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[IV-EFLC][WIP] GTA: Vice City HD A completely renewed Vice City on RAGE
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RAGE Modding Studio  |
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Player Hater

Group: Members
Joined: Feb 17, 2012

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This mod takes you back to '86 with a completely renewed Vice City on Rockstar Advanced Game Engine for GTAIV & EFLC. High Quality models and textures are the main aim for this mod.This project uses Vice City Rage by Rage Team as a base to work upon. We are looking for motivated modders: - SCO Coders - Modellers: Vehicles, Peds, & Buildings. - Texture Artist VCHD development team:- Modelling Bzdun Blaster_nl Terreur69 Solom Death Cab ManDog\ChasedMDee - Textures Gazanfar T777 DeMaxmeister - Characters King Shady - Coding Frank.S Yurban - Fonts and tools Flitskikker - Sound cornflakes4u Thanks to:bammargera/RAWTalent: Project founder Revolution Team - Vice City 2 microsnakey: Texture Artist johnathon956: VC Anim /Audio Converter/ HD Cars MinnieMan121249: Weapon Modeler quechus13: Textures _F_: HD Pedestrians gtadedan: Character textures OnePiece: HD Cars/HUD Icons Vakooja - Tommy textures Frank.S - Basic SCO Script Rage Team - VCR (RussianCJ, Deaglos, Quantum, legiz, Grimones, Den89) Progress:- Map: Docks - Done by 'Rev Team' Airport(n) - Done by 'Rev Team' Little Havana - WIP by 'Rev Team' Oceandrv - WIP by 'VCHD' Oceandn - WIP by 'VCHD' - Vehicles: BF Injection Hunter Deluxo Cabby Moonbeam Sabre Turbo List is incomplete! - Weapons: Soon. - Characters & Peds: Tommy Vercetti - WIP Screenshots:



Progress map:
This post has been edited by RAGE Modding Studio on Saturday, Nov 17 2012, 18:49
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DB10  |
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Blah!

Group: Members
Joined: May 3, 2007


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| QUOTE (bammargera @ Monday, Jul 9 2012, 20:48) | | QUOTE (DB10 @ Monday, Jul 9 2012, 21:06) | Nice! A couple of questions; will the cars also be remodelled or will you use the cars of the GTA VC Xbox version? And will the layout of the map be the same or do you guys plan to make Vice City bigger? A bigger Fort Baxter for example would be great, to make it an actual Air Force Base Looking forward to the progress! |
Remodeled, and exactly the same, the idea is to make it as close as possible but with the added detail that the modern RAGE can handle. So no extra map pieces, and if for whatever reason they are added, it will be a separate addon. | Thanks Bam for the reply  Still great, VC is still my favourite GTA and it's nice to see it in HD with the same feeling!
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Blaster_nl  |
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (Ridd1cK @ Monday, Jul 9 2012, 23:15) | | How timecyc will looks like? A'la Vice City or VCStories? | Mixture from VC, VCS, VisualIV & Miami!
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Blaster_nl  |
Posted: Wednesday, Jul 11 2012, 15:46
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (msvu @ Wednesday, Jul 11 2012, 17:37) | | I know that it's too early for these questions, but is there going to be a closed beta and can I be a tester ? | 2 times no.
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DB10  |
Posted: Wednesday, Jul 11 2012, 16:15
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Blah!

Group: Members
Joined: May 3, 2007


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| QUOTE (Blaster_nl @ Monday, Jul 9 2012, 21:16) | | QUOTE (Ridd1cK @ Monday, Jul 9 2012, 23:15) | | How timecyc will looks like? A'la Vice City or VCStories? |
Mixture from VC, VCS, VisualIV & Miami! | Nice, although the timecyc of VC Rage is beautiful! Is the mod built upon VC Rage or even Vice IV or did you convert the city yourself to Rage?
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Blaster_nl  |
Posted: Thursday, Jul 12 2012, 14:30
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (Squirlkiller @ Thursday, Jul 12 2012, 03:49) | | Is the [map] scale the same as all other III-RAGE map ports? (bigger) | I explained two times before, I believe you were on of the times. the scale is good. It's bascially old game design that the proportions are not right. If we would scale it down, other things would be too small, it's somewhat 'balanced now'.
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nkjellman  |
Posted: Thursday, Jul 12 2012, 19:30
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Boss

Group: Members
Joined: Aug 28, 2008



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| QUOTE (Blaster_nl @ Thursday, Jul 12 2012, 14:30) | | QUOTE (Squirlkiller @ Thursday, Jul 12 2012, 03:49) | | Is the [map] scale the same as all other III-RAGE map ports? (bigger) |
I explained two times before, I believe you were on of the times. the scale is good. It's bascially old game design that the proportions are not right. If we would scale it down, other things would be too small, it's somewhat 'balanced now'. | Yes, things that are small, like trash cans, mail boxes, ect would be off. Also all the cords would have to be redone. However if you don't change the model scale, and leave it alone, then once you have things like cars, weapons, character, they are also off scale vs the normal game. So the model scale on everything is bigger, and it looks normal. PS: I think GTA IV needs some sort of depth perception hack to increase the depth perception. There are a few reasons why this would be a nice thing for GTA IV. 1. On III to IV TC's, the camera won't seem closer to everything than normal. Everything is bigger, so the camera will just look closer. However this would fix it. 2. I noticed if you go in the cinematic camera, the depth perception changes. So when your flying in a helicopter, you can see some crazy ass z-fighting on shallow shore lines. Don't belive me, fly a heli above Happiness Island or Fire Fly Island. You will see what I'm talking about. However when I go in the cinematic camera, the depth perception change causes the z-fighting to not be there, and the coast lines look like their supposed to. 3. The Xbox 360 and PS3 versions have slightly better depth perception than the PC version does. This may be the reason why they don't have the z-fighting issue when your flying above the city.
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