime="00"/>

 <aiming accuracy="1.0">
  <offset x="0.0" y="1.0" z="0.0"/>
  <crouchedoffset x="0.0" y="1.0" z="0.0"/>
 </aiming>

 <pickup regentime="0" ammoonstreet="500"/>

 <controller>
  <rumble duration="60" intensity="0.30"/>
 </controller>

 <flags>
  <flag>GUN</flag>
  <flag>HEAVY</flag>
  <flag>CAN_FREE_AIM</flag>
  <flag>CREATE_VISIBLE_ORDNANCE</flag>
 </flags>
</data>

<assets>
 <effects>
  <muzzle fx="muz_minigun"/>
 </effects>
</assets>
</weapon>
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jackusCTB  
Posted: Sunday, Jul 15 2012, 16:21
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Mark Chump
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Joined: Jun 29, 2012

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QUOTE (Deluxe8900 @ Sunday, Jul 15 2012, 15:32)
CODE
<weapon type="EPISODIC_19">
<data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="50.0" weaponrange="1000.0" clipsize="1" timebetweenshots="10">
 <damage base="100" networkplayermod="2.0" networkpedmod="1.0"/>
 <physics force="1000.0"/>
 <reload time="00" fasttime="00" crouchtime="00"/>

 <aiming accuracy="1.0">
  <offset x="0.0" y="1.0" z="0.0"/>
  <crouchedoffset x="0.0" y="1.0" z="0.0"/>
 </aiming>

 <pickup regentime="0" ammoonstreet="500"/>

 <controller>
  <rumble duration="60" intensity="0.30"/>
 </controller>

 <flags>
  <flag>GUN</flag>
  <flag>HEAVY</flag>
  <flag>CAN_FREE_AIM</flag>
  <flag>CREATE_VISIBLE_ORDNANCE</flag>
 </flags>
</data>

<assets>
 <effects>
  <muzzle fx="muz_minigun"/>
 </effects>
</assets>
</weapon>

now i give it a try, thanks if it works. the differences between my code and yours is
CODE
group="ROCKET"
?
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jackusCTB  
Posted: Sunday, Jul 15 2012, 17:18
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Mark Chump
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Joined: Jun 29, 2012

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QUOTE (jackusCTB @ Sunday, Jul 15 2012, 16:21)
QUOTE (Deluxe8900 @ Sunday, Jul 15 2012, 15:32)
CODE
<weapon type="EPISODIC_19">
<data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="50.0" weaponrange="1000.0" clipsize="1" timebetweenshots="10">
 <damage base="100" networkplayermod="2.0" networkpedmod="1.0"/>
 <physics force="1000.0"/>
 <reload time="00" fasttime="00" crouchtime="00"/>

 <aiming accuracy="1.0">
  <offset x="0.0" y="1.0" z="0.0"/>
  <crouchedoffset x="0.0" y="1.0" z="0.0"/>
 </aiming>

 <pickup regentime="0" ammoonstreet="500"/>

 <controller>
  <rumble duration="60" intensity="0.30"/>
 </controller>

 <flags>
  <flag>GUN</flag>
  <flag>HEAVY</flag>
  <flag>CAN_FREE_AIM</flag>
  <flag>CREATE_VISIBLE_ORDNANCE</flag>
 </flags>
</data>

<assets>
 <effects>
  <muzzle fx="muz_minigun"/>
 </effects>
</assets>
</weapon>

now i give it a try, thanks if it works. the differences between my code and yours is
CODE
group="ROCKET"
?

now, buzzard miniguns shoot but nothing happens, buzzard rockets are fired but they don't detonate and annihlator miniguns shoot buzzard rounds bored.gif
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Deluxe8900  
Posted: Sunday, Jul 15 2012, 20:21
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Joined: Jun 14, 2012

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For annhilcopter for some fun:
CODE
<weapon type="MINIGUN">
 <data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="RIFLE_ASSAULT" targetrange="100.0" weaponrange="9999.00" clipsize="9999" timebetweenshots="100.0">
  <damage/>
  <physics force="750.0"/>
  <reload time="1666" fasttime="1666" crouchtime="2533"/>

  <aiming accuracy=".55">
   <offset x="0.0" y="1.0" z="-7.0"/>
   <crouchedoffset x="0.0" y="1.0" z="0.0"/>
  </aiming>

  <pickup regentime="360000" ammoonstreet="9999"/>

  <controller>
   <rumble duration="60" intensity="0.3"/>
  </controller>

  <flags>
   <flag>GUN</flag>
   <flag>HEAVY</flag>
   <flag>CAN_FREE_AIM</flag>
  </flags>

  <projectile type="ROCKET">
   <explosion type="ROCKET"/>
   <offset x="0.54" y="0.0" z="0.055"/>
   <rotoffset x="0.0" y="0.0" z="-1.571"/>
   <physics force="750.0" vehiclevelocity="150.0" explodeimpactthreshold="0.25" explodeimpactwithvehiclethreshold="0.05"/>
  </projectile>
 </data>

 <assets model="w_molotov">
  <effects>
   <muzzle fx="muz_minigun"/>
   <trail fx="weap_rocket_player"/>
  </effects>
 </assets>
</weapon>

For the Buzzard:

CODE
<weapon type="MINIGUN">
<data slot="HEAVY" firetype="PROJECTILE" damagetype="BULLET" group="ROCKET" targetrange="99999" weaponrange="99999" clipsize="999999" ammomax="999999" timebetweenshots="0.1">
<damage base="100" networkplayermod="0.0" networkpedmod="0"/>
<reload time="400" fasttime="400" crouchtime="400"/>

<aiming accuracy="1.0">
<offset x="0.0" y="1.0" z="0.0"/>
<crouchedoffset x="0.0" y="1.0" z="0.0"/>
</aiming>

<pickup regentime="0" ammoonstreet="500"/>

<controller>
<rumble duration="60" intensity="0.3"/>
</controller>

<flags>
<flag>GUN</flag>
<flag>HEAVY</flag>
<flag>CAN_FREE_AIM</flag>
</flags>

<projectile>
<typetocreate type="EPISODIC_18"/>
</projectile>
</data>
</weapon>



This post has been edited by Deluxe8900 on Sunday, Jul 15 2012, 20:34
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