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jpm1  
Posted: Wednesday, Jul 11 2012, 10:55
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Vice city citizen
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hi , here are few mods i made for myself mainly and that i finally decided to share . great care is given to mod size , if the mod size exceeds default object size it'll be in extremely rare circumstances only , and each mod is tested to ensure there is no fps impact


cars :

- Dodge RAM Vice city fire
- GMC top kick ambulance vice city (4 different in game liveries) . the car has few bugs but i still use it as it's a pretty nice ambulance and that doesn't affect at all the fps . the ambulances with different liveries look nice near hospitals
- Lenco Bearcat Vice city (ELS)
- Chevy Tahoe police Vice city (non-ELS)
- Chevy Impala (2003) police Vice city (non-ELS)
- Dodge grand caravan Diamond cab (Miami)
- FCV Flamingo cab (Miami)
- FCV Yellow cab (Miami)
- FCV Super yellow cab (Miami)
- FCV USA taxi (Miami)


other :

- Clean sea mod : removes all the sea crap and few in land crap too
- Kronenbourg ads : replaces Pißwasser . mainly Kronenbourg but also few other brands (Budweiser ,Coors ..) as there were finally quite a lot of adverts be replaced
- New vegetation lods : lighter vegetation lods for fps improvement
- EFLC Vice city FM radio for GTA IV . could not do a complete conversion cause radios are inter connected (adverts , news , time announcements ...) between them and this makes the modding quite tricky . but you have all the (29) songs


weapons :

- Colt Python sound : small default crappy magnum handgun sound replacement


edited

This post has been edited by jpm1 on Sunday, Oct 14 2012, 11:43
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jpm1  
Posted: Wednesday, Jul 11 2012, 11:06
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Vice city citizen
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for me

This post has been edited by jpm1 on Saturday, Aug 4 2012, 22:17
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mkey82  
Posted: Sunday, Aug 5 2012, 07:51
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Keep riding hard, son
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Nice to see you finally released. What's the crap that has been removed in the Clean sea mod?
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jpm1  
Posted: Sunday, Aug 5 2012, 08:43
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QUOTE (mkey82 @ Sunday, Aug 5 2012, 08:51)
Nice to see you finally released. What's the crap that has been removed in the Clean sea mod?

all the sea rubbish (wood pieces , beer cans ..) , and few inland too

This post has been edited by jpm1 on Sunday, Aug 5 2012, 09:38
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mkey82  
Posted: Sunday, Aug 5 2012, 08:51
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Keep riding hard, son
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I didn't even know there was rubbish in the sea mercie_blink.gif
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jpm1  
Posted: Sunday, Aug 5 2012, 09:37
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hope for New-yorkers GTA IV doesn't depict reality biggrin.gif . yep there are procobj on sea . pretty cool in fact if you want to add fishes smile.gif
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mkey82  
Posted: Sunday, Aug 5 2012, 09:44
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Keep riding hard, son
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... dead fish.
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Dr. John13  
Posted: Sunday, Aug 5 2012, 09:48
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I would really love if all the mods are compatible with Patch 4. I can become a tester if you want. smile.gif Great job, though. icon14.gif
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jpm1  
Posted: Monday, Aug 6 2012, 04:57
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ok following that thread , here's what i'm talking about when i'm talking of removing the crap

here are two areas before and after clean up (be sure to use Open IV OPL converter for any clean up and not Placement tool which is bugged)

before
user posted image

after
user posted image

before
user posted image

after (just added 4 water bars to keep realism)
user posted image

do not delete any wpl entry in main maps folders (bronx_e.wpl , bronx_e2.wpl etc) . in wpl located in img files you can . in main wpl when an object is "annoying" you can "burry" it by reducing its Z value . in these main wpl in very rare cases the collision object may stay in its position , up to you to see what you do then . and again if you're searching for fps , think twice before installing heavier textures than default ones . if you remove from one part to add to another that's just non sense . yesterday i installed a texture for the soda vending machines they were 5 Ko heavier than default textures , i spent 5 min thinking if i'll keep it or not . i finally kept it as it's very cool tounge2.gif

This post has been edited by jpm1 on Monday, Aug 6 2012, 04:59
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kor0ro.k3yz  
Posted: Friday, Oct 12 2012, 11:58
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Bah! Bah! Black Sheep
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can you give a tutorial about what objects should we remove there a lot of stuff that i cant find its models. what tools do you use, how do i locate the objects? nd can you give a copy of your files wpl?

This post has been edited by kor0ro.k3yz on Friday, Oct 12 2012, 12:07
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jpm1  
Posted: Sunday, Oct 14 2012, 11:13
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the goal is to remove the most crap you can without loosing in realism . i've just seen your mod , it looks nice but if you want to gain some fps burrying is not enough . here's what i did

- you have 3 trash cans or newspapers dispensers at the same place you remove 1 or 2 .
- you have 2 types of bin bags on the map (several thousands) . you replace one with transparent textures or by a leaf model (or anything else and small sized) . model of leaves can be found somewhere can't remember where but probably in rubbish
- same for rubbish piles if they are not used by stunt jumps just remove or burry them if there are in a main wpl . do not ever delete anything in main wpl (nj01.wpl,manhat02.wpl ..) or game will crash (you can add but not delete there) . don't forget to delete/burry their lods too or you'll still have the shadows around
- you have a place with 50 drums or 50 security cams remove half of each . and this should be done for any place with redundants objects . too dense areas will cause game to lag
- you have trash on sea . replace by transparent textures or leaves or fishes . you can find fishes models in GTA-random Vice city mod . you can set fishes dept/density in procedural.dat file
- you have plenty of small building sites all around LC just remove everything that can be removed , and keep only few things . same for scaffolds burry or remove 80 % of them (with their lods)
- there are plenty of graffitis all around too by removing redundant stuff you'll make them more rare and lighten game workload . you can also add custom graffitis wink.gif (by removing i mean replacing by lighter transparent textures here . graffitis entries should be kept if you want to add custom ones later)


i did that part of modding long time ago so i don't remember where all objects are located but 99 % of them are in maps folder (rubbish , procobj , or maps files if object is unique) . to find an object you can use Open IV and its global search . once you found the object you can locate it using the placement search . it will show you where the object is located on a map (and its wpl) . extract the wpl in OPL format and edit it with any text editor . if you replace some textures by transparent ones be sure replacement textures have same size than original . cause Open IV doesn't automatically resize textures , and this may cause you problems if you want to do further modifications , for graffitis for example . if you replace a 512x512 graffiti texture by a 32x32 transparent one , Open IV will keep 32x32 size , and if you want to add a new graffiti later there you'll get complications . if you burry some objects you can decrease game workload too by removing the objects textures and replacing them by much smaller transparent ones

be careful on the mods size you download , it has no sense to spend hundreds of hours working on a side to add on another

be sure to perform tests frequently so that when you got a mess you know where it is , and to do a backup of the files too . it's a long and time consuming modding so if you can save your work on 2 or 3 differents hard drives it's better (you can create a backup partition too)

if you want to add fishes , you just need to replace any sea procobj (_w) by one of GTA-random (Vice city mod) fishes . then add fish texture in any file underwater.wtd for example and then in procobj.ide find the object you've just modified line and in place of second name add the name of the wtd you've put the fish texture in , without extention like this
CJ_PROC_BEER_W, underwater, 5, 131072, 0, -0.0523136, -0.134804, -0.0728243, 0.0612218, 0.110848, 0.0402793, 0.00445414, -0.0119784, -1.0162725, 0.146652, null (objects with _w at the end of their name are sea trash)
to set fishes dept/density you need to tweak procedural.dat file (description in file) with a text editor . as GTA-random fishes models are rectangles you can put any custom fish there wink.gif
i think i said almost everything . i'll edit eventually


@ kor0ro.k3yz : i can't share my files . they are highly modified (palm trees ..) and there are 9/10 chances you get bugs . that's why i still didn't release any mod yet

This post has been edited by jpm1 on Thursday, Oct 25 2012, 17:25
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kor0ro.k3yz  
Posted: Sunday, Oct 14 2012, 13:54
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thank you for the tutorial and mods suggestions jpm1 all credits goes to you, will try to get some attention maybe someone will be willing to help me with this little mod im making. my english is bad lol
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jpm1  
Posted: Sunday, Oct 14 2012, 14:44
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if you want that mod to impact significantly the fps you need to do that for the more areas you can . if you tweak brook_s3 only people will have nice fps for example 40 fps in brook_s3 area but 2s later , when they'll go to next areas they'll get 10 or 15 fps , kinda frustrating . this is really long thing to do , very interesting but very long so to anyone that tries it i suggest to do it small steps by small steps . the good thing is that after each step you see the result immediatly
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kor0ro.k3yz  
Posted: Sunday, Oct 14 2012, 20:57
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when i found your tutorial, i edited bronx_e 1st and felt instant result. actually it took me 3 days to finish, Im making this on my free time before an after work lol!
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billabong2606  
Posted: Wednesday, Feb 20 2013, 12:37
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I'm new to this modding stuff using OpenIV, but luckily I'm a quick learner.. so i dl'd ur New vegetation LOD, and did as instructed based on the readme file..

Here's my pc specs:
AMD Phenom II X3 2.81GHz
2GB RAM
ATI Radeon HD 4670 1GBVram

My settings in-game are:
Graphics Settings
Video Mode: 1600 x 900 (60 Hz)
Texture Quality: High
Texture Filter Quality: High
View Distance: 10
Detail Distance: 30

I've also installed VisualIV (this one makes my game smoother than ever) and patched the game to 1.0.4.0

However, after I've used your mod, the game lags whenever I'm at outdoor areas.. any ideas what might cause this?
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