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 Add paintjobs to created cars

 
loriscangini  
Posted: Saturday, Jul 14 2012, 08:11
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mad scientist
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I have a question about paintjobs.
How can I add a painjob to a car created by me (for GTA sa) in 3ds Max?

I think that I have to set a particular material such as the primary color one, but when I try to put the paintjob on the car ingame, the car becomes white.

If anyone knows how to do, please, help me.
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loriscangini  
Posted: Saturday, Jul 14 2012, 11:54
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mad scientist
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There's no one that can help me?
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DK22Pac  
Posted: Saturday, Jul 14 2012, 17:55
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Assembly. / Acceмбли.
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1. Your texture must have prefix remap
For example:
banshee.txd
remap_body - this texture will be changed to paintjob texture
body - this wouldn't
2. You need to create 4 new txds, each must contain paintjob texture. For example:
banshee1.txd
my_paintjob_1
banshee2.txd
my_paintjob_1
banshee3.txd
my_paintjob_1
banshee4.txd
my_paintjob_1
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loriscangini  
Posted: Saturday, Jul 14 2012, 19:27
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mad scientist
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QUOTE (DK22Pac @ Saturday, Jul 14 2012, 17:55)
1. Your texture must have prefix remap
For example:
banshee.txd
remap_body - this texture will be changed to paintjob texture
body - this wouldn't
2. You need to create 4 new txds, each must contain paintjob texture. For example:
banshee1.txd
my_paintjob_1
banshee2.txd
my_paintjob_1
banshee3.txd
my_paintjob_1
banshee4.txd
my_paintjob_1

Thanks for your help.
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