IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules GTA Modification Forums

Help and Discussion of IV modding only. Please post mod releases in the Mod Showroom

GTAGarage.com
free mod hosting from GTANet, simply login with your GTAForums account details

GTAModding.com
GTANet's modding wiki

GTA Modding Chatroom
provided by irc.gtanet.com (Don't have an IRC client? Click here)


  Reply to this topicStart new topicStart Poll

 Way to increase view distance of spawned objects?

 TBoGT only.
 
Coldkilla  
Posted: Saturday, Jul 14 2012, 22:17
Quote Post


GTA Film Director
Group Icon
Group: Members
Joined: Apr 4, 2008

XXXXX



I'd like to spawn a few objects about 300 meters away from the three Pavilion towers on the rooftop of a building. For the film I'm working on, the camera is positioned on the towers and I would like to see the objects I have spawned on one of the buildings 300m away. Is there a way to increase this distance? (My VD is 100 in the game-options but its still too far away).

Any tips appreciated.
PM
  Top
 

 
Coldkilla  
Posted: Sunday, Jul 22 2012, 05:14
Quote Post


GTA Film Director
Group Icon
Group: Members
Joined: Apr 4, 2008

XXXXX



Nothing? Aw darn.
PM
  Top
 

 
aacclapd  
Posted: Tuesday, Jul 31 2012, 12:27
Quote Post


Map Modder
Group Icon
Group: Members
Joined: Jan 6, 2012

es.gif

XXXXX



QUOTE (Coldkilla @ Jul 14 2012 @ 23:17)
Is there a way to increase this distance?

yes, you have to search objects you want in your archives first.use open iv or spark iv
export ide file which contains the properties of the objects you want(ex:props/doors.img>doors.ide)
then edit the object's draw dist
CODE

Model Name, Model's wtd assignment("null" when embedded textures), draw dist(ex:299,184,56)

edit draw dist part and set 299 or less cuz if you put more than 299, the object won't have collision(which assigned in wbd>collision dictionaries)
it's very easy, but if you have any doubt just message me.

This post has been edited by aacclapd on Tuesday, Jul 31 2012, 12:30
PM
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG