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How to make a head model fit luis bones?
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aacclapd  |
Posted: Thursday, Aug 2 2012, 10:38
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Map Modder

Group: Members
Joined: Jan 6, 2012


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| QUOTE (Reptile @ Thursday, Aug 2 2012, 00:54) | Sorry to bump this topic but I didn't want to create a new 3ds max/GIMS/Open Formats problem thread. After some trials and just as many errors I think I need your help. So here's what I did:
I exported a ped's .wdd, .wft & wtd with Open IV. I opened 3ds max '12, imported that ped with GIMS, didn't change anything, exported the ped to a new folder, and finally imported it back to the game. And there it looks like this:

Can someone help me please? | when you import ped models to 3dsmax the geometries have skin modifier so you have to export the model with skin modifier not editable mesh or editable poly skin modifier contains bones info so if you dont have that info the model will mess up what you have to do is: import to 3dsmax, copy the geometry object with skin modifier in the scene.(ex:uppr_001_u, purple tab in the SCHEMATICAL VIEW,copy it to have the skin modifier at the end of modelling). modify the ped and when you're finished copy the skin modifier from the copied object and then paste it to modellate object. delete old copied model and then export the model. all should be alright if you follow this instructions. i hope it was helpful
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aacclapd  |
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Map Modder

Group: Members
Joined: Jan 6, 2012


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men if that didnt work i dont really know what's your problem. i've made L.A.P.D officers with badge and more issues in the belts and i changed some characters.(personal mod) i made exactly what i told you and i dont have any problems. post in this topic (open iv official webpage) GooD-NTS or Chipsman can solve your problem. if it isn't something to do with open iv importing, then post here(GIMS IV official topic) and 3Doomer will help you. This post has been edited by aacclapd on Friday, Aug 3 2012, 16:06
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