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 Flashing wheel problem

 zmodeler rookie
 
jayricardo  
Posted: Saturday, Jul 14 2012, 20:34
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Hi everyone

I have a problem with the wheel textures of my zmodeler carmod. when I load them into the game the wheels are changing there colour form the black they should have to white. they are also reflecting.
I am using the standard texture package with that wheel texture.

I am not doing everything new I just adjust the admiral file with the zmodeler.

you see what I mean on this pic.
http://img594.imageshack.us/img594/7159/wheelproblem.jpg

thanks
greetings

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monster875.  
Posted: Saturday, Jul 14 2012, 20:42
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that's caused by wrong bump map, try use another (if u even used one)
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jayricardo  
Posted: Saturday, Jul 14 2012, 20:52
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thanks for the answer.

do you have a tutorial or something which explains that "bump map" thing a litte bit?
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monster875.  
Posted: Saturday, Jul 14 2012, 21:08
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http://en.wikipedia.org/wiki/Normal_mapping <- i know it says normal map, but it's the same thing basicly

and here's an EXAMPLE of a bump map:
user posted image
as u can see, it looks like it's making a 3d effect, and that's exactly what bump maps does, they make flat stuff look 3d
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jayricardo  
Posted: Sunday, Jul 15 2012, 10:22
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thanks alot I mend it!
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chasez  
Posted: Sunday, Jul 15 2012, 10:50
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I just gonna add that PixPlant is a really good tool to create these normal maps.
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monster875.  
Posted: Sunday, Jul 15 2012, 11:45
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QUOTE (chasez @ Sunday, Jul 15 2012, 11:50)
I just gonna add that PixPlant is a really good tool to create these normal maps.

couldn't agree more wink.gif
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jayricardo  
Posted: Friday, Jul 20 2012, 08:12
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one again thanks for the answers.

I do have another problem.
I was editing the admiral file (wft) and it works fine by replacing the admiral. but if I try to replace any other car with that wft file nothing happens and the car stays the same.
so what else do I need to do that I can replace other cars by renameing the wft and wdt files?

thanks
btw. I didn't want to open a new topic for that I hope someone could help.
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