IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules GTA Modification Forums

Please post mod releases in the Mod Showroom

GTAGarage.com
free mod hosting from GTANet, simply login with your GTAForums account details

GTAModding.com
GTANet's modding wiki

GTA Modding Chatroom
provided by irc.gtanet.com (Don't have an IRC client? Click here)


  Reply to this topicStart new topicStart Poll

 how to make collision for cars?

 3dsmax 9 and kams script
 
GinoPinoy  
Posted: Tuesday, Jul 10 2012, 11:11
Quote Post


Filipino Modder
Group Icon
Group: Members
Joined: Dec 16, 2009

ph.gif

XXXXX



how to make new collision files for gta san andreas cars???

i have 3dsmax 9 and kams script
Users WebsitePM
  Top
 

 
fireguy109  
Posted: Wednesday, Jul 11 2012, 00:06
Quote Post


Chronic post editor.
Group Icon
Group: Leone Family Mafia
Joined: Aug 30, 2010

us.gif

XXXXX



I assume there's other ways to do this, but this is the only one I know:

1. Export the chassis_vlo (low quality model) as a DirectX file mesh (*.x)
2. Open it in notepad and delete everything above Frame Main and everything below MeshNormals
3. Run it through Steve M's Collmaker

You should now have a working COL you can use. If you want, you can tweak it in CollEditor 2 by adding spheres and such.
Users WebsitePMPlayStation Network
  Top
 

 
City_Poke912  
Posted: Wednesday, Jul 11 2012, 16:17
Quote Post


Group: Vice City Stories team
Group Icon
Group: Members
Joined: Dec 27, 2007

pl.gif

Member Award




Import vehicle DFF by Collision IO. You can find it with Kam's GTA Scripts.
PM
  Top
 

 
mirak  
Posted: Friday, Jul 13 2012, 04:37
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Apr 17, 2012

XXXXX



yes, in tha Kam's Script you have to choose COL, then you just need a general shape of the car, therefore you can use the chassis_vlo, once you have it you can export it, the file needs somethings as boundin sphere and some other materials or something like that.

What i do is to open a .col for an existing car (in the COL tool you select open col and select a dff file.) and then i reshape it, once i'm done i export it as a .col file.

Now you can export the .dff by selecting your new .col file.

hope it works for you.
PM
  Top
 

 
GinoPinoy  
Posted: Saturday, Jul 14 2012, 06:18
Quote Post


Filipino Modder
Group Icon
Group: Members
Joined: Dec 16, 2009

ph.gif

XXXXX



thanks guys!! it worked lol.gif
Users WebsitePM
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG