Grand Theft Auto III
Fastest car in GTA 3
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Arsen Vitiuk  |
Posted: Thursday, Jul 12 2012, 18:35
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Grand Theft Auto III Chain Game Chief

Group: Members
Joined: Jul 15, 2010


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| QUOTE (Th3MaN1 @ Thursday, Jul 12 2012, 19:03) | | I suppose that's one of the reasons you hate the car, right Arsen? |
Not exactly. I hate the car because for such an amazing speed it presents a very poor handling and spins out of control very fast when making turns or upon collision with any other vehicle or object. Cheetah, on the other side, while bearing a top speed of 230 km/h, is a more stable car and keeps on the road pretty well. It also tends to spin out almost on every corner, so it takes a professional approach to know how to turn without spinning out. Stinger has the top speed of 210 km/h, but is the most stable vehicle. It does not spin out that easily no matter what speed you drive, and you will never lose your grip after collisions. The drawback is that despite its size, the Stinger has a wider turning radius, but that is not much of a problem, I guess. That is why Stinger is my personal favorite vehicle in the game.
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Th3MaN1  |
Posted: Thursday, Jul 12 2012, 18:40
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Foot Soldier

Group: Members
Joined: Apr 24, 2011


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| QUOTE (Arsen Vitiuk @ Thursday, Jul 12 2012, 21:35) | | QUOTE (Th3MaN1 @ Thursday, Jul 12 2012, 19:03) | | I suppose that's one of the reasons you hate the car, right Arsen? |
Not exactly. I hate the car because for such an amazing speed it presents a very poor handling and spins out of control very fast when making turns or upon collision with any other vehicle or object.
Cheetah, on the other side, while bearing a top speed of 230 km/h, is a more stable car and keeps on the road pretty well. It also tends to spin out almost on every corner, so it takes a professional approach to know how to turn without spinning out.
Stinger has the top speed of 210 km/h, but is the most stable vehicle. It does not spin out that easily no matter what speed you drive, and you will never lose your grip after collisions. The drawback is that despite its size, the Stinger has a wider turning radius, but that is not much of a problem, I guess.
That is why Stinger is my personal favorite vehicle in the game. | I never found the Cheetah hard to control.That's probably because I used that car a lot of times,I mean,a LOT. Also I agree with you that the Stinger is the easiest to control. But where do you know the speed of all the cars?
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Arsen Vitiuk  |
Posted: Thursday, Jul 12 2012, 18:45
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Grand Theft Auto III Chain Game Chief

Group: Members
Joined: Jul 15, 2010


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| QUOTE (Th3MaN1 @ Thursday, Jul 12 2012, 21:40) | I never found the Cheetah hard to control.That's probably because I used that car a lot of times,I mean,a LOT. ------------------------------------------------------- But where do you know the speed of all the cars? | Well, about the Cheetah: you really have that professional approach I was talking about. The Cheetah needs time to get used to. And since you were driving Cheetah around very often, you already got used to it. About the speed: look in the handling.cfg file in the data folder of GTA III directory. Apart from speed, you will find the mass, acceleration, breaking time, drive type, engine type, center of mass and monetary equivalent of every car - even Catalina's chopper!
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Th3MaN1  |
Posted: Thursday, Jul 12 2012, 19:06
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Foot Soldier

Group: Members
Joined: Apr 24, 2011


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| QUOTE (Arsen Vitiuk @ Thursday, Jul 12 2012, 21:45) | | QUOTE (Th3MaN1 @ Thursday, Jul 12 2012, 21:40) | I never found the Cheetah hard to control.That's probably because I used that car a lot of times,I mean,a LOT. ------------------------------------------------------- But where do you know the speed of all the cars? |
Well, about the Cheetah: you really have that professional approach I was talking about. The Cheetah needs time to get used to. And since you were driving Cheetah around very often, you already got used to it.
About the speed: look in the handling.cfg file in the data folder of GTA III directory. Apart from speed, you will find the mass, acceleration, breaking time, drive type, engine type, center of mass and monetary equivalent of every car - even Catalina's chopper! | Catalina's chopper?I really need to look into it.
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Arsen Vitiuk  |
Posted: Thursday, Jul 12 2012, 19:14
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Grand Theft Auto III Chain Game Chief

Group: Members
Joined: Jul 15, 2010


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| QUOTE (Th3MaN1 @ Thursday, Jul 12 2012, 22:06) | | Catalina's chopper?I really need to look into it. | Just you note that all the vehicles will have their system (in-game) names in the handling file, not the ones we see on the screen. While some are totally the same (CHEETAH, INFERNUS, BANSHEE, MANANA, SENTINEL), and some can be guessed easily (LANDSTAL, BFINJECT, MRWHOOP, BELLYUP, MAFIA, YAKUZA etc), some are hard to guess from the first time. These are: TRAIN - Subway train and Portland's L-Train both HELI - LCPD helicopter chasing Claude at 3 stars or higher + Catalina's helicopter used in "The Exchange" AIRTRAIN - Big planes taking off and landing in Francis Intl. Airport DEADDODO - Full-winged Dodo flying above Liberty City and the one used in "A Drop In The Ocean" to drop the packages
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Arsen Vitiuk  |
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Grand Theft Auto III Chain Game Chief

Group: Members
Joined: Jul 15, 2010


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| QUOTE (fireguy109 @ Friday, Jul 13 2012, 01:25) | Technically the Top Speed value has no effect on the car. You could make it 2000 or 6, and there will be no difference whatsoever when you drive it. How fast a car goes is actually controlled by the acceleration value. Cerbera did some interesting tests with this. |
Interestingly enough, it's not exactly the way it works! ...Well, at least for me. I used to experiment with the handling file, and I once put the top speed value for the Rhino to '200', and it was going pretty fast indeed, although accelerated still slowly. Then I put the top speed value for Infernus to '160', and I could definitely tell it was going slower than usual. And I clearly remember leaving the acceleration values the same in both cases...
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